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Posts by KoKo5oVaR

  • Post Your Pic Extravaganza 2006 ~~!

    • KoKo5oVaR
    • October 18, 2006 at 10:00 PM

    it's like a blitzkrieg on mapping in here

  • Level design for Painkiller

    • KoKo5oVaR
    • October 17, 2006 at 11:21 PM

    FUCK YEAH i managed to get it working with 3dsmax, and it's infact really really simple

    [Blocked Image: http://kokosovar.free.fr/painkillerwoo.jpg]

    now it's time to make a proper map with it

    And if any of you guys are interested in a tutorial about how to make a map for painkiller with 3dsmax, i could write a little something to get you started really quick

  • Level design for Painkiller

    • KoKo5oVaR
    • October 17, 2006 at 12:54 AM

    Yeah but it looks like the game needs the lambert material in particuliar, cause the conversion from .ase to .mpk for the map mesh is crashing when i use a blinn material for instance

  • Level design for Painkiller

    • KoKo5oVaR
    • October 17, 2006 at 12:15 AM

    well basically if anyone knows how to set a "Lambert" type material in 3dsmax 7

  • dm_drift - Back with a vengeance!

    • KoKo5oVaR
    • October 16, 2006 at 11:52 PM

    Wow indeed superb work, definatly prooves what enormous graphic improvements you can manage to have with a little color balance change , it's a bit like in hitman bloodmoney if i remember, it changes the mood from room to room

  • Post Your Pic Extravaganza 2006 ~~!

    • KoKo5oVaR
    • October 16, 2006 at 11:39 PM
    Quote from Minotauro

    Nice chest, I'd hit it

  • Matte Painting [WIP]

    • KoKo5oVaR
    • October 16, 2006 at 11:36 PM

    wooo mino that fucking rocks, seriously, nice tons of colors there. You could make a sky panoramic for a game with that kind of stuff

  • Level design for Painkiller

    • KoKo5oVaR
    • October 16, 2006 at 11:30 PM

    Hey everyone !

    Since yesterday i was trying to understand how leveldesign for Painkiller works, for those who don't remember, Painkiller is that polish game which looks slightly like SeriousSam .

    http://kokosovar.free.fr/misc/painkiller2.jpg

    Infact the mapping concept really interest me, cause it gives a total freedom to the level designers by using softwares like 3dsmax or Maya to make both modelisation and lighting.

    The lighting is infact pretty awesome in my opinion, because all the static lighting is directly rendered with maya and 3dsmax render engines as a lightmap in a bitmap file like this http://kokosovar.free.fr/lightmap.jpg , and that gives you the opportunity to make really complex and accurate shadows for your map.

    Same thing for the mesh of the map, the collisions are directly on the mesh's faces, not like in hl² where you have to make you own limited collision models for each mdl ..

    http://kokosovar.free.fr/misc/painkiller.jpg

    The problem with painkiller is that you will hardly find documentation about how to make a map from A to Z, especially with 3dsmax that i'm using ( also nobody plays it, but yeah who cares .. )

    So yeah i got big doubts about if one of you guys already tried mapping for painkiller , but i try my luck and maybe someone could give me some infos on it and especially how to bake and setting up proper lightmaps for the game in 3dsmax !

  • dm_manila

    • KoKo5oVaR
    • October 15, 2006 at 2:17 PM

    haha moroes, finally ! hi dude . I already saw your map sometime ago on mapping area, really superb stuff like usually every map coming out from you, but damn, when will you make your own textures and models ?

  • Post Your Pic Extravaganza 2006 ~~!

    • KoKo5oVaR
    • October 14, 2006 at 2:06 PM

    I'm not sure, but it seems that you don't have women coming really often in that apartement

  • Seamless normal map modeling, any tips?

    • KoKo5oVaR
    • October 10, 2006 at 10:26 PM

    or mudbox, when it's out

  • battlefield 2142

    • KoKo5oVaR
    • October 9, 2006 at 10:25 PM

    fucking yeah it's been a while, i hope you won't bring all the preteens of mapping area here

  • battlefield 2142

    • KoKo5oVaR
    • October 9, 2006 at 10:12 PM

    Holy fucking shit, nyko hi dude !

    Behold fellow mapcorians, this is a french invasion !

  • The random model thread!

    • KoKo5oVaR
    • October 9, 2006 at 1:25 AM

    O K. well. it isn't that bad son.

  • The random model thread!

    • KoKo5oVaR
    • October 8, 2006 at 12:15 PM

    wow warby, the concept, the modelisation and the zbrushed/mudboxed details of the normal map. superb work

  • South park episode about world of warcraft

    • KoKo5oVaR
    • October 8, 2006 at 1:45 AM

    It's more a sarcastic vision on the society to me, but yeah i guess everyone has his opinion.

  • South park episode about world of warcraft

    • KoKo5oVaR
    • October 7, 2006 at 4:26 PM

    http://www.dailymotion.com/visited/sear ... h-park-wow

  • Overrated things (or maybe I just don't get it?)

    • KoKo5oVaR
    • October 6, 2006 at 11:54 PM

    absolutely

  • Game Boy Advance

    • KoKo5oVaR
    • October 5, 2006 at 10:52 PM

    and you can use a flash card, but yeah ..

    advance war is really cool, i have also super mario kart super circuit which is pretty good too

  • Monitor turning yellow/fading to black...

    • KoKo5oVaR
    • October 4, 2006 at 7:27 PM

    Mine is turning to blue, damn you mino

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