1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. BioPulse

Posts by BioPulse

  • WIP in WIP, post your level screenshots!

    • BioPulse
    • June 8, 2007 at 1:50 PM

    Indeed, blocking out the basic routes can help alot, it doesn't take long, then you can take measurements of how long it takes going from A to B, Ct spawn to A and B and T spawn, and T spawn to ct , A and B.

    Comparing the times of T and CT you will see who will possibly have the upper hand in what areas.

    You could even draw a quick nav grid for bots to run about on, and see how balanced it is after about 3 hours of 5on5 or so.

    According to this you could add shortcuts, or even change the entire layout or make some routers longer/shorter.

    Taking these steps will probarbly improve gameplay on your map if it's as good a you want it yet.

  • Composer looking for project.

    • BioPulse
    • June 8, 2007 at 12:32 PM

    Hi everyone,

    It's been a long long time since I've actively worked on a nice project, and due to some issues I'm having with my computer, I'm unable to do any serious work on Source or any other high end engines at the time being.

    That's why I've decided I want to try a little bit of a different aproach to game development.

    I'm looking for a mod (preferably a shooter because it's more my style) for which I could compose some / all of the music.

    I've got quite some experience (about 4 years) of writing my own music in the styles of Death metal, blues, and other forms of guitar playing, and about 1 year of experience in more techno/drum and bass like material.

    I can write most styles of music but the ones mentioned above are my best sides.

    I'm able to create certain feelings/atmospheres in music that mods might require, and am able to write tracks in themes other people set for me.

    Here's some tracks I've made in the Drum and Bass / Breakcore kind of style, I've got alot more music in most genres ranging from classical (bach, beethoven, you know) to slamming brutal death metal to jazz to whatever comes up in my little head.

    http://media.putfile.com/Massasacre

    http://media.putfile.com/Bloedbraak

    http://media.putfile.com/Marterdom

    I use renoise, Guitar Pro, and my guitar / line in port to write my music, and it would be awsome for me to be able to work on a game writing the themes and tunes.

    Hope you enjoy these 3 tracks and if you wish to hear more here's some contact details:

    MSN: Born2Shred 'at' gmail.com

    E-mail: Sebastian.Huskins 'at' gmail.com

    IRC: #pandemic and #snarkpit on irc.Quakenet.org

    Thanks for reading,

    Sebastian 'Biopulse' Huskins

    P.S.

    I don't know if this forum is also for offering help but I wouldn't know where else to post this.

  • I. Videogame

    • BioPulse
    • June 8, 2007 at 9:03 AM

    Yeah, that show is pretty interesting.

    Did anyone notice they used a half life 2 engine based game in the simulator?

    Funny seeing "user connected" and them having net_graph 3 on

  • dm_moil

    • BioPulse
    • June 7, 2007 at 8:42 AM

    That tapestry (carpet?) in the 5th or so image looks a bit out of place in such a room, maybe try replacing it by some wooden plankts or some kind of decal that would fit in with the scene more.

    The rest looks pretty solid

  • [UT2004] DM-1on1-Aerowalk

    • BioPulse
    • June 7, 2007 at 8:40 AM

    It looks nice, but i wouldn't agree on it being finished.

    The lighting sceme is also a bit boring ,i you'd spice that up with really moody lighting it would do alot of good for such a base map.

    Sure if it's a port and you want the original concept to be kept alive i can understand that, but there's other thigns besides the brushwork and props that you can improve upon without making the map too different.

    It would imo make it a bit more interesting.

  • dm_moil

    • BioPulse
    • June 5, 2007 at 10:02 AM

    Looks like a nice solid map from what ican tell on the screenies, i'll give it a shot when i get home

  • CryEngine 2: first mod images.

    • BioPulse
    • June 4, 2007 at 2:34 PM

    Damn, looks sweet, shame i can't model atall.. maybe i should spend more time in max afterall.......

  • Tutorial - Texture Creation From Reference

    • BioPulse
    • June 4, 2007 at 2:00 PM

    Nice tutorial, I've always wanted to learn how to create my own textures, and this tutorial answers alot of questions that I had. Thanks.

  • [HL1DM]Thw_Dm_Fugazi

    • BioPulse
    • June 4, 2007 at 8:38 AM

    Sweet sweet map Really liking this.

  • Cs_occupation

    • BioPulse
    • May 9, 2007 at 10:42 AM

    looks nice, very realistic lighting scemes and areas.

  • BT+NightQuest

    • BioPulse
    • May 9, 2007 at 8:53 AM

    Í thin kthe exterior looks pretty promosing, but as the otheres pointed out some of the inside bits have some oddities, i think the windows i nthe last shot could use a different colour glow comming from them, sicne it's dark outside i really don't see light pouring in like that happening.

  • de_nighthawk

    • BioPulse
    • May 9, 2007 at 8:50 AM

    On the 4th screenie from the bottom, there's a very narrow building, looks really unreal. Maybe add a bit more depth to that particular building.

  • dm_grale (updated on 15-08-09)

    • BioPulse
    • May 9, 2007 at 8:49 AM

    Very nice brushwork there looking really nice, but inded add colour scemes (lighting?) or texture variation if only for player aiding, since like this alot of hallways and areas will look alike to the players running through them, and so they will probarbly get lost.

  • De_archipelago

    • BioPulse
    • May 9, 2007 at 8:45 AM

    Looks very original for a cs map, really nice imo

  • The Weapon Shop

    • BioPulse
    • May 9, 2007 at 8:43 AM

    Interesting colours, but the image might be too small to see it how it deserves to be seen

  • Mapcore Account Problems UPDATE

    • BioPulse
    • May 9, 2007 at 8:30 AM

    no mail >.> no problems logging in

  • retardedly large UE3 screens

    • BioPulse
    • May 9, 2007 at 8:29 AM

    Lol i have to scroll over em for 5 miutes to view em all, and when i finish i can't remember what the other half of the screenie was about ;P

    does look neat though.

  • WoW Europe players

    • BioPulse
    • May 9, 2007 at 8:27 AM

    I quit after the expansion, more of the same, the new areas started to bore me when i hit 70, and i really didn't feel lik going through all the raiding etc. all over again.

    The added PvP also didn't have the charm to keep my playing.

    Played the game from sicne it was released untill 2 or 3 weeks after TBC.

  • commandos 3

    • BioPulse
    • May 9, 2007 at 8:26 AM

    Yes, I think the third game had it's difficultie level adjusted to somewhat lower standards, shame because I always liked the challenge Commandos games gave me, the first 2 were pretty hard

  • Competition: HL2DM 1024-unit Official Entries

    • BioPulse
    • May 7, 2007 at 7:52 AM

    Gave em all a good go on a one on one lan server the other night with a friend of mine.

    First of all I'd like to say that all the maps were enjoyable and none were really alot worse than the otheres, there were 2 maps however that stood out from the crowd in my and my friends opinion.

    dm_weaver and dm_tobor, looked best, and had the most fun on them.

    If I'd had to pick one of them it'd be tobor due to weaver having the rpg in an easy to reach spot, so it might become a bit of an unstable map on public servers, though it was great on a lan game since you won't get as much spammers (you can just slap em irl )

    Other than that I'll leave the judging to people with a bit more knowleage of source and hl2dm than me

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™