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  3. BioPulse

Posts by BioPulse

  • DM_Snowdin

    • BioPulse
    • January 11, 2007 at 9:59 AM

    Looking good mate, i like how you've lit the thing, using multiple colours of light really works well and yet alot of people tend to stick to just one lighting 'theme', this could be a seriously good map if the gameplay works out alright.

    Just make sure you do focus on gameplay from a fairly early stage, seen many maps start out as good looking, and ending up just that, good looking.

    Good work on what you've got so far, can't wait to see how this map turns out for the first betas / first release.

    Just one thing that might be just me being mr. detail critic, but why would anyone leave a shot gun lying around in the only snowy patch of the room?

    It doesn't really matter ofcourse in the map since it's just a game and the thing will work fine, but it would make more sense if it'd be in a place where no snow will fall on it

    (talking about this image...)

    http://img81.imageshack.us/img81/6353/snow2lc7.jpg

  • cat's map screenshots

    • BioPulse
    • November 23, 2006 at 9:06 AM

    It feels like you started mapping out in a theme that's bee nstuck in my head for ages, i love it.

    But indeed, with the small screen shots, that's all i can say about it really, would be nice if you released some raw, unedited shots, for the sake of proper critics.

    But i'm sure as hell impressed with this, loveley stuff, quite inspiring infact.

  • De_Zen

    • BioPulse
    • November 23, 2006 at 9:00 AM

    It looks prett neat for a firs map, but other than that there's a few points that could be improved upon imo.

    1) lighting seems a bit boring

    2) the grass bits outside need either some sort of trim texture to it to make it looks more like a planted piece of grass, or some height variations to make it lok more natural (or both)

    But it's a damn side better than what i came up with last time i opened hammer so i'll stop with the comments already

  • de_jaguar - WIP!!! - WARNING, Image heavy!

    • BioPulse
    • November 10, 2006 at 9:44 AM
    Quote from csharp

    it doesnt look like atztec, even when it uses aztec textures.. Great job!

    Couldn't agree more, I think this -if completed properly and if the flow works out well for he gameplay- wil lbe a nice example to people that you can infact make a good map using existing themes / texture packs.

    Atleast for me it is, since I haven't mastered the arts of texturing and/or modeling I think it's nice to see that other people still make nice maps with the kind of 'crap' I'm using too.

    Keep up the good work buddy ^^

  • Grass on planes - distribution in scene

    • BioPulse
    • August 16, 2005 at 9:33 AM

    so i'm guessing the grass sprite days are over hehe, good luck, i've tried making grass in 3dsmax, i gave up haha, ittakes alot of work and patience

  • Just a few drawings :)

    • BioPulse
    • August 16, 2005 at 9:31 AM

    wow, amaizing shading going on there , looks verry cool

    nice stuff there you done in painter, i'm trying to learn something like but i think i need a wacom, just scanning in images now

    wish i could draw like you ^^ very talented indeed you are

  • Half-Life2: Into Oblivion

    • BioPulse
    • May 25, 2005 at 2:11 PM

    as i'm not realy experienced at anything yet working my way up is not realy an option as i'll not be accepted into any mod team anyway.

  • Texture creation

    • BioPulse
    • May 24, 2005 at 10:08 PM

    hey, i have no clue where to post this, i though this might be the place , sorry if it's not.

    I want to learn how to create / edit textures, i understand i need wally to extract / insert textures into .wad files ( i'm talking about half-life 1 here...)

    but i edited a wall texture and i got thi error when i loaded up the map:

    Error: texture ( my texture name ) frame 0 missing.

    i think it might have something to do with the numbers that were in the name but i'm not sure, can anyone maybe link me to a site witch explains or explain to me how this texture creation / editing works exactly ? as i just did it the saem way as i made my cs spray image as that's in a .wad file too.

    thansk in advance guys and sorry if this is the wrong section, i'm not good at forums lol

  • Half-Life2: Into Oblivion

    • BioPulse
    • May 24, 2005 at 10:04 PM

    hey RD, first of all i'm motivated like a dog with add but i'm just beeing realistic saying it won't be like CS or anything.....

    second , i want mod leading and game design experience and so i started my own mod, and also i want to help beginners in the biznes to gain some vital experience needed so if they ever join a proffesional high standard mod they know what to do.

    Like this is can help them develop some team working skills aswell as that they get some good experience in the area that they focus in weather that is level design, sound directing , 3D art or anything else as whe nyour working in a team you'll get more usefull critisism and are forced to work in that kind of enviroment witch is in my opinion a good thing to learn.

    but if you disagree i can understand, not everyone needs to have the same opinion about things.

    this is just mine.

  • hi from me

    • BioPulse
    • May 24, 2005 at 9:28 AM

    i might not want to ask // know this but wtf IS eot exactly ?

