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  3. D3ads

Posts by D3ads

  • the german TV is fucked up

    • D3ads
    • July 24, 2006 at 6:44 PM

    Like that's ever gonna happen

  • Half Life Speed Video

    • D3ads
    • July 24, 2006 at 6:38 PM

    Wtf #1 That slave jump.... How the Hell?

    wtf #2 Using barney/scientists to bypass locked doors... I call bullshit on this, better try it out later myself...

  • Post Your Pic Extravaganza 2006 ~~!

    • D3ads
    • July 24, 2006 at 6:25 PM

    That's what you call what mino's doing, 'throwing the horns' I'd of thought a dedicated Papa Roach fan like you would know that

  • Next gen Star Wars Game

    • D3ads
    • July 24, 2006 at 6:17 PM

    Lego Star Wars II > That.

    What other game can you give Darth Vader a bikini?

  • F.E.A.R Level Editing

    • D3ads
    • July 24, 2006 at 5:35 PM

    Is it easier to work with than Source?

  • Half Life Speed Video

    • D3ads
    • July 24, 2006 at 5:29 PM

    Youtube link:

    http://www.youtube.com/watch?v=UFelTUHYhvI

    Googlevideo is teh gay.

    [edit[ Why must knobjockeys insist on using such dire background music?! It makes me want to murder a squirrel...

  • Post Your Pic Extravaganza 2006 ~~!

    • D3ads
    • July 24, 2006 at 5:18 PM

    Throwing the horns isn't cool unless you're metal as fuck and even then it still isn't cool

  • Half Life Speed Video

    • D3ads
    • July 24, 2006 at 5:11 PM

    I remember watching one where it was completed in just over an hour, no way is this video legit...

  • Doom 64: Absolution

    • D3ads
    • July 24, 2006 at 5:10 PM

    You can use freelook in Doom now.

    Peris: I couldn't find a single working link with the Doom2 wad file If you know of some links feel free to post them otherwise I'll get Furyo to host my copy.

  • Doom 64: Absolution

    • D3ads
    • July 23, 2006 at 9:55 PM

    Install file and music wads are on the site you dipstick! I'll upload the Doom2.wad if enough people want it + someone can host it.

  • totally random texture thread

    • D3ads
    • July 23, 2006 at 6:58 PM

    Phillip if I was gay I'd so do you

    I mean.. uhh.. fantastic work sir

  • WIP in WIP, post your level screenshots!

    • D3ads
    • July 23, 2006 at 6:57 PM

    Not much to see yet, but very sexy all the same, great lighting

  • ol_styx (Off Limits map)

    • D3ads
    • July 23, 2006 at 6:55 PM

    Haha, I never thought about the circle being gameplay specific

  • Warning Signs. What would it take for you to know?

    • D3ads
    • July 23, 2006 at 6:52 PM

    How dare you, I am not crude

  • Doom 64: Absolution

    • D3ads
    • July 23, 2006 at 4:38 PM

    Remember when the N64 was popular there was a version of Doom made for the console that used higher resolution graphics, lighting and high-detail sprites? No? Well wether or not you do, check this shit out:

    http://www.doom2.net/~doomdepot/abs-about.html

    A group of people converted it as a free download for the PC, all you need is the Doom2.wad

    Playing it currently, I'm on the 8th level and it's really sweet, some of the new sprites and textures look a bit crap but the lighting is nice and the dark music is very atmospheric, makes a change from Vanilla Doom's fast paced beats. It's Doom Jim, but not as we know it

  • Warning Signs. What would it take for you to know?

    • D3ads
    • July 23, 2006 at 4:30 PM

    Dear God

  • WIP in WIP, post your level screenshots!

    • D3ads
    • July 23, 2006 at 4:18 PM
    Quote from Bic-B@ll

    whatever the hell a patch mesh is, keep doing it, that looks beautiful.

    ^^

    Wtf is NERBS? I feel silly being out knowledged by a 12 year old

  • I enjoy traveling!!!

    • D3ads
    • July 23, 2006 at 4:16 PM
    Quote from DUFFY

    heyo it's duffy

    Holy shit, really?

    Long time no see anyway, it's alright for some swanning off around Europe eh!

  • Warning Signs. What would it take for you to know?

    • D3ads
    • July 23, 2006 at 4:12 PM

    Meh the way things are going I might even change my mind about the industry, I mean it takes so much longer to make a game than it did 5 years ago now. Hell, these days more than one person is responsible for a single level, God knows how many people It'll take to make a game another 5 years from now... 100? 160??

    I really don't have any interest in modelling at all, it looks so complicated and I have no idea how on Earth you make a square into something as detailed as the stuff you see in next-gen engines. I'm a level designer really who dabbles in making textures and skins as well, I should be leaving the modelling to those that know their stuff.

  • ol_styx (Off Limits map)

    • D3ads
    • July 23, 2006 at 4:07 PM

    Looks really good, but a few things bug me:

    [Blocked Image: http://www.wesleytack.com/level/styx/styx_18.jpg]

    This area looks a little bland, perhaps it could benefit from some adverts/posters/signs on the wall? Some decals? The ceiling could have a ventilation shaft running along it? Also where are the parking line deviders?

    [Blocked Image: http://www.wesleytack.com/level/styx/styx_28.jpg]

    I don't know what that big yellow circle is for but I personally think it looks a little ugly, you could replace it with a grate instead? The subway arches are a bit basic, perhaps they could be rounded off a bit?

    [Blocked Image: http://www.wesleytack.com/level/styx/styx_31.jpg]

    This tunnel is very boring, a sign or two would help, maybe a junction box on the wall? Round off the ceiling so it looks more like a tunnel and not just a long box. Also the texture on the platform looks misaligned...

    It's pretty rare that I find stuff I don't like when it comes to such polished looking maps as this one, but this is such a case and I hope what I've said helps you to improve an already wonderful looking level

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