it's like a blitzkrieg on mapping in here
Posts by KoKo5oVaR
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FUCK YEAH i managed to get it working with 3dsmax, and it's infact really really simple
[Blocked Image: http://kokosovar.free.fr/painkillerwoo.jpg]
now it's time to make a proper map with it

And if any of you guys are interested in a tutorial about how to make a map for painkiller with 3dsmax, i could write a little something to get you started really quick
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Yeah but it looks like the game needs the lambert material in particuliar, cause the conversion from .ase to .mpk for the map mesh is crashing when i use a blinn material for instance
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well basically if anyone knows how to set a "Lambert" type material in 3dsmax 7

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Wow indeed superb work, definatly prooves what enormous graphic improvements you can manage to have with a little color balance change
, it's a bit like in hitman bloodmoney if i remember, it changes the mood from room to room -
Quote from Minotauro
Nice chest, I'd hit it
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wooo mino that fucking rocks, seriously, nice tons of colors there. You could make a sky panoramic for a game with that kind of stuff
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Hey everyone !
Since yesterday i was trying to understand how leveldesign for Painkiller works, for those who don't remember, Painkiller is that polish game which looks slightly like SeriousSam
.http://kokosovar.free.fr/misc/painkiller2.jpg
Infact the mapping concept really interest me, cause it gives a total freedom to the level designers by using softwares like 3dsmax or Maya to make both modelisation and lighting.
The lighting is infact pretty awesome in my opinion, because all the static lighting is directly rendered with maya and 3dsmax render engines as a lightmap in a bitmap file like this http://kokosovar.free.fr/lightmap.jpg , and that gives you the opportunity to make really complex and accurate shadows for your map.
Same thing for the mesh of the map, the collisions are directly on the mesh's faces, not like in hl² where you have to make you own limited collision models for each mdl ..
http://kokosovar.free.fr/misc/painkiller.jpg
The problem with painkiller is that you will hardly find documentation about how to make a map from A to Z, especially with 3dsmax that i'm using ( also nobody plays it, but yeah who cares ..
)So yeah i got big doubts about if one of you guys already tried mapping for painkiller
, but i try my luck and maybe someone could give me some infos on it and especially how to bake and setting up proper lightmaps for the game in 3dsmax ! 
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haha moroes, finally ! hi dude
. I already saw your map sometime ago on mapping area, really superb stuff like usually every map coming out from you, but damn, when will you make your own textures and models ? 
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I'm not sure, but it seems that you don't have women coming really often in that apartement

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or mudbox, when it's out

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fucking yeah it's been a while, i hope you won't bring all the preteens of mapping area here

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Holy fucking shit, nyko
hi dude !Behold fellow mapcorians, this is a french invasion !
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O K. well. it isn't that bad son.
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wow warby, the concept, the modelisation and the zbrushed/mudboxed details of the normal map. superb work
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It's more a sarcastic vision on the society to me, but yeah i guess everyone has his opinion.
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and you can use a flash card, but yeah ..

advance war is really cool, i have also super mario kart super circuit which is pretty good too
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Mine is turning to blue, damn you mino