  • Half-Life2: Into Oblivion

    • BioPulse
    • May 24, 2005 at 9:24 AM

    i'm obviously missing something here? but if u guys dun liek the idea why bother to even post atall tbh

    and yes this mod is not about beeing a great game but gaining experience witch all the people currenly on the team could use (no offence... as i'm nub too) there fore there is no deadline etc. , i just started this project with the idea of gainign some experience and maybe the next project would become a nice game...

  • Half-Life2: Into Oblivion

    • BioPulse
    • May 23, 2005 at 2:53 PM

    still we have no content, but here's the main story line / setting for the mod:

    You are on a mission to explore a far away planet that seems to be just like earth but something goes

    wrong at the landing so you crash down on the planet. you are the only survivor of the wreckage and must

    find a way back home...whatever it takes.

    What you find on the planet is that it is almost identical to earth, theres a breathable atmosphere and there are trees

    and water and the tempreature seems to be similar aswell.

    Only difference is that the huma population seems to be opressed by some sort of world police force that is forcing them to work

    like slaves in deep mines and jungles to harves the planet of it's valuable resources.

    Also the creatures you find there are verry hostile and attack and eat humans.

    Hope anyone gets interested, we'll have something to show soon i hope, i'll keep u guys updated of any progress made.

  • HL2 Online shooter recruiting

    • BioPulse
    • May 23, 2005 at 2:52 PM

    yeh, we've decided this is not going to work and have dug up my "original" singleplayer mod idea, i'll make a new thread though, can a moderator delete this??

    thx

  • HL2 Online shooter recruiting

    • BioPulse
    • May 23, 2005 at 11:23 AM

    i know but no team = no media art?, we are starting to make some maps for media and when we have a nice map i'll make the banner with that but for now we have no media yet , but i'm sure we'll get some early map shots in soon

  • HL2 Online shooter recruiting

    • BioPulse
    • May 23, 2005 at 9:17 AM

    http://biopulse.x3x.biz/websites/ED-gaming/ set up this litle webbie for now.

    also some mroe about the mod, we'll be adding super fast bunnyhoppign and hopefully a long jump module as in HLDM and some other 'great' things of other dm and ctf games that are missing in todays modern dm and ctf games, also we'll be implementing our own ideas obviously ,it's not all ripoff material, but we're looking ot make sorf of an good old fast pased deathmatch chaotic game like they used to be.

  • hi from me

    • BioPulse
    • May 23, 2005 at 8:17 AM
    Quote from ReNo

    Hey Bio, not bored of the snarkpit already I hope?!

    naaah still there forever m8

    -

    thansk for all the nice welcomes guys

  • HL2 Online shooter recruiting

    • BioPulse
    • May 23, 2005 at 8:16 AM
    Quote from JynxDaddy

    How about a zombie coop game mode

    if u can find the coder to code it all

  • HL2 Online shooter recruiting

    • BioPulse
    • May 23, 2005 at 8:13 AM
    Quote from Pericolos0

    so what makes this mode different from hl2 deathmatch or ctf:sourcethey both take quite some advantage from the source engine's cool new features

    true that hl2 dm and CTF:source will be slightly similar but if i get a team together we'll have all new weapons and models etc. but this project is as you might have noticed not a professional title and so it's more based on gaining experience and having fun making it instead of beeing 'the greates game ever' or something like that.

  • hi from me

    • BioPulse
    • May 22, 2005 at 10:23 PM

    Hello everyone!

    I'm new here, some of you might have seen mee sneaking round on other level design forums.

    i'll be hanging round here if you guys dont mind

  • HL2 Online shooter recruiting

    • BioPulse
    • May 22, 2005 at 10:22 PM

    I've just started a new Half-Life 2 Modification for some hopefully great online play with the source engine.

    The name is not clear yet but i was thinking of turmoil ,but we are still not sure about it.

    Included in this mod will be the game modes Capture the flag and deathmatch and maybe a tactical team deathmatch.

    We have recruited some eager level designers already but we need more people to make this project work, we are still looking for:

    1 or 2 Coders

    1 or 2 3D modelers

    1 or 2 2D Artists / Texturers

    1 sound artist

    1 LEAD level designer.

    We know this game idea has probarbly been tried or even made a 100 times before but we want to make a game realy taking advantage of the source engines cool new features.

    A website will be set up within the next couple of days but as we don't have a profesional web designer taking care of it it 's taking slightly longer than excpected.

    Only litle experience is needed for most of the positions the only thing we excpect is some degree of skill and alot of devotion and hard work as we want a small team.

    There is NO deadline for this game to come out so you can take your time to realy make things perfect and you are for most of the part free to use your imagination.

    I've got alot of ideas worked out in a design document already and 've set up an ftp account so people in the team can exchange ideas / work with one and other and new ideas are beeing added by the entire team on how the game will look / play in the end so it's realy a good project to work on if you like having litle restrictions to you creativity.

    I hope some or even alot of you guys want to join this mod in it's birth stages so we have a good start to a great project.

    This post is getting awkwardly long now so time to say goodbye,

    thanks for reading my post and taking interest in it , i hope to hav you on my team soon!

    Sebastian "BioPulse" Huskins

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