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  3. D3ads

Posts by D3ads

  • Gearbox Rumored to be Working on Halo 4

    • D3ads
    • August 28, 2008 at 12:20 AM

    Or it could be that in commenting, they'll be shot for breaking the NDA

  • Club for people who have seen The Dark Knight

    • D3ads
    • August 26, 2008 at 10:37 PM

    Pffft, this film wipes the floor with Begins.

  • Gearbox Rumored to be Working on Halo 4

    • D3ads
    • August 26, 2008 at 10:19 PM
  • The random model thread!

    • D3ads
    • August 24, 2008 at 4:30 PM

    Tis a shame when these things happen, but sadly they do Thanks for the explanation anyhow, the texture render you have looks like the colour scheme will work very well btw.

  • WIP in WIP, post your level screenshots!

    • D3ads
    • August 24, 2008 at 4:28 PM

    Looks awesome.. why haven't you textured the cannon though?

  • The Forgotten

    • D3ads
    • August 24, 2008 at 3:58 PM

    It gives me great pleasure to announce the opening of the first message board for The Forgotten. Here you will be able to discuss aspects of the mod, ask me questions and view exclusive pieces of media that aren't found on the moddb page. Head on over to the following url and sign up today to be part of the fold:

    http://www.half-lifecreations.com/forums/index.php

    You'll find the forum listed towards the bottom, as well as forums for Heart Of Evil: Napalm Edition (previously Heart Of Evil: Enhanced) as well as general aspects of Half-Life relating to models, maps etc and discussions relating to games and miscellaneous topics.

    Be sure to read the rules before posting, failure to do so will see admins waving the ban stick! Big thanks to Editor321 and Minuit for setting up the forums

    In other news the next major media release is on schedule for mid-late September and you will all be in for something very special, till then the forums will be the main focus point for any new media in between so register today!

  • The random model thread!

    • D3ads
    • August 21, 2008 at 10:21 PM

    So why is RTH dead? Everything I saw from that mod amazed me so much..

  • Mirror's Edge

    • D3ads
    • August 21, 2008 at 10:15 PM

    Looks superb to me!

  • The random model thread!

    • D3ads
    • August 19, 2008 at 10:53 PM

    It can't be dead... it was so promising

  • The random model thread!

    • D3ads
    • August 19, 2008 at 10:18 PM

    Holy... shit.

    That's for Recall To Hell right, If it's still going? Not seen any news for months...

  • Godfather II

    • D3ads
    • August 18, 2008 at 9:14 PM

    Link?

  • LiveSpace- Real time cloud rendered photo-realistic city

    • D3ads
    • August 17, 2008 at 4:59 PM

    If they manage to pull this off, I'll be extremely impressed, what I'm seeing so far is amazing in itself.

  • Godfather II

    • D3ads
    • August 17, 2008 at 4:35 PM
    Quote from dux

    Apparently the Godfather team are supposed to be making System Shock 3. kill yourselfs now.

    Rumours only, I hope to God it isn't true.

  • The Forgotten

    • D3ads
    • August 9, 2008 at 8:04 PM

    Oh yeah, he has hair, it wasn't very clear in the first shot;

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/skinhead_hairs.jpg]

  • New Heavy Rain screenshots

    • D3ads
    • August 9, 2008 at 1:12 PM

    Woah that's impressive, reminds me of Pendulum studios facial animations system;

    http://www.gametrailers.com/player/38046.html

  • The Forgotten

    • D3ads
    • August 9, 2008 at 1:06 PM

    When you smash someone in the head with a sledgehammer a lot of blood tends to spray out, so I figured it would be more 'realistic' with the blood splatters. I did have more blood on him but I thought it was too excessive so I trimmed it down.

    We now interupt this program for an urgent news bulletin...

    The Forgotten needs YOU!

    I need someone or some people to design layouts for certain locations, they need to be realistic and laid out neatly so that a map can be drawn from them (TF will feature a fully working map system). I currently do have someone meant to design layouts but he's MIA and I haven't spoken to him in ages. With him not producing new layouts for me to work from, it's making it hard to design the environments.

    Areas I need plans for are;

    Nate's Motel


    Pinewood County Police Station


    Linhares Manor


    Urkham Asylum


    Pinewood Creek town

    Layouts for The Elderworld and additional locations I can produce myself but when it comes to making plans for maps I am not so good. I've already made a rough plan of the town but I need a fully detailed drawing of the town with buildings, item locations, key areas etc.

    If you can help me out, drop me a PM sometime.

    In addition to this, as you may now know TF is no longer a one man project, the team is:

    Me - Creator, Storyline, environment design, texture/skin art, layouts and general being of extreme awesomeness.


    Minuit - Coding, model rigging, editing, compiling.


    Shad Haque - Character/creature/prop modelling.


    Magnussen - Layout design.


    Antti Lehtola - Music.


    Daedolon - Music.

    Look forward to hearing from any of you

  • The Forgotten

    • D3ads
    • August 8, 2008 at 10:42 PM

    Is that you sarcastically saying there's too much blood?

  • The Forgotten

    • D3ads
    • August 8, 2008 at 2:27 AM

    If you look at the first page you'll see my early concept for the character 'skinhead', I've since had him modelled and I've finished the skin job, take a look:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/tf_new/skinhead_final.jpg]

  • New low poly modeling challenge?

    • D3ads
    • August 3, 2008 at 12:07 AM

    Uhh.. a 128x128 map for a whole level? I would suggest a memorable area from a level such as Quake's chapter hallway, Max Payne's subway etc

  • WIP in WIP, post your level screenshots!

    • D3ads
    • August 3, 2008 at 12:03 AM

    It looks really good, but those blood decals on the second shot look quite out of place.

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