I loved PC Gamer's review, taking the piss out of the fact the Iraq-like sections are reffered to as 'THE MIDDLE EAST' and not actually named ![]()
Posts by D3ads
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I'm just fed up of people moaning all the time, Crysis looks fucking stunning as it is, there's always someone who has to nit-pick at these things. Regardless of this it's still only a demo, I mean ET: Quake Wars turned out to look a Hell of a lot better as a finished article in comparison to the demo.
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*bump*
Seems someone got to play through a demo of SH VI, seems I was right about PH returning perhaps;
Possible spoilers;
QuoteDisplay MoreIt seems they really like Jacob's Ladder - lol. At the beginning of the demo, he says Alex sees these ceiling lights, and then looks around and notices that some doctor is wheeling him through a hospital hallway on a gurney - in restraints. He looks into the rooms as he's being wheeled down the hallway, and sees that the doctors are doing horrible things to people - hacking them up, torturing them, throwing them into holes/pits, etc. Finally this doctor wheels him into a room and walks out (uh oh - could he be next?). But wait!...- Whoa! More possible Silent Hill 2 crossovers??? ...After the doctor leaves the room, Alex hears this commotion outside. When he turns and looks out into the hall, all he sees is this huge knife impaling the doctor. Right about then, the hubby says, they gave him this "interactive cutscene" button-press prompt (a la RE4), which when pressed helps Alex struggle and wiggle out of the restraints. After he's freed himself, he goes out into the hall and is greeted by a messy blood trail leading away from where the doctor was killed.
- It's confirmed. Alex's little brother Joshua is the kid running around in the game. Yeah, the kid who throws the wheelchair down the stairs at him. Alex sees him shortly after the doctor was killed and yells "Joshua!" Don't know why, but all this time I've been thinking Alex's little brother was a teenager or something since he's in his 20's. Dah well - mystery of the identity of the little kid has been solved. Oh and get this - he leaves crayon drawings all around for Alex to find. Now what other little kid does that remind you of?
- Reportedly, "the combat is the best in the series so far." The hubby says that the combat is a lot more fluid and fun. Nurses aren't hard to deal with (then again, he doesn't know what difficulty the demo was set on). Plenty of slashing and stabbing to go around, and apparently Alex has some sort of "finishing blow." He says it really gets interesting when you're in a room full of enemies and you have to do the "dodge and slash" thing. Also, tapping one of the trigger buttons puts Alex in "combat mode" and we'll see him pull his weapon out. The hubby also says that weapon selection is a lot like BioShock. Oh - and no more extra long charge-ups for heavy blows like in SH 4. He says that the charge time seems to be shorter, and when Alex is ready to deliver the heavy blow the controller rumbles. Also, by pressing certain buttons, we can make Alex burst through a door. If you do it right, you can deal damage to any monsters that might be waiting behind that door. Sounds good to me!
- Watch out for the "split hammerhead" monster! He says pretty much everybody in the focus group got killed by that thing at least once. Apparently if you don't dodge fast enough, it'll rush you and tear you in half, exposing your entrails and all. No sign of "Siam" (the "man/woman" S&M-looking monster) or that crazy, smiling "plastic boob" monster or that "melted tumors" monster in action as of yet though.
- More homage to the movie. Remember that scene when Rose slices through the painting in the hotel, revealing Room 111? Well in the game, this relates to the scene in the bathroom where we see the transformation into the Otherworld and the nurse stumbles out of the stall. After you kill the nurse, if you check out the stall it came out of, there's this flesh-like wall inside. Alex has to use his knife to slice through the wall and squeeze through the opening to get into the next room.
Other things:
- Music is still great (obviously).
- The "real time grain/noise filter shifts" haven't been revealed yet. There's just regular grain/noise in the demo so far.
- Graphics look great (of course).
- While Alex is walking down one of the corridors, he kept hearing this loud baby's cry. Wonder what that's about.
- He entered some hospital room and it was filled with "ovens," kinda like a crematorium. Hmm...
- All the stuff you can accidentally bump into is super noisy (chairs, tables, etc.). As we've read/seen before, the sound alerts the monsters to your position - even if the flashlight's off.
- He didn't get to fight any bosses in the demo. Bah.
- He only got to see the "Otherworld shift" once (the same one that was shown in the video above). Bah humbug.
Some info after questions asked:
- the level that the focus group played was called "Nightmare."
- Alex just dodges out of the way (kinda like Jill does in Resident Evil 3: Nemesis) as opposed to doing the "stuntman action roll"
- The demo was played on xbox360
- As for the "split head monster," the hubby says that they didn't get to fight it during the actual demo, only during the "weapons training" stage. And as for the sounds from the monster, from what he told me, it sounds like they're just using stock monster sounds from some of the other games so far - typical hisses, grunts and moans not unusual for Silent Hill monsters. My guess is that most likely, some of the sounds in the demo are placeholders for now and the real sound effects and such will be put in later.
- As for the scary moments in the demo, he says that there were a few jumpy moments here and there due to the sounds (the group played with headphones on). He said that bumping into random pieces of furniture was startling, mainly since he'd read that the monsters are attracted to sound as well as Alex's flashlight. Then there was also the sound of Alex's footsteps on the grates when it changed to the Otherworld. He said it was unnerving because the sounds of his footsteps reverberating around the environment kept making him think there was somebody walking behind him. Other than that, not really since the only monsters they got to fight during the actual demo were the nurses (as I mentioned earlier, they only got to fight the "split hammerhead" monster in "weapons training" mode).
- (question if the big knife looked like PH's knife): he says it definitely looked
like the Great Knife to him.
- As for Alex's voice, Alex didn't really say too much during the demo, but he did say it was the same voice from the teaser trailer (though not as rushed and "forced" sounding as in the teaser).
- (Were there any more instances of button-press prompting besides
the restrain scene?):
Yes. He says there were button-press prompts when Alex needed to jump over certain obstacles and gaps and for pulling up on ledges (he says the ledge thing is a lot like the button prompt in RE 4, when Leon jumps across the gap after the whole robot Salazar thing and you have to rapidly press A to make him pull himself up).
- (Were there any on screen readings like life bar, power gauge etc?):
Yes. He says there was a life bar on left that's shaped like a red crescent, and it only showed up when Alex got hit. Also, an icon located at the top of the screen shows which weapon you have equipped (if it's a gun, it'll also show the number of bullets).
- (About prefixed camera angles / the camera in general):
He says that the camera is adjustable with right analog stick through the whole thing. He said that sometimes the game will show you a specific angle, but you can adjust it at will.
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See that thing in the top right hand corner? No?
Here's what it says;
QuotePRE RELEASE DEMO
Again just in case you missed it;
QuotePRE RELEASE DEMO
QuotePRE RELEASE DEMO
QuotePRE RELEASE DEMO
QuotePRE RELEASE DEMO
QuotePRE RELEASE DEMO
QuotePRE RELEASE DEMO
QuotePRE RELEASE DEMO
kthxbai.
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No, they're all by different authors and in the case of Azure Sheep, a team.
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Quote from PogoP
Got a bit annoying. I ran out of battery for my flashlight and just sat in the corner cowering, waiting for it to recharge.Then I got to a certain point where you climb down a ladder and when I did so, it killed me. =/
Haha, what Uragan said.
About the batteries.. there's loads of them! Best thing to do is keep the flashlight on only when you need it, if you come to an area whereby you have enough light to see.. switch it off! I finished the game last with 100 batteries

