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Posts by WD

  • The random model thread!

    • WD
    • November 12, 2014 at 12:50 PM

    That's caused by how lighting and shading is done by the engine. This type of level setup would cause problems with shading in any other engine as well. You have all these fragmented models all over the scene and the engine has to draw each of them separately and shading them before they appear into your screen. Look up "drawcalls" and understand how they work.


    UE4 isn't just a magical thing that makes everything look awesome whatever you do, it still has a lot of limitations which needs to be taken into consideration.


    In this situation either hide your seams behind pillars or make your ceiling, walls, whatever out of single mesh.

  • Gaming Sequels Would Like To See

    • WD
    • October 23, 2014 at 10:49 PM

    I agree with most that have been posted here but I'd also add:


    Silent Storm

    Myst

    Xcom - more like the old one

    Battlezone - more like where the space soviets and space yanks get busy in the moon, not with the aliens as in BZ2...

  • [unnamed] by WhiteDevil

    • WD
    • October 19, 2014 at 4:36 PM

    Thanks! the editor started to feel a lot more comfortable now

  • [unnamed] by WhiteDevil

    • WD
    • October 19, 2014 at 3:56 PM

    Signing up for the contest!


    Been sinking my teeth into the radiant editor and finally getting used to how to get something done with it. Not easy after being used to the 4 viewports of Hammer for so many years...

    Haven't decided yet on the layout or the theme. More of that in the future.


    Here's just some doodles.


    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/q3/map1.jpg]

  • Long timers and new comers, your Mapcore history

    • WD
    • October 13, 2014 at 10:08 AM

    Came for the maps, stayed for the Hurg.

  • What music have you listened to recently?

    • WD
    • October 10, 2014 at 6:36 PM

    Been mostly listening to ambient music so someone who's not really into that might think I like listening to white noise or some trippy shit you listen while your head is full of narcotics. But anyways here's what I like to listen.


    Skalpel:

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    Ben Lukas Boysen:

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    36:

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  • Alien: Isolation

    • WD
    • October 8, 2014 at 8:19 PM

    [Blocked Image: http://i.imgur.com/8iBhjjJ.jpg]


    I love the subtle hint of human skull on the xenomorph.

  • GTA V

    • WD
    • September 12, 2014 at 3:59 PM

    pff.. and I've been saving myself from seeing anything related to GTA V thinking "next fall they will be releasing the PC version"

    Guess it'll still be awhile.

  • ITT: Post maps/scenes that never saw the light of the day.

    • WD
    • August 28, 2014 at 5:18 PM

    I guess it's safe to put this here since I haven't touched it in 2 years. This is my journey of making my very first map for unreal3 engine for Red orchestra 2 which I was modding back then. This is all from my dropbox folder, too lazy to re-upload everything to a better place. Sorry in advance if the links stop working, etc.


    It was supposed to be a Territories map in a thick forest that is only cut by a river and a road. It would only have a few buildings that would serve as main bases for the teams. It never got that far that it had those buildings in place


    First started with this to get familiar with the tools.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/testimappi.jpg]


    Hurray, it's a forest!

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/testimappi2.jpg]


    My ground material in action.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/testimappi3.jpg]


    Here's more of the mask I made to get rid of the tiling, It's using a mask texture which looks like an army camoflage which is blended with itself at 1x scale and 10x scale. Then replaced the green with another ground texture.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/testimappi4.jpg]


    Got my hands on some trees, they apparently needed some modifications.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/testimappi5.jpg]


    Here's the trees fixed, they had to be completely remade and lodded to work better in the engine. I made a winter variation for them as well.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/trees017.jpg]


    Pine trees from the modding fellows, again modified by me to work in UE3 and ground clutter made by me.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/trees020.jpg]


    Ferns.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/trees021.jpg]


    Some testing with all the stuff made so far.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/sshot1.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/sshot2.jpg]


    I made a road.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/road1.jpg]


    First actual screenshot of the map itself now that it has some trees and textures in place.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/sshot3.jpg]


    Some more ground models made by the modding team, again exported and modified to fit UE3 by me.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/sshot7.jpg]


