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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Warhammer 40K MMOG? Fuck yeah!

    • KoKo5oVaR
    • March 5, 2007 at 6:48 PM
    Quote from von*ferret

    That'll be my first mmo.

    Be carefull, i've lost 45 euros on WoW before figuring out only 2 weeks after that this game was pure crap

    And for the most geek of us, i'm sure you won't have any chicks ingame

    Or you know, girls in pink power armors

  • Power Supplies, and video cards

    • KoKo5oVaR
    • March 5, 2007 at 6:44 PM

    Basically your PSU will burn, well that happened to me 3 times until i switched to a 550 W PSU

    but i'm no hardware expert

  • Crysis editor

    • KoKo5oVaR
    • March 5, 2007 at 6:37 PM
    Quote from TeddyBear

    Yeah, I was actaully surprised the screen I have at work is 24" widescreen - I thought it was alot less. As Furyo says, you get used to the size very quickly.

    The big problem with large TFT screens is that it will become impossible for you to use an old 15" after you get used to such large screens

  • RadioactiveToast

    • KoKo5oVaR
    • March 5, 2007 at 6:26 PM

    Thanks guys ! and warby, i'll try to explain you my global idea of the gameplay, but i'm not totally sure of it yet, because at the moment i'm rather working on more technic issues like collisions, physics and all that.

    Actually i want to make a TopView Shooter using RPG elements, something like fallout tactics but with RealTime action if you see what i mean, using the mouse and the keyboard to control the character

    like this infact

    [Blocked Image: http://kokosovar.free.fr/radioactivetoastidea.jpg]

    I already got a wip working version of the player controls i could send you if you see what i mean

    The problem with this type of gameplay (and especially because it's a top view shooter) doesn't leave me many choices to choose the type of graphics i will use

    i can't use this kind of perspective for example

    [Blocked Image: http://home.arcor.de/minako.aino/sd3/Seiken-Densetsu-3-03.png]

    well i could, but the perspective isn't as accurate as an isometric view can be for a shooter and that's the main problem i'm facing

    So i thought it will be better to use isometric levels

    [Blocked Image: http://www.123abc.cz/download/grafika/fallout-tactics-4.jpg]

    but i'm open to any suggestions, nothing concerning the gameplay is really fixed infact

  • RadioactiveToast

    • KoKo5oVaR
    • March 4, 2007 at 9:57 PM

    Not really much to see there, but here's a little update of the project : i finally decided that i will make the game in a 3d isometric view in the path of a so called fallout tactics.

    And then, before actually touching anything related to the gameplay, i'm making my own level design tools.

    And here's a pic of it , i'm still wondering how i could make the collisions

    [Blocked Image: http://kokosovar.free.fr/leveleditor.jpg]

    [Blocked Image: http://kokosovar.free.fr/leveleditor1.jpg]

  • Post your pic extravaganza 2007!!!~

    • KoKo5oVaR
    • March 3, 2007 at 5:17 PM

    spellbinder hero

  • [MARCH CONTEST] low poly Asian themed weapons

    • KoKo5oVaR
    • March 2, 2007 at 10:14 PM

    I will kick in the balls the first who post a katana

  • Battlefield - Bad Company teaser

    • KoKo5oVaR
    • March 2, 2007 at 1:37 AM

    Pretty cool marketing, but i rather want to see some GAMEPLAY FOOTAGE

  • Guxt a 2d shooter

    • KoKo5oVaR
    • March 1, 2007 at 8:53 PM

    By the guy who made cave story !

    download link : http://homepage2.nifty.com/rochet/storage/guxt_0800.zip

    controls : left,right,down,up arrows to move

    ctrl to shoot

    [Blocked Image: http://farm1.static.flickr.com/129/404047043_bf322391f9_o.png][Blocked Image: http://kokosovar.free.fr/guxt2.png]

    [Blocked Image: http://kokosovar.free.fr/guxt.png][Blocked Image: http://kokosovar.free.fr/guxt3.png]

