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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • The random model thread!

    • KoKo5oVaR
    • November 18, 2006 at 10:32 PM

    haha you finally finished that scene vivi !! it sure took a while, nice one, i like the orange one, but the shadows are quite strange

  • RDcolosso

    • KoKo5oVaR
    • November 18, 2006 at 10:26 PM

    [Blocked Image: http://kokosovar.free.fr/rdcolossocolo.jpg]

    I'm considering to make a model of this for a modeling contest on cgtalk, making your own colosso , and warby as they said, you should indeed make another one

    http://forums.cgsociety.org/forumdisplay.php?f=127

    well, the futur will tells us if something will come out from it or not

  • The random model thread!

    • KoKo5oVaR
    • November 14, 2006 at 12:48 PM

    hehe nice mesh peris, you really should try sculpting a complete character model from a basic mesh made in 3dsmax.

    and yeah, who cares ?!

  • I envy you...

    • KoKo5oVaR
    • November 13, 2006 at 11:12 PM

    Indeed you should date Maya, i heard she's quite hot

  • Oh my god, You can access porn!!

    • KoKo5oVaR
    • November 13, 2006 at 9:07 PM
    Quote from Meotwister

    lol kid turned it off after he got to the porn... riiiight.

    haha yeah that's quite absurd !

  • developing country problems vs ours

    • KoKo5oVaR
    • November 10, 2006 at 10:42 PM

    Ours

    -Atheism

    Thiers

    -Integrism

  • warby presents: de_wanda 100% custom map for cs-source

    • KoKo5oVaR
    • November 8, 2006 at 7:31 PM
    Quote from Warby

    you went to nice ?! you lucky bastard

    LOL

  • Adress: fucking big church or N° 4

    • KoKo5oVaR
    • November 6, 2006 at 10:15 PM

    So. this is where my letters to santa are going ..

  • Phones

    • KoKo5oVaR
    • November 5, 2006 at 10:25 PM

    The banana phone is the phone of true gentlemen !

  • Phones

    • KoKo5oVaR
    • November 5, 2006 at 9:33 PM

    [Blocked Image: http://www.cothrun.com/gallery/albums/Misc/gmix_banana_phone.jpg]

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • November 2, 2006 at 5:03 PM

    fallout inspired drawing, mh ..

    [Blocked Image: http://kokosovar.free.fr/falloutdessincolo.jpg]

  • Very impressive

    • KoKo5oVaR
    • November 2, 2006 at 1:32 PM

    And how are you supposed to play fps with that

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • November 1, 2006 at 8:06 PM

    drawing of the day, 3 hours i guess ..

    I've experimented something : cleaning all the lines and make the colorisation with pixel brushs, and then put the original pencil doodle as a multiply layer to smooth a bit the lines ! well maybe i'll work on it a bit more later

    [Blocked Image: http://kokosovar.free.fr/tac.jpg]

  • Very long compile on VVIS (Source)

    • KoKo5oVaR
    • November 1, 2006 at 12:03 AM

    [Blocked Image: http://kokosovar.free.fr/saemoticonlol.gif]

  • Battlefield 2142 is like 2 different things..

    • KoKo5oVaR
    • October 31, 2006 at 11:10 PM
    Quote from von*ferret

    thats why they gave you a demo.

    thanks god, yes

  • Now playing

    • KoKo5oVaR
    • October 30, 2006 at 10:49 PM

    Dark Messiah and Company of Heroes btw

  • Now playing

    • KoKo5oVaR
    • October 30, 2006 at 8:24 PM
    Quote from Dark

    bf2142Its a really good game.

    more like "BF2 with less vehicles and weapons but mechas" or "unlock the frag grenades on the internet"

    it gets REALLY annoying when you play it at a LAN with your friends, and that you can't unlock the basic skills you already had in bf2

    thank you EA

  • Am i the first who lost his job due to a youtube video?

    • KoKo5oVaR
    • October 27, 2006 at 10:24 PM
    Quote from RD

    You should seek the media... fired over a youtube video, might even get you on cnn

    totally, i know germany is not america, but you could get a lot of money from it

  • Level design for Painkiller

    • KoKo5oVaR
    • October 25, 2006 at 5:28 PM

    Infact hourences is right, i've started the modelisation of a complete level since the last week, and indeed it's not work friendly at all. You have to make 2 uvs channels, one for the color and one for the lightmaps.

    Well, It's ok if you have a relatively small map, but if you consider that you have to unwrap every polygons with different mapping coordinates and putting them in several 1024*1024 bitmaps to do the lightmaps, well it's not really that cool.

    And forget about the automatic unwrap in MAX, it doesn't work that good at all, you get way better results making your lightmaps coordinates yourself, but it takes time.

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • October 21, 2006 at 10:49 AM

    Hourences, you could definately gives a try for your map under Painkiller's engine, it certainly doesn't have all the fancy shaders ut2007 will have, but all the level design stuff is made with Max

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