You get a nice surprise upon completing all four endings...
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Azure Sheep is crap, it's utterly owned by Point Of View.
My SP favourites:
Heart Of Evil
Black Operations
Timeline I, II, III
Hourglass
Wanted!
Absolute Redemption
Half-Quake: Amen
Poke646 / Vendetta
A Night At The Office
Bugstompers / The Puppy Years
Riot In Progress
The Gate
Point Of View
ETC 1/2
Peaces Like Us
Ispitatel 4
USS Darkstar
The Xeno Project I/II
Afraid Of Monsters - Director's Cut
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Glad to be of some use!
If you like mods of a 'different' type, Zymdrome's link for Half-Quake: Amen will serve you well, Afraid Of Monsters: Director's Cut is also a must have

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I have the latest version of Quicktime and the trailer wont load...
Apple = gay.
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Gah... let a classic rest in peace please

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Quote from Quakis
When I played and review the original (here) the mod had a lot of potential but lacked quite some things and had some faults. I'll have to check this one out later, but it looks like the annoying type of dark-maps will be here once again judging from shots. If it has the atmosphere of the original then it should be worth it.
The pitch black hospital is back, although the interior has been revamped a lot with brighter colours so it's easier to see where you're going. There are some other dark areas too, you'll need your flashlight a fair bit.
Watch out for the things that replace the alien slaves, they WILL make you jump

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Remember awhile ago that a single-player horror mod called Afraid Of Monsters was released for Half-Life? It was flawed but quite a cool piece of work that was genuinely fightening at times and drew inspiration from Silent Hill among other things. Well because the author at the time was inexperienced (believe it or not he was 12-14 years old when he made the original), his vision of AOM didn't come out quite how he wanted it, so with the help of another to sort out new code, they took AOM and remade it.
This isn't just a straight remake though, the original AOM had just under 20 maps, this one has 53 and this is because there are several different non-linear paths through the game that will result in one of 4 possible endings, making this a perfect game to replay at your leisure. There are no more Half-Life reskins, models have been replaced and new monsters have been added. There are also new weapons but you can only carry one of each type, so if you're carrying a knife you can swap it for a hammer and back again, same goes for pistols, smgs, shotgun and revolvers.
To add more tension to the mix, the flashlight now uses batteries that you must find hidden around the various environments, if you run out it will recharge at a slow rate and will only last 30 seconds, so make sure you find those batteries, every last item and bullet in this game counts!
All the old maps are in there with added improvements and new, never before seen areas with new puzzles as well.
Check it out:
http://mods.moddb.com/7579/afraid-of-monsters-dc/
Works with both Steam and WON.
For reference, information on the original mod can also be found here:
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You need to make the other plants glow!
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Is 47 going to make a cameo appearance?

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I knew that one was coming

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Haha, I like the first one, although the panel should be a seperate texture..
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dux self pwnd

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