haha you finally finished that scene vivi !!
it sure took a while, nice one, i like the orange one, but the shadows are quite strange
Posts by KoKo5oVaR
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[Blocked Image: http://kokosovar.free.fr/rdcolossocolo.jpg]
I'm considering to make a model of this for a modeling contest on cgtalk, making your own colosso
, and warby as they said, you should indeed make another one 
http://forums.cgsociety.org/forumdisplay.php?f=127
well, the futur will tells us if something will come out from it or not
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hehe nice mesh peris, you really should try sculpting a complete character model from a basic mesh made in 3dsmax.
and yeah, who cares ?!
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Indeed you should date Maya, i heard she's quite hot
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Ours
-Atheism
Thiers
-Integrism
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So. this is where my letters to santa are going ..
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The banana phone is the phone of true gentlemen !
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fallout inspired drawing, mh ..
[Blocked Image: http://kokosovar.free.fr/falloutdessincolo.jpg]
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And how are you supposed to play fps with that

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drawing of the day, 3 hours i guess ..
I've experimented something : cleaning all the lines and make the colorisation with pixel brushs, and then put the original pencil doodle as a multiply layer to smooth a bit the lines ! well maybe i'll work on it a bit more later

[Blocked Image: http://kokosovar.free.fr/tac.jpg]
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Dark Messiah and Company of Heroes btw

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Infact hourences is right, i've started the modelisation of a complete level since the last week, and indeed it's not work friendly at all. You have to make 2 uvs channels, one for the color and one for the lightmaps.
Well, It's ok if you have a relatively small map, but if you consider that you have to unwrap every polygons with different mapping coordinates and putting them in several 1024*1024 bitmaps to do the lightmaps, well it's not really that cool.
And forget about the automatic unwrap in MAX, it doesn't work that good at all, you get way better results making your lightmaps coordinates yourself, but it takes time.
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Hourences, you could definately gives a try for your map under Painkiller's engine, it certainly doesn't have all the fancy shaders ut2007 will have, but all the level design stuff is made with Max