Posts by D3ads
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If I told you, I'd have to kill you

The grass is a simple model, cloned several times, it's low poly so there's not much slowdown with all that foliage, it needs to be used sparingly though.
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I agree, Metallica are pretty dull.
Here's a list for you, it'll never be 100% as I change my mind a lot as do most people. In no real order:
1. Megadeth - Holy Wars (The Punishment Due)
2. Anaal Nathrakh - Submission Is For The Weak
3. Slayer - Angel Of Death
4. Judas Priest - Painkiller
5. Immortal - Withstand The Fall Of Time
6. Emperor - With Strength, I Burn
7. Satyricon - Mother North
8. The Meads Of Asphodel - Creed Of Abraham
9. My Dying Bride - Symphonaire Infernus Et Spera Empyrium
10. Dissection - Night's Blood
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He used a tablet to begin with, that's cheating
Still very impressive though.Now hands up, who could do that? *sits on hand*
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Who saw this one coming? Not I, that's for sure. I seriously cannot wait for this to be released, Poke646 was easily one of the best HL mods to be made.
QuoteDisplay MoreHello community,on December 21, 2006, our award-winning and critically acclaimed Half-Life® singleplayer modification "Poke646" turns five. Needless to say that our team is still proud on our achievement, how well the game aged throughout the years and how much the fans still seem to love it. However, since we don't expect any birthday presents, we thought it would be a much better idea to celebrate the 5th "Poke646" anniversary by giving the fans a present instead!
So without further ado we present "Poke646: Vendetta", a whole new singleplayer episode developed on Valve's HL1 engine, scheduled for a worldwide release on December 21, 2006. Originally planned but also put on hold in 2002, the project was revived in August 2006. Since then we've been working like crazy on new maps, models, sounds and weapons to continue the adventures of Damien Reeves and bring them to a thrilling end.
Some features:
* 14 new singleplayer maps, continuing the original storyline and letting Damien Reeves take the revenge he was seeking at the end of "Poke646".
* 3 action-packed chapters take you to many new locations (such as a giant space station or secret Poke646 research labs in the outskirts of Nation City) and even let you revisit some spots from the original "Poke646".
* The futuristic PAR-21 assault rifle, equipped with a grenade launcher, adds more firepower to Damien's already deadly weapons arsenal.
* Tons of new textures, models and sounds create a unique and convincing game world, waiting to be explored.
* A brand new soundtrack enhances the atmosphere and underlines each chapter's mood.
Hello community,
on December 21, 2006, our award-winning and critically acclaimed Half-Life® singleplayer modification "Poke646" turns five. Needless to say that our team is still proud on our achievement, how well the game aged throughout the years and how much the fans still seem to love it. However, since we don't expect any birthday presents, we thought it would be a much better idea to celebrate the 5th "Poke646" anniversary by giving the fans a present instead!
So without further ado we present "Poke646: Vendetta", a whole new singleplayer episode developed on Valve's HL1 engine, scheduled for a worldwide release on December 21, 2006. Originally planned but also put on hold in 2002, the project was revived in August 2006. Since then we've been working like crazy on new maps, models, sounds and weapons to continue the adventures of Damien Reeves and bring them to a thrilling end.
Some features:
* 14 new singleplayer maps, continuing the original storyline and letting Damien Reeves take the revenge he was seeking at the end of "Poke646".
* 3 action-packed chapters take you to many new locations (such as a giant space station or secret Poke646 research labs in the outskirts of Nation City) and even let you revisit some spots from the original "Poke646".
* The futuristic PAR-21 assault rifle, equipped with a grenade launcher, adds more firepower to Damien's already deadly weapons arsenal.
* Tons of new textures, models and sounds create a unique and convincing game world, waiting to be explored.
* A brand new soundtrack enhances the atmosphere and underlines each chapter's mood.
I don't want to hear any complaints such as 'lame itz not sauce lolz' because otherwise you're a raving faggot.
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Quote from Quakis
@ OnboardError - Looks great, however a small nag. I can understand broken pavement tiles but I don't understand why a few would just be missing. It's as if people have took them out for whatever reason, looks wierd.
I agree, the tiles should be lying around near the gaps. Otherwise, that is a pretty awesome!
Ooghijmiqtxxa: Good start, look forward to seeing more progress

Another jungle terrain test:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/j_open_test.jpg]
I think I made the grass too green

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Jon your stuff never looks less than amazing, keep it up!
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This was posted on HIT awhile ago FYI:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/hls_grunt_render.jpg]
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Nice stuff Teddy!
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Wow, that is amazing

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Quote from Skjalg
or you can see them high res in this folder:http://images.rabid-monkey.com/bms_public/nov06_media/
Err.. no, you can't...
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An early look at the Second media release? I discovered some thumb images that are not present on the media page:
[Blocked Image: http://www.blackmesasource.com/images/thumbs/28.jpg][Blocked Image: http://www.blackmesasource.com/images/thumbs/16.jpg][Blocked Image: http://www.blackmesasource.com/images/thumbs/13.jpg][Blocked Image: http://www.blackmesasource.com/images/thumbs/4.jpg]
You can see them in the small media box just above the songs playlist.
h@x!!11
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I think it's very good! Other than the lack of detail in some of the indoor areas, the only other thing that lets it down is the textures, but I know that you're no texture artist and that you've worked hard to make those yourself so for that you should be saluted.
You've got my download sometime, if only to look around and comment some more

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Quote from Dennispls
hmm guess im spoiled cause im not impressed
What are you, some kind of idiot? There's no way you can fail to be impressed really, they've done a top-notch job so far and I dare say we'll be amazed even further once media release #2 makes it's way to us.. before the end of the year. It's like Christmas is here already *weeps*
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