    Then some grass and rocks. We were planning on making some smaller rocks as a foliage meshes as well. I wish I had made some better looking grass back then.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/sshot9.jpg]


    Beauty shot.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/sshot010.jpg]


    My take on making some better looking rocks.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/tyrja8.jpg]


    And here's the last screenshot ever made of the map. I made the sunlight to use real world angles for a summer morning and some fog that would arise from the moisture of the forest.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/tyrja/sshot012.jpg]


    Bonus videos:


    Little runaround of the map with some shitty music in the backround


    Testing Tree destruction

  • Wolfenstein Returns?

    • WD
    • August 22, 2014 at 8:47 PM

    Finished my 2nd playthough because I fucking love this game so much. During this playthrough I scavenged and unlocked everything and I managed to find some funny little easter eggs along the way:


    Greentooth in the basement where you interrogate the nazi.

    [Blocked Image: http://i.imgur.com/MoPIpbp.jpg]


    Quake3 rocket launcher key ring.

    [Blocked Image: http://i.imgur.com/HKtFCnl.jpg]


    Stumbled upon this radio in the labor camp level and heard some beeping that might be actual morse code. Translated it, and it said "ass ass titties". Found some other radios throughout the game but they had morse codeish things that were just gibberish.

    [Blocked Image: http://i.imgur.com/rl6udlK.jpg]


    Oddly familiar contraption in this elevator in the level where the skyscraper is under construction.

    [Blocked Image: http://i.imgur.com/5IEf00a.jpg]


    IDKFA.

    [Blocked Image: http://i.imgur.com/IVojmKp.jpg]

  • totally random texture thread

    • WD
    • August 15, 2014 at 11:48 PM

    Just felt like I needed to share my newest creation. I'm pretty satisfied how this wallpaper turned out in the end.


    [Blocked Image: http://i.imgur.com/ubvW7o4.jpg]

  • CS:GO Workshop: Weapon Finishes

    • WD
    • August 9, 2014 at 12:38 PM

    That render... oh good god.

  • Games to get someone into gaming for the first time?

    • WD
    • July 25, 2014 at 8:23 PM

    solitaire

  • PAYDAY 2

    • WD
    • July 4, 2014 at 2:23 PM

    I'm missing big bank and the shotgun pack... can.. can I have both?

  • The random model thread!

    • WD
    • May 23, 2014 at 6:53 PM

    I've been working on a scene I'm planning on doing for UE4. It's been a struggle for me to get this stupid doorway to bake correctly. Just slapped on a basic material for now, I'm gonna add some bolts and other stuff with ndo2 next.


    Quote

    [Blocked Image: http://i.imgur.com/hyKiyTF.jpg]


    Update: Added rest of the corridor for some context + some bolts and a simple mask to get some paint on it. Didn't figure out how to get the normal map from the paint out of my chrome bits though.


    [Blocked Image: http://i.imgur.com/JxGZ44Z.jpg]

  • Doom 2 Mod: You're doing it right sir!

    • WD
    • May 22, 2014 at 1:12 AM

    [Blocked Image: http://i.imgur.com/HuLuD.gif]

  • Beers

    • WD
    • April 16, 2014 at 10:55 PM

    All I can say is that the Irish brew the nectar of gods.

  • Monument Valley – mobile

    • WD
    • April 6, 2014 at 9:00 PM

    Kinda reminds me of windosill

  • Dark Souls 2

    • WD
    • March 26, 2014 at 9:47 PM

    Preordered for PC. Waiting for a month can't get any longer than this

  • Respawn Entertainment's - Titanfall

    • WD
    • February 15, 2014 at 12:36 PM

    It was fun while it lasted, played a couple of rounds but it started to feel boring after that. It felt like I was revisiting a game I've played before. Probably because Titanfall is a mashup of today's most popular fps games(BF, COD) and adding some robots to the mix.


    Not saying it's a bad game. Every aspect of the game is really well done. I wasn't even annoyed that it's missing a server browser. It just isn't for me. I'm glad I got to test the beta.

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