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  3. D3ads

Posts by D3ads

  • WIP in WIP, post your level screenshots!

    • D3ads
    • November 27, 2008 at 8:28 PM
    Quote from dux

    Thread's gone a bit OT, BACK ON TRACK PEOPLE!

    [Blocked Image: http://english.people.com.cn/200607/01/images/railway1.jpg]

  • de_haunts (a "The Haunted Mansion" CS: Source map)

    • D3ads
    • November 27, 2008 at 8:22 PM

    Heh, the audio reminds me of the Haunted Manor from Silent Hill 3.

  • What have you purchased recently?

    • D3ads
    • November 27, 2008 at 8:19 PM

    I've heard of Cross Of Iron but never seen it, now I'm going to check it out.

    Letters from Iwo Jima and Flags of Our Fathers are superb films btw, especially the former.

  • The Day the Earth stood still

    • D3ads
    • November 27, 2008 at 8:16 PM
    Quote from Spellbinder

    What about:Constantine

    The Matrix

    The Devil's Advocate

    Point Break

    Bill & Ted's Excellent Adventure (just to show he can play other then action)

    etc.

    Display More

    Shit.

    Overrated.

    Decent.

    Generic.

    Crap.

    I'm just not a huge fan of Reeves, it has to be said.

  • Originality in mods

    • D3ads
    • November 27, 2008 at 8:13 PM
    Quote from KittySparkles

    But he simply does not care if it's the latest technology or not. If you're familiar with the game / engine, why change?

    I'm glad to see someone else here who thinks like I do!

  • Star Trek Elite Force 2

    • D3ads
    • November 27, 2008 at 8:00 PM

    lol star trek.

  • post your pic extravaganza 2008!!!~

    • D3ads
    • November 25, 2008 at 11:11 PM

    Holy shit, now we know what Judge Dredd looks like without his helmet

  • The Day the Earth stood still

    • D3ads
    • November 25, 2008 at 11:10 PM

    I saw the trailer the other day, it looks great but when I saw Keanue Reeves, I cried...

  • 2000 members!

    • D3ads
    • November 25, 2008 at 11:08 PM

    They'll be too scared to post after this thread If you value your sanity Weltenbauer, stay out of EOT!

  • Mirror's Edge

    • D3ads
    • November 25, 2008 at 11:06 PM

    You guys realise that the PC version will be "secuROMed", right?

  • Originality in mods

    • D3ads
    • November 25, 2008 at 11:00 PM

    Fucking Hell, check this one out:

    http://www.moddb.com/mods/firearms/news ... -21st-2006

    Firearms team get bullied out of their own project? Something wrong with the community when this happens... words fail me.

  • Fast&Furious 4

    • D3ads
    • November 24, 2008 at 10:20 PM

    Ugh, no thanks, the first one was enough.

  • Max Payne [movie]

    • D3ads
    • November 24, 2008 at 10:20 PM
    Quote from Erratic

    All I can remember that they got right was that it's set in New York and there's snow.

    I lolled.

    Dunno about Doom dux, still haven't seen that film

  • Max Payne, Nostalgia!

    • D3ads
    • November 24, 2008 at 10:15 PM

    Both games are essential for anyone's collection, you're not a gamer if you haven't played the Max Payne games!

  • [MP2] 7th Serpent: Genesis

    • D3ads
    • November 23, 2008 at 11:51 PM

    Fantastic work, I look forward to playing this

  • Eidos and game reviews (again)

    • D3ads
    • November 23, 2008 at 11:45 PM

    This is so silly, the games industry is such a joke sometimes. Underworld has been well received anyway, PCGUK gave it a "Must Buy" rating and commented on how spectacular the environments are.

  • Max Payne [movie]

    • D3ads
    • November 23, 2008 at 11:38 PM
    Quote

    ":22jyi7qc]

    You'll be saying that a lot when you see the movie, if you haven't already.

    I certainly did.. many times. I was temped to walk out only I didn't wanna leave my friend behind who seemed to be enjoying it.. :-|

    My thoughts, I'm not going to bother spoilering this, as it'll stop people here watching such a crap excuse for a film;

    > The whole demons flying around the sky thing was so fucking lame, it reminded me of Constantine, another largely shit film.

    > Jim as Ludacris was appalling and about as shallow as you'd expect, much like most of the characters. It's hard to feel sympathetic to Alex Balder when he snuffs it, being he has as much depth as a Beano comic and looks like a tramp.

    > BB is the main guy and about 30 years older than the original character, instead of working as a policeman he works for Aesir Corperation (read.. "pharmacuticals") and seems to be second in command to the Super Soldier project (which unsurprisingly isn't called Valhalla).

    > Nicole Horne is in the film but she's largely in the background, it looks like she'll be the main enemy in the second film, although how they'll work that one in now they've royally fucked this up is anyone's guess

    > The subway features in one short scene at the beginning where Max is attacked by a group of street punks. Wtf?! Complete wasted opportunity there, like most of the film.

    > Isabella?! What happened to Lisa? Come to think of it, what happened to the Finito Brothers? Angello Punchanello? Vinnie Gognitti? Hell, not even any sign of Vlad and Mona's scenes in the film are so dire it's like watching paint dry.... sexy.. hot paint but paint all the same.

    Ahhh gods, Max Payne has an excellent storyline already, why does Hollywood have to fuck it up like everything else?

  • WIP in WIP, post your level screenshots!

    • D3ads
    • November 21, 2008 at 11:54 PM

    Nice stuff Corwin! On a slightly off-topic note I was thinking the other day It'd be cool to see a forest level done in Cryengine 2, it would require a fair bit of custom content though.

  • Originality in mods

    • D3ads
    • November 15, 2008 at 6:41 PM

    Surely that depends on whether it's a single-player mod or a multiplayer mod? A multiplayer mod is much managable there in the sense that you can release new versions for people to try periodically and get feedback and if any changes are needed there's the paperwork there. For a single-player mod, you need to make a design document discussing the different elements of the project, otherwise you're telling the members what you want to do/need to do and then expecting them to remember everything and take it on board. I made a design document recently that discussed things for TF in relatively deep form but didn't discuss every last thing in full detail. I think that's a fine line there, just writing out the things they need to know in brief without going into too much depth except when it comes to discussing storyline and character analysis.

  • DE-RECON by 3D-Mike :D

    • D3ads
    • November 15, 2008 at 6:00 PM

    Holy crap, good to see you're alive and well Mike, map looks superb!

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