1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Erratic

Posts by Erratic

  • probably doesn't interest many of you...

    • Erratic
    • March 30, 2011 at 2:22 AM

    No.

  • probably doesn't interest many of you...

    • Erratic
    • March 29, 2011 at 2:21 AM

    My alt account has been discovered.

  • Black Mesa Source

    • Erratic
    • March 28, 2011 at 5:29 PM

    The whole older games being unplayable thing is pretty hollow. Basically after the first 15 minutes visuals are almost meaningless. I'm yet to truly experience this phenomena. If I stop playing an old game it's because I run the fucker through my mind a dozen times and get bored before I even really start.

    I can still load up Doom, or Deus Ex, or Thief, or Quake 2, or Yoshi's Island and still have a blast.

    All that's really changed is we tolerate thing's less and less as time goes on.

  • Crysis 2

    • Erratic
    • March 27, 2011 at 8:31 PM

    Finished it last night on Veteran. Clocked in around 6 1/2 hours for the campaign. I didn't really speed through it but I didn't take my time either. The encounters towards the end definitely picked up but overall it felt like everything was too exploitable. Stealth can be easily used to take down a good portion of a fight or just simply slip passed and skip it altogether, which I tried not to do too much, but did when it felt appropriate (I pretty much bypassed the whole section on

    Quote

    Roosevelt Island

    leading up to

    Quote

    throwing that dude through the glass

    ). I'm still not sure if this is a good thing all the time, given how easy it is to do. Fighting the big alien dudes who flip cars made for some cool situations but grenade spamming him ends up being the best solution, ultimately.

    Sniping seemed pretty overpowered as well, as you usually have a pretty good overview of an area when you come out to it vs Crysis 1, where trying to snipe an entire camp of guys wasn't always viable, as you were rarely given a complete, uninterrupted view of a whole encounter. Everything was generally more parallaxed, so if you wanted to snipe, you'd have to work at finding that high ground.

    I've probably put more time into MP at this point which is pretty fun, spawning aside.

  • What have you purchased recently?

    • Erratic
    • March 26, 2011 at 10:17 PM
    Quote from csyver

    i'm especially curious about the story in crysis 2 after richard morgan shat all over the story writing in a few other FPS's a few months back (which was warranted).

    You're in for a treat.

  • Unreal Engine 3.9

    • Erratic
    • March 24, 2011 at 1:25 AM
    Quote from Pampers

    it's cool to hate epic

    All you need is an FOV slider and you can please 99% of them.

  • Unreal Engine 3.9

    • Erratic
    • March 24, 2011 at 12:36 AM
    Quote from 2d-chris

    I'd say epics art these days is just playing it safe, not being extreme enough in any direction to upset people (and fans of their IP's) Would be interesting to see epic guys going balls out with art, that bottom screen shot could have allot of color and interesting lighting, instead it's Gray! Uncharted shows you don't have to make ruins just Gray! Green isn't enough to make the scene feel alive with color.

    The game you're looking for is Bulletstorm.

  • Crysis 2

    • Erratic
    • March 23, 2011 at 10:48 PM

    Make it paid DLC through the in game store.

  • Deus Ex 3

    • Erratic
    • March 18, 2011 at 11:05 PM

    I'd be more worried if they weren't showing warehouse environments. The game is probably too much like Deus Ex at this point, really. All they need to do now is not have reload animations and this shit will be perfect.

  • What are you playing now?

    • Erratic
    • March 15, 2011 at 4:02 AM

    Playing on Infamous this time around and it's even better. You get like 2 bullets per weapon drop and take twice as much damage as Hardcore, which pretty much means you might as well not fight anyone at all. Swimming 2km's to bypass a couple checkpoints is pretty much the norm, because driving around is for idiots or people playing on easy. At some point a sniper is going to start shooting at you, and if it's at night, goodluck finding out where he is in time before you've wasted half your syrettes on this one asshole on a cliff somewhere. If you're lucky a nearby jeep won't try to run you over during all this, but you probably aren't, so you're likely fucked.

    But I hear Bulletstorm gives you points for shooting guys who might fight back sometimes.

  • What are you playing now?

    • Erratic
    • March 15, 2011 at 2:29 AM

    I'm playing the one where you're in Africa and you have to be a total bad ass because the game doesn't give a fuck about you so you just have to survive and deal with it.

  • What are you playing now?

    • Erratic
    • March 15, 2011 at 12:22 AM

    Replaying FarCry 2. cause it's the best shooter of the last half decade.

  • probably doesn't interest many of you...

    • Erratic
    • March 3, 2011 at 1:29 AM

    I don't think a worse trailer has ever been produced. Everything about it was awful. Felt like a car commercial with really shitty acting. And oh god the dialogue...

  • Battlefield 3

    • Erratic
    • February 28, 2011 at 5:03 AM
    Quote from Mr. Happy

    The only battlefield game I ever played was the 2142 MP demo, which I absolutely hated due to the 1 person per 1000 acre gameplay. Someone please tell me the more recent games contained a game.

    This is the worst thing I've ever read.

  • Bulletstorm

    • Erratic
    • February 27, 2011 at 1:37 AM
    Quote from Zyndrome

    and the framerate is capped to 62 FPS.

    A tragedy. Take it back to the store.

  • Killzone 3

    • Erratic
    • February 24, 2011 at 1:06 AM

    MP is good so far. Forgot how fucking awesome Warzone is. All about objectives. Not even giving a shit about my K:D at all. Also mechs stomping around in mutli is pretty terrifying.

    Quote from Dark

    Other than the terrible sniper part, pretty good so far. Some of the new locations, action sequences remind me of Shadow of the empire(star wars)

    Was ok other than not knowing who's left Rico or whoever was referencing. Why this game wasn't playing as the Helghast though is beyond me. Most interesting aspect of the universe reserved for just cutscenes and being stabbed in the eye.

  • Game Wishes

    • Erratic
    • February 21, 2011 at 7:24 PM

    Heavy Rain but with all the interactions removed. I think they could really be onto a totally new medium if they just pushed it further...

  • Dead Island

    • Erratic
    • February 19, 2011 at 2:22 AM

    I let those get the better of me. I'm weak.

  • Dead Island

    • Erratic
    • February 19, 2011 at 1:30 AM

    I hate CG trailers, why pass up the opportunity?

    Stuff that serves as purely a marketing tool isn't very interesting. If I can't get anything remotely real out of it it's just not worth investing in it.

  • Dead Island

    • Erratic
    • February 19, 2011 at 1:25 AM

    It's obviously put together well but it ain't no Dawn of War Blur intro or the recent Deus Ex trailer. It's rare I let CG get the better of me.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™