It should mean publisher and creative independence but if you're not a small team making emotionally empowering games they couldn't make at big studios like medieval toon shaded 4 player coop loot games or first person walk abouts sniffing your sisters underwear while shes gone you're just not fucking indie man
Posts by Erratic
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Narrative Focus
Story Driven
No gameplay
Shouldn't RPS be eating this up? Wait it's by a big publisher. Guess it's more like Thief 4 out of 10 then.
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Quote from ChA1NsAw
BF4 is to BF3 as UT2004 is to UT2003
I preferred 2003 and they should have made onslaught etc an extension. 2004 killed the community imo. More people playing UT99.
Now back to topic. I like the loadout screen and minimap more than BF3. Other than that, I feel nothing much has changed, at least not worth making a complete new game for.
The same could probably be said for Bad Company 2 except the only difference being no one played BC1.
Also I always thought people generally perferred 2004 to 2003. They would be wrong of course but I always thought that was the consensus. Also reading your post again I don't understand the analogy.
Unless more people are stilling playing BF2 than BF3. what the fuck
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Can't wait to find some phat lootz with my shitty gun that looks slightly different than your shitty gun that shoots with -0.375 less spread and does +0.25% dmg against Enlightened Space Trolls when my health is below 25% during the night time.
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Maybe I'm just highly skeptical of a device that's being continually compared to a track pad as if that's some kind of a positive lol
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Playing a competitive RTS at even the lowest skill level would be a nightmare. Control groups and any kind of real micro would be basically impossible, hot keying, minimap movement, etc. All of this would be undoable. You wouldn't be able to play something like Dota or Starcraft in the way they were designed to be.
It would be like playing a fighting game with a keyboard. You can do it but it's borderline non functional for that kind of game.
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People can't be serious about playing any rts with this thing can they
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Played a few chapters of Shadow Warrior. It's a lot of fun. I'm not big on all the upgrades, I'd rather this stuff was found in the levels or gained through some other means cause I hate keeping track of all these resources and traversing menus to spend them in a game like this. They could have dropped some of the framework from Hard Reset for that stuff. But good so far.
Also the dash is one of the coolest things about the game. It's simple and basically just the UT double tap but fuck it it works well.
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Quote from Thrik
If you do, I can recommend the "Cinematic Mod 12", It's like 11gb, but it's worth it imo.
Just went through the Cinematic Mod site and it looks good. Did you find it affected the tone/mood of the original game much? While an artistic improvement, it's hard not to notice this environment for example looks much less barren and depressing:
Yet stuff like this looks amazing:
[Blocked Image: http://cinematicmod.com/images/cm_12/comparisons/cm_12_01.jpg]
Not sure this screen is an improvement really. I think a lot of the impact of the devastation is sorta lost here. Like how there's barely anything left is way more interesting and memorable. And I don't think you ever view that scene from that angle anyway, you're pretty much always at street level. Also the orange building facades are way more identifiable as City 17, the shot on the right looks like new york crysis 2 on source engine or something. also the prominence of the citadel is kinda lost
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Quote from Beck
You can also rob the armoured bank vehicles by shooting the back doors a few times or blowing the truck up

Tried to do this on a bike with an uzi. Didn't work out.
I'm pretty sure I did it with a uzi. You need to hit the centre of the door as far as I know

Oh no doubt, just don't try doing it while on a bicycle.
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I think it corresponds to the type of swing you should use. Sometimes it turns blue or yellow for x/y. Probably different colors on PS3.
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I was just pointing out that your criticism hasn't been reserved only for Diablo 3. You being critical ain't nothing new.
I also think it's kind of a dumb game.
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Other than dungeon keeper when was the last time he was happy about a game on here? lol
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Knock it for the slow ass missions where you're driving around listening to dialogue for 75% of it. Or riding a bike (fuck me). Leave the shitty driving and movement alone.
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Quote from Dark
Oh there's tons they can do. The controls, shooting and driving are all still mediocre.
What's wrong with them? The driving isn't nearly as deep as 4, so I get that. But the shooting is appropriate for the pacing of the game and feels good and movement in general is some of the best feeling around. It's not snappy but that doesn't mean it's not good in the context of the game. Characters feels grounded as fuck. It's fun to just walk around, as it was in 4 and Red Dead so it's no wonder they didn't really change it all that much.
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Quote from D3ads
Guys, is Singularity any good? Despite the obvious appeal of the theme to me, I've never checked it out...
Worth playing. I'd say Wolf ended up being more interesting just due to the hub-ish world layout but it's solid. Stuff I didn't dig was all the periphery story stuff overloaded into the game. So many audio logs without really the level structure to let it breath. Infinite had the same problems. Found it distracting.
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They said they made the driving so you don't have to think about it any more. Hopefully that's just a stupid ass developer quote and not an actual thing. IV had the best driving mechanics.
RIP learning curves.
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Started up Quake II. It's been awhile. Still the king.