    And goddammit that must be one of the hardest, but still the most addictive, shooter i've ever played

    i've reached the boss of level 4, try to do better

  • [MARCH CONTEST] low poly Asian themed weapons

    • KoKo5oVaR
    • February 27, 2007 at 11:31 AM

    Mhh nice theme, i'll try to make something

  • Pencil drawing

    • KoKo5oVaR
    • February 27, 2007 at 2:51 AM

    hehe good to see you practicing cybbe

    The teeth didn't really choked me, infact with a proper shading they aren't that bad. What chocked me the much was the eyes, her left eye doesn't look right in comparaison with the other, they aren't aligned and her eyeballs aren't looking in the same direction (why not .. ). Another thing about the eyes which make the drawing really flat is that they have the same lenght, and that totally screw the perspective from the side

    I'm no specialist at all with that kind of drawing, but i've made you some guidelines so you can get aware of the flaws

    [Blocked Image: http://kokosovar.free.fr/cybbedraw.jpg]

    and yeah as peris said, the shading is really flat, so in that case it doesn't add something to the drawing except making it more dirty . So try using lines only, with practicing it will help you more to master the global proportions of the human face than focusing on only details. Think by shapes

  • Cheap game engine licenses

    • KoKo5oVaR
    • February 17, 2007 at 5:14 AM

    Yeah ogre3d should do it, with some basic skills in C/C++ you will have something decent. That said, the hard part in programming isn't really to render a 3d scene, cause you have a whole lot of premade functions for that, but to make a game with it ====> COLLISIOOONS & PHYSIIICS

  • New. Sort of?

    • KoKo5oVaR
    • February 16, 2007 at 10:30 AM
    Quote from Thrik

    The curse of growing old.

    word :////

  • Get a degree or not ?

    • KoKo5oVaR
    • February 11, 2007 at 7:55 PM
    Quote from Schmung

    Never again in my life am I going to get money for nothing and such copious amounts of free time to waste.

    Well that all depends on the kind of studies you are doing, cause in my case i'm doing scientific studies in electricity and i hate mathematics, (there's also 95% of dudes in that field. ergh), so basically i'm at a point where i think that going to work and having a job will be heaven compared to university, but yeah i could have made something like "history of art".. Screw me

  • awesome portable games artist

    • KoKo5oVaR
    • February 10, 2007 at 12:21 AM

    I feel like crap, thank you mino

  • The random model thread!

    • KoKo5oVaR
    • February 9, 2007 at 9:22 PM

    Wow peris sweet stuff , it's marlon brando

    [Blocked Image: http://www.menziesera.com/people/images/brando_apocalypse.jpg]

    and which version of mudbox do you have to make such renders ?

    I WANNA SEE THE EARS MORE CLOSELY TRICKER

    mkz, nice one. for a first model

  • knytt

    • KoKo5oVaR
    • February 9, 2007 at 8:07 PM

    well the gameplay isn't as good as within a deep forest to me, knytt is more based on exploration, so there isn't very much challenge. It's rather made to create an ambience

  • knytt

    • KoKo5oVaR
    • February 9, 2007 at 6:27 PM

    I searched for the keyword knytt on mapcore, the new game of nifflas, and i wasn't able to find anything, what the hell is that

    repent of your sins mapcorians

    [Blocked Image: http://knytt.ni2.se/screenshots/shot1.png][Blocked Image: http://knytt.ni2.se/screenshots/shot2.png][Blocked Image: http://knytt.ni2.se/screenshots/shot7.png][Blocked Image: http://knytt.ni2.se/screenshots/shot5.png]

    download link §

    http://knytt.ni2.se/

  • Get a degree or not ?

    • KoKo5oVaR
    • February 9, 2007 at 4:39 PM

    £3k the year ? holy crap, i only payed 250 euros to go to a public university in france! £3k is more the fee for private schools

  • Brits hit by FF

    • KoKo5oVaR
    • February 9, 2007 at 3:18 PM
    Quote from Skjalg

    If you dont like killing at all, you shouldnt be in the army

    hell yeah

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