You know what, fuck it, give me those interior settings over the open desert. Shit looks so good.
Posts by Erratic
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Just picked it up, only played a couple hours.
Also been playing the new Castlevania. Game must have cost like 100 million dollars cause they introduce characters and then toss them aside never to be seen again like it's nothing. Not sure what to make of it yet. Around halfway through.
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Cool CG trailer, bro.
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Quote from Defrag
I'm just not a fan of games with extremely accurate guns that kill at all ranges.
This is the only valid knock against BC2. Weapon balance should be more situation based.
Everything else doesn't apply because it's the old argument that boils down to basically 'BC2 is not BF2, so here's why it's worse'. It's a condensed infantry focused version of the Battlefield formula with destruction. It's not about taking a buggy and driving for 3 minutes to flank. That shit's awesome but it's not BC2.
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1-2 bullets, maybe? Who gives a shit. It's not a game breaker. Especially in HC, where it's even further diluted.
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Quote from Vilham
did you seriously just ask whats wrong with magnum rounds. They completely imbalance the game and pretty much force everyone who wants to fight with any weapon without headshots to use it. That's what is wrong with it, bc2 basically copied the WORST thing from mw2.
An almost inconsequential amount of extra damage. It's a joke load out that everyone fell for.
edit: it is not in the same league as MW's stopping power. Not even close.
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oh god
Quote from duxWhat made BF2 great:Lots of classes, none of this condensed and unified rubbish.
Class consoldiation was the best fucking thing BC2 did for the series, going back to 1942 and taking it even further to make every class feel like they each had a substantial place. Engineers with just shotguns fuck off with that shit.
Quote from duxWhat made BF2 great:No one hit kill knife that doesn't even obey the laws of player visibility.
FP melee is generally shit, no need to prolong this. 1 hit knife kills solves this problem.
Quote from duxWhat made BF2 great:Anti tank weapons took skill, no auto aim tracer rounds.
What a great way to introduce a mechanic that, for the player who takes the extra effort, gets an almost dead on shot against tanks, and even choppers. Great example of infantry class balance Vs. vehicles. Bravo DICE.
Quote from duxWhat made BF2 great:Took several shots to die.
The oppurtunity for recourse and not losing to some shitty player who sits in a corner is fuckin' ace.
Quote from duxWhat made BF2 great:No 3d auto spotting.
Auto? We all snipers I guess.
Quote from duxWhat made BF2 great:No stupid bodyarmour or magnum rounds for fat noobs.

Adds to choice, more granular counters to other loadouts.
BC2 is the best multiplayer game after its grandfather 1942, not that bloated mess we call BF2.
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This thread is basically the internet in 2 pages.
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This looks terrible.
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I almost prefer your simple AO-only sorta version of that thing over the textured version.
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Probably my earliest memory in general too.
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With enough submissions it could be categorized like the leveldeisgn.nl competition. Or just limit Unreal users to only additive brush building. So, no subtracts, but you can still do all the crazy intersecting and clipping that radiant or hammer handle all the same.
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The resulting BSP from the 4 brushes is a concave shape, but the individual brushes are convex. The BSP in the top right is just a combination of the 4 brushes on the left.
It's definitely at advantage Unreal has over purely additive based editors. Trying to pull off the same things in Hammer with boolean operations will result in it just breaking the brush up into pieces.
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Basically what kung fu said. And yep, the tower is 2 subtracts and 1 add for the pillar setup.
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I'd feel bad if wasn't it 20 brushes, honest.

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Probably just ripped off a Q3 or UT map without even realizing it...
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