1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. D3ads

Posts by D3ads

  • Image Leeching and You

    • D3ads
    • March 8, 2006 at 3:08 PM

    Heh sorry I didn't realise that the Yoda picture was protected

  • Post Your Pic Extravaganza 2006 ~~!

    • D3ads
    • March 8, 2006 at 3:03 PM
    Quote from twiz

    btw hi again everyone

    What happened to my model?

  • Is there anyway...

    • D3ads
    • March 8, 2006 at 3:00 PM
    Quote from ReNo

    No offence mate, but fixed axis sprites have been done plenty times in HL1, and having a sprite animation as a screensaver on a computer in your map is hardly adding new elements to the gameplay Still, good on you for persevering and try to do things the best way you can - I'm sure many people would simply have opted for a picture or animated texture instead.

    The screensaver is just a test, I want to add CCTV camera screens with some action on it ie when you press a button you can see a couple of guards running towards your position. Ok so it's not exactly changing gameplay but it does make you think that the screen is actually transmitting a live video feed as oppose to just a block with a static picture of the same thing, like what you see in HL2. I had an idea last night for a .dem file of a group of marines (including a first person view of the player) fighting some sort of enemy and then dying would be a good touch, as if each of the marines had a camera attatched to their helmet...

    Peris: do you think you could try and work out how you rotated them? it would be massively helpful.

    Thanks

  • Is there anyway...

    • D3ads
    • March 7, 2006 at 7:59 PM

    Success!

    Here I made a simple slideshow of the hgrunt run animation (using an old reskinned model) and saved it as an spr file:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/video_test.gif]

    I then set about using the method in Jinx's tutorial to make the sprite a fixed position variant and applied it to the screen in game using a normal env_sprite:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/pb_videotest_huh.jpg]

    As you can see this doesn't look right, I rotated the angle of the sprite to match up with the desk and computer and that's what happened. So I simply moved it back to 0 degrees (360) and moved the computer to the end of the desk:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/pb_videotest1.jpg]

    This isn't what I wanted though so I realised that in order to make the screen act as it should in the middle of the desk I had to rotate the whole map round so that the sprite stayed at 0 degrees but was in the position I wanted it to be in:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/pb_videotest_gotcha.jpg]

    Obviously this means that you can only put this sprite and any others at a wall by 0 degrees limiting where you can apply it, although you can produce several versions of the sprite and rotate the original images around so they show up right on other angles. Why the HL engine does this is beyond me but I like to think everything has a workaround.

    So that's it for this round, while most people are mucking about with source I'm trying to do things with the original game that hasn't been seen before so I can add new elements to the gameplay.

    In the next addition I plan to record a demo of me playing a game and have it converted to frames and resized as another sprite test

  • The Simpsons

    • D3ads
    • March 7, 2006 at 7:09 PM
    Quote from Fletch

    It's recent. It's going to be used as a promo commercial for the new season of the Simpsons in England.

    AHAHAHAHAHA! Good one.

    ...seriously though, you are joking.... right?

  • Is there anyway...

    • D3ads
    • March 6, 2006 at 10:09 PM
    Quote from Skjalg

    dont you make tv screens with an animated texture?

    You're limited to 10 frames and you have very little control over the speed of the animation...

  • Is there anyway...

    • D3ads
    • March 6, 2006 at 10:08 PM
    Quote from ReNo

    Jinx wrote up an article on this a while back...http://www.cryotank.net/maps/tutorials/sprites1.html

    Excellent!! You da man! etc

    I take it there's no limit to how big the filesize can be and how many frames it can have as long as it's 256 colours and a max size of 256x256?

  • Is there anyway...

    • D3ads
    • March 6, 2006 at 9:50 PM

    In Half-Life, to make a sprite stay static? Ie when the player moves about the sprite always follows, I'm sure I read somewhere that you can freeze it but I can't find anything now. I'm trying to make animated TV screens.. heh.

  • The Simpsons

    • D3ads
    • March 6, 2006 at 9:14 PM

    That is fucking brilliant

  • ESCHATON - An Immersive Spy Thriller.

    • D3ads
    • March 6, 2006 at 5:53 PM
    Quote from sinarty

    Too bad I stopped playing F.E.A.R after I got stuck in a mission..

    Wierd, I haven't seen anything that resembles that concept piece, any pictures?

    Can't find any online, I'll take one when I next play F.E.A.R...

  • ESCHATON - An Immersive Spy Thriller.

    • D3ads
    • March 5, 2006 at 6:03 PM

    Combine rip off!!

    Looks really cool dude, reminds me of some of the later clones in F.E.A.R.

  • Minerva: Metastasis 2

    • D3ads
    • March 4, 2006 at 12:52 AM

    I liked the look of the first one, but haven't played due to to my intorelance for Steam. I'm going to check it out when I reinstall HL2 though I think...

  • what music are you listening 2 atm?

    • D3ads
    • March 4, 2006 at 12:45 AM

    At least I don't like it up the gary.

  • what music are you listening 2 atm?

    • D3ads
    • March 4, 2006 at 12:30 AM
    Quote from OL

    d3 missed the sarcasm train

    No I didn't, hence the wink.

  • WIP in WIP, post your level screenshots!

    • D3ads
    • March 3, 2006 at 1:42 PM
    Quote from dissonance

    BTW, lol @ D3ads's sig. X-files FTW.

    I get a little glow inside when people know what that is

  • What pc specs do you have?

    • D3ads
    • March 3, 2006 at 1:40 PM

    Pentium 4 3.2GHZ

    1GB RAM

    GF4 Ti 4200 (will be replaced soonish)

    DVD-RW

    CD-ROM

    120GB Main HD / 40GB Slave HD

    17" LCD Flatscreen monitor @ 1280x1024

  • what music are you listening 2 atm?

    • D3ads
    • March 3, 2006 at 1:37 PM
    Quote from OL

    God you must be the most awkward person in the entire world when talking about music.

    Not really, most people I have conversations with on music are into the same stuff as me anyway. At least I don't listen to 50 Cunt

  • WIP in WIP, post your level screenshots!

    • D3ads
    • March 2, 2006 at 7:29 PM

    Shit hot

  • Half-Life Resurrection

    • D3ads
    • March 2, 2006 at 7:28 PM
    Quote from sinarty

    how in the hell HL > HL2?

    Because it has a better storyline, better characters, better locations etc, obviously HL2 has much better graphics but that's irrelevant. In terms of editing HL2 has less drawbacks but is a lot more complex to edit than the original game, even Doom 3's easier to edit and that sure as Hell aint old.

  • 24: The Game

    • D3ads
    • March 2, 2006 at 6:49 PM

    X-Files > 24

    It looks quite nice in places the game but I along with people I know as big 24 fans know it's going to either be shite or just another generic shoot em' up. From the media it looks like it's trying to combine a lot of genres (ie looks like Max Payne/GTA style in some areas)

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™