Posts by KoKo5oVaR
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Basically your PSU will burn, well that happened to me 3 times until i switched to a 550 W PSU
but i'm no hardware expert

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Quote from TeddyBear
Yeah, I was actaully surprised the screen I have at work is 24" widescreen - I thought it was alot less. As Furyo says, you get used to the size very quickly.
The big problem with large TFT screens is that it will become impossible for you to use an old 15" after you get used to such large screens

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Thanks guys
! and warby, i'll try to explain you my global idea of the gameplay, but i'm not totally sure of it yet, because at the moment i'm rather working on more technic issues like collisions, physics and all that.Actually i want to make a TopView Shooter using RPG elements, something like fallout tactics but with RealTime action if you see what i mean, using the mouse and the keyboard to control the character
like this infact
[Blocked Image: http://kokosovar.free.fr/radioactivetoastidea.jpg]
I already got a wip working version of the player controls i could send you if you see what i mean
The problem with this type of gameplay (and especially because it's a top view shooter) doesn't leave me many choices to choose the type of graphics i will use
i can't use this kind of perspective for example
[Blocked Image: http://home.arcor.de/minako.aino/sd3/Seiken-Densetsu-3-03.png]
well i could, but the perspective isn't as accurate as an isometric view can be for a shooter and that's the main problem i'm facing
So i thought it will be better to use isometric levels
[Blocked Image: http://www.123abc.cz/download/grafika/fallout-tactics-4.jpg]
but i'm open to any suggestions, nothing concerning the gameplay is really fixed infact

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Not really much to see there, but here's a little update of the project : i finally decided that i will make the game in a 3d isometric view in the path of a so called fallout tactics.
And then, before actually touching anything related to the gameplay, i'm making my own level design tools.
And here's a pic of it
, i'm still wondering how i could make the collisions[Blocked Image: http://kokosovar.free.fr/leveleditor.jpg]
[Blocked Image: http://kokosovar.free.fr/leveleditor1.jpg]
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spellbinder hero
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I will kick in the balls the first who post a katana
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Pretty cool marketing, but i rather want to see some GAMEPLAY FOOTAGE
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By the guy who made cave story !
download link : http://homepage2.nifty.com/rochet/storage/guxt_0800.zip
controls : left,right,down,up arrows to move
ctrl to shoot
[Blocked Image: http://farm1.static.flickr.com/129/404047043_bf322391f9_o.png][Blocked Image: http://kokosovar.free.fr/guxt2.png]
[Blocked Image: http://kokosovar.free.fr/guxt.png][Blocked Image: http://kokosovar.free.fr/guxt3.png]
And goddammit that must be one of the hardest, but still the most addictive, shooter i've ever played
i've reached the boss of level 4, try to do better

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Mhh nice theme, i'll try to make something

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hehe good to see you practicing cybbe

The teeth didn't really choked me, infact with a proper shading they aren't that bad. What chocked me the much was the eyes, her left eye doesn't look right in comparaison with the other, they aren't aligned and her eyeballs aren't looking in the same direction (why not ..
). Another thing about the eyes which make the drawing really flat is that they have the same lenght, and that totally screw the perspective from the sideI'm no specialist at all with that kind of drawing, but i've made you some guidelines so you can get aware of the flaws
[Blocked Image: http://kokosovar.free.fr/cybbedraw.jpg]
and yeah as peris said, the shading is really flat, so in that case it doesn't add something to the drawing except making it more dirty
. So try using lines only, with practicing