Looks ok, a bit bland at the moment though. Reminds me of the mansion level from Max Payne, an area I remade in HL once, abeit with changes..
Here's a very very very very early shot of my attempt to make a decent jungle for the HL engine (think Vietcong). This is really extremely shit shit picture taken from Hammer and mainly serves as a texture and model test and I thought seeing as I haven't posted anything in ages I would just slip it in here. The logs are far too dark ![]()
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test.jpg]
Things to do:
> Add tree models, logs, stumps and vines
> Make more plants
> Make the treetop foliage transparent
> Add a skybox (possibly 3D if I can get it to work in Spirit)
> Add rock models and bushes
> Tidy and redo some of the textures
> Add beams of light coming from the canopy above
> Add grass in parts where the jungle isn't so closed
> Actually compile and do lighting
> Create high-res detail textures for everything
Not a lot then...
Ps: I'm aware Hostileintent has a rather awesome jungle map, I plan to beat that and drown it in a river ![]()