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Posts by D3ads

  • Spellborn levels panorama pics + painting

    • D3ads
    • June 24, 2006 at 11:13 AM

    Lovely stuff!

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • D3ads
    • June 24, 2006 at 11:11 AM

    All those posting Source maps should get the fuck out!

    I already posted my first released maps, I had older ones but lost all my first rmfs in a HD crash and boy was that a lot of data..

    I've got shots from mod stuff I worked on that you've probably a) not seen before b) saw it a looooong time ago.

    Perhaps a new thread is in order?

  • My Portfolio that got me a job

    • D3ads
    • June 24, 2006 at 10:59 AM

    Nice

  • modders are terrorists, lol

    • D3ads
    • June 24, 2006 at 10:58 AM

    Heheh, God bless America!

  • Insurgency Media Update

    • D3ads
    • June 24, 2006 at 10:43 AM

    Fucking sweet.

  • Colouring techniques

    • D3ads
    • June 24, 2006 at 10:39 AM

    Fuck's sake, I'm reminded why I don't draw so much nowadays, because I never get anything right first time, I've lost count how many times I've made the arms too long or the spikes too pointy and had to rub the bits out, this is going to take some time...

  • WIP in WIP, post your level screenshots!

    • D3ads
    • June 22, 2006 at 4:30 PM
    Quote from ReNo

    Silent Hill is now D3's standard "see this for reference" game

    Yeah well it does, so suck my ass

  • Dark Messiah

    • D3ads
    • June 22, 2006 at 4:28 PM

    The source engine never looked so good...

  • Prey Demo

    • D3ads
    • June 22, 2006 at 4:24 PM

    Oh awesome, I think I'll wait for it to appear on the next PCG DVD though

  • Colouring techniques

    • D3ads
    • June 22, 2006 at 4:16 PM

    Crap, I darkened the moon at the last minute as well

    Yeah it took about 18 hours I think, 3 evenings worth of work and a bit more, mind you the way I did it was probably not the best but it's worked wonders as you can see. I tried putting each section on a different layer and using texture fill but there's just too much detail so in the end I had to copy the image, paint over it and then paste the original over as a multiply layer,

    Original drawing:

    [Blocked Image: http://img57.imageshack.us/img57/6407/spawn3ci.png]

    +

    Painted drawing:

    [Blocked Image: http://img457.imageshack.us/img457/917/spawncolour8do.png]

    =

    Final:

    [Blocked Image: http://img190.imageshack.us/img190/1193/spawnfinal7my.png]

    The fact that the image was so small to work with probably doubled the work time as I had to keep redoing all the little bits because the smaller brushes kept going out the lines, even in the end I've still gone out of the lines anyway

    [edit] Mind you, 20 hours is nothing really, I mean Merekat's creations probably took double that

  • DE_KERK [updated July 5th, new screens page 2 + beta d/l]

    • D3ads
    • June 21, 2006 at 9:40 PM

    Dude that sucks as bad as your mom does...

    Seriously though it looks ok, I don't like thaqt church though... just something about it doesn't look right, I think it's the windows. The whole thing needs more decals as well.. and a 3D skybox!

  • WIP in WIP, post your level screenshots!

    • D3ads
    • June 21, 2006 at 9:37 PM
    Quote from mabufo

    My only crit however, is the texture you are using for the railings(or what have you) on the 2nd floor, the texture just doesn't fit.

    ROFLCOPTER

    Look's a lot better Mabufo, like Bic said you should take a look at Max Payne's subway, also I'd recommend looking at Silent Hill 3's subway as that's another well designed one.

    Frie: Old school HL ftw

  • Colouring techniques

    • D3ads
    • June 21, 2006 at 9:30 PM

    [Blocked Image: http://img190.imageshack.us/img190/1193/spawnfinal7my.png]

    Ok I'm done, I used png this time, fuck .jpg and it's shitty compression

    I've surprised myself at how good that's come out, I mean ok it's not perfect but for a first attempt it's not bad. Next attempt I'm going to use one of my own drawings, something a lot bigger, working with small brushes is not cool and takes far too long, next time I want it to take less time than 20 hours

  • Quake 4 Map Pack work

    • D3ads
    • June 20, 2006 at 6:59 PM

    You can't really use those textures for Q3 unless you want convert all the maps to defuse by combining layers, which doesn't look all that great unless you know what you doing. evil_lair taught me a method however, PM me if you're interested.

  • WIP in WIP, post your level screenshots!

    • D3ads
    • June 20, 2006 at 6:56 PM
    Quote from Bic-B@ll

    [Blocked Image: http://static.flickr.com/42/104556146_b2572ce3ba_o.jpg]

    OMG, Bic that map is fantastic

    On the subject of matching Resident Evil scenes, think in terms of Silent Hill, the detail is quite high and everything is mostly modelled so it would work ok in source.

  • Yet another reason why NOT to use Mayang

    • D3ads
    • June 20, 2006 at 6:51 PM
    Quote from The Postman

    This thread sucks.

  • Crysis - Crytek's new game

    • D3ads
    • June 20, 2006 at 6:49 PM

    I've seen that before, doesn't look as impressive as other media...

  • Colouring techniques

    • D3ads
    • June 20, 2006 at 6:47 PM

    Ok fuck that crappy test above, I've started again and so far it's going really well, I guess it helps to be a texture/skin artist in the first place to be able to do this kinda stuff

  • Drawing colourisation tutorial

    • D3ads
    • June 20, 2006 at 6:45 PM

    Awesome dude, thanks a lot

  • uber-rofl-feedback on my map - not work safe

    • D3ads
    • June 19, 2006 at 7:08 PM

    I don't get it...

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