Posts by D3ads
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All those posting Source maps should get the fuck out!

I already posted my first released maps, I had older ones but lost all my first rmfs in a HD crash and boy was that a lot of data..

I've got shots from mod stuff I worked on that you've probably a) not seen before b) saw it a looooong time ago.
Perhaps a new thread is in order?

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Heheh, God bless America!
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Fucking sweet.
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Fuck's sake, I'm reminded why I don't draw so much nowadays, because I never get anything right first time, I've lost count how many times I've made the arms too long or the spikes too pointy and had to rub the bits out, this is going to take some time...
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The source engine never looked so good...
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Oh awesome, I think I'll wait for it to appear on the next PCG DVD though

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Crap, I darkened the moon at the last minute as well

Yeah it took about 18 hours I think, 3 evenings worth of work and a bit more, mind you the way I did it was probably not the best but it's worked wonders as you can see. I tried putting each section on a different layer and using texture fill but there's just too much detail so in the end I had to copy the image, paint over it and then paste the original over as a multiply layer,
Original drawing:
[Blocked Image: http://img57.imageshack.us/img57/6407/spawn3ci.png]
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Painted drawing:
[Blocked Image: http://img457.imageshack.us/img457/917/spawncolour8do.png]
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Final:
[Blocked Image: http://img190.imageshack.us/img190/1193/spawnfinal7my.png]
The fact that the image was so small to work with probably doubled the work time as I had to keep redoing all the little bits because the smaller brushes kept going out the lines, even in the end I've still gone out of the lines anyway

[edit] Mind you, 20 hours is nothing really, I mean Merekat's creations probably took double that

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Dude that sucks as bad as your mom does...
Seriously though it looks ok, I don't like thaqt church though... just something about it doesn't look right, I think it's the windows. The whole thing needs more decals as well.. and a 3D skybox!

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Quote from mabufo
My only crit however, is the texture you are using for the railings(or what have you) on the 2nd floor, the texture just doesn't fit.
ROFLCOPTER

Look's a lot better Mabufo, like Bic said you should take a look at Max Payne's subway, also I'd recommend looking at Silent Hill 3's subway as that's another well designed one.
Frie: Old school HL ftw

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[Blocked Image: http://img190.imageshack.us/img190/1193/spawnfinal7my.png]
Ok I'm done, I used png this time, fuck .jpg and it's shitty compression

I've surprised myself at how good that's come out, I mean ok it's not perfect but for a first attempt it's not bad. Next attempt I'm going to use one of my own drawings, something a lot bigger, working with small brushes is not cool and takes far too long, next time I want it to take less time than 20 hours

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You can't really use those textures for Q3 unless you want convert all the maps to defuse by combining layers, which doesn't look all that great unless you know what you doing. evil_lair taught me a method however, PM me if you're interested.
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Quote from Bic-B@ll
[Blocked Image: http://static.flickr.com/42/104556146_b2572ce3ba_o.jpg]
OMG, Bic that map is fantastic

On the subject of matching Resident Evil scenes, think in terms of Silent Hill, the detail is quite high and everything is mostly modelled so it would work ok in source.
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I've seen that before, doesn't look as impressive as other media...
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Ok fuck that crappy test above, I've started again and so far it's going really well, I guess it helps to be a texture/skin artist in the first place to be able to do this kinda stuff

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Awesome dude, thanks a lot

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I don't get it...