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Posts by WD

  • Hitman: Absolution

    • WD
    • February 6, 2013 at 4:22 PM

    I got it few weeks back from steam sale as well. I got 13 hours clocked to this game and I totally love it. I'm playing on hard and at least trying to do every mission silent assassin, though I have only succeeded only few times. It's pretty hard.

    I don't know what's with all the hate towards this game. I mean sure it went a different route than the previous Hitman games. You still get pretty similar experience with all the planning involved, silent takedowns, hiding bodies and coming up a creative way of killing your target. I had absolute blast playing this game. I didn't mind that the missions were somewhat linear because they had to be made in the limits for consoles and for story progression. There was still a good variation how to approach things. Plus everything looks gorgeous on the graphics side and runs amazingly smooth.

    In my opinion it's probably one of the best Hitman game of the series, despite of the chopped up levels and the different stealth mechanics. I feel stumped for almost letting this game slip by me.

  • The random model thread!

    • WD
    • January 11, 2013 at 6:01 PM

    knj - I really lack the knowledge to give you any good advice but I'll give it anyway. Your mayan thing needs some color. something from the yellow-green spectrum. you know, so it looks old. It also looks a bit unreadable from a distance. Use color to separate the different parts of your mayan thingy from each other. And like other say it looks a bit like metal now, might be because of the lighting you use for the pictures or the normal maps having no impact to give that edgy feeling.

    RedYager - You know... terrorists, they aren't the brightest of the bunch thanks for your criticism the model viewer has the tendency to leave normals looking flat as hell, don't know why. The yellow trim has very deep normalmap already and I don't have a clue how the hell arma2 speculars work. They work in a RGB spectrum and the developer wiki says: "here's a math graph how to calculate the specular maps to RGB, have fun" ... so that's why I couldn't get the run down paint to look the way I wanted

  • The random model thread!

    • WD
    • January 11, 2013 at 2:24 PM

    Not my best work but I tried modeling something for arma2 for the first time. Sorry about the shitty angles, it's the best I can do with the model viewer.

    Only AO is baked.

    [Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/abomb1.jpg]

    [Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/abomb2.jpg]

    [Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/abomb3.jpg]

  • WIP in WIP, post your level screenshots!

    • WD
    • October 8, 2012 at 1:13 PM

    Heya, I thought I'd post something for a while.

    Here's a map I've been working on and off for almost a year now for a Red orchestra 2 mod, Karelian front. I started making this map with pretty much zero knowledge of unreal since I have only worked on source before. Still lots of work to be done to get more clutter to the ground, trees, bushes, flora..

    [Blocked Image: https://dl.dropbox.com/u/44433595/tyrja/sshot010.jpg]

  • Hitman: Absolution

    • WD
    • October 14, 2011 at 3:23 PM

    Seems like they made a hitman game based on a hitman movie based on a hitman game .. does this make it a movie licence game of a movie of a game

  • Red Orchestra 2

    • WD
    • September 17, 2011 at 9:57 AM

    I didn't notice a thread about this game yet, anyone tried it?

    I've been beating the hell out of it for a couple of days.

    While it's not the most polished game out there, it's probably the best WWII fps I've played. Not bad from indie devs!

  • Your best Science-fiction Soundtrack

    • WD
    • March 24, 2011 at 10:36 PM

    Awesome songs but needs more Battlestar galactica!

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    And Caprica

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    Battlezone 2 had an epic soundtrack... oh shit now i have the urge to play it again.

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    Tribes 2

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  • Day Of Defeat

    • WD
    • February 12, 2011 at 12:15 AM

    Yes! we demand more WW2! Modern wars suck.

    But look no further because Red Orchestra 2 is bringing WW2 shooters back to their rightful place, hopefully.

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    Don't know about you but I think it seems really really promising

  • Upgrading CPU without doing a fresh install of Windows?

    • WD
    • February 9, 2011 at 9:34 PM

    Changing the CPU will not cause windows to lock up on you but changing motherboard on the other hand might do that, though I only know one instance of that happening and that was Vista. Dunno if win 7 does that anymore.

  • Battlefield 3

    • WD
    • February 8, 2011 at 10:47 AM

    The friend request works only when a goat is sacrificed and the stars are aligned correctly over the ea servers.

  • THE 20 BRUSH CHALLENGE: Submission Thread

    • WD
    • January 18, 2011 at 12:24 PM

    Ok here's the final version of my map

    as the proof picture says 34 solids of which 8 are game play related entities minus the 6 from skybox = 20 brushes

    Map name: ctf_20cubes

    Game: Team Fortress 2

    [attachment=2]beauty.jpg[/attachment]

    [attachment=1]layout.jpg[/attachment]

    [attachment=0]proof.jpg[/attachment]

    DL: http://koti.mbnet.fi/whited/mapit/tf/ct ... _entry.rar

  • "20 Brush" level compo! WIP / discussion thread

    • WD
    • January 16, 2011 at 2:23 PM

    I redesigned the map got all brushes used now

    needs some minor tweaks now and it should be ready

    [Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/th_cube5.jpg?t=1295186834] [Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/th_cube6.jpg?t=1295186834]

  • "20 Brush" level compo! WIP / discussion thread

    • WD
    • January 14, 2011 at 7:43 PM

    Hey! I've been reading things long time in mapcore and I love the idea of this comp!

    and about that idea thing.. I had none so I made my map out of cubes.

    It's a CTF map for TF2 and I'm still 8 brushes short so I'll try to hit that 20 brush limit

    [Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/th_cube1.jpg?t=1295032571]

    [Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/th_cube2.jpg?t=1295032571]

  • The random model thread!

    • WD
    • January 14, 2009 at 7:04 PM

    Been working on this tank for awhile and I'm pretty satisfied how it turned out since I haven't worked anything this large before.

    I'm planning to texture it aswell so I want to know how you like it before It's finished

    [Blocked Image: http://img57.imageshack.us/img57/3913/renderittb0.th.jpg]

  • Mass Effect

    • WD
    • November 29, 2007 at 7:05 PM

    10/10 this game is gold!

    awesome graphics, awesome story, love the dialogue

    Start was a bit boring though (when you are first time in the citadel) took me nearly 3 hours to get to my ship. but the good thing was that you were given things to do and a clear path where to go so it didn't feel like i wanted to stop playing in any part. after that the game started to feel like a sci-fi series or a movie but instead of watching it, you decided what would happen!

    I didn't mind any of the small clitches (bad framerate, texture popping) they certainly can't eat away the amazing atmosphere the game brings

  • Best less known games for lanparty...

    • WD
    • November 22, 2007 at 9:41 AM

    Jedi knight: Jedi Academy

    it was so frigging fun in last lan games that it dominated the whole party

  • BioShock demo up on XBL!

    • WD
    • August 23, 2007 at 12:01 AM

    Haha I tried to run bioshock demo with my x850 which doesnt support 3.0 shaders, I was amazed that I didnt get any errors when I ran it. Though when I got to in game I only saw black with lots of blue cubes in my screen and only sprites was correcly drawn

    I'll definitely gonna buy this game when I update my pc

  • WIP in WIP, post your level screenshots!

    • WD
    • August 5, 2007 at 8:19 PM

    well as good as it looks i think those pine trees should be green, because there aren't many pine trees that drop their needles. unless they are dying :l

  • [JUNE/JULY CONTEST] Badass weapons!!!

    • WD
    • July 3, 2007 at 12:12 AM

    this contest seemed so interesting that i made my first attempt at unwrapping

    [Blocked Image: http://img529.imageshack.us/img529/4516/miniguncv4.jpg]

  • Swe-Fin 1-0

    • WD
    • May 6, 2007 at 9:34 PM

    hockey, hockey never changes.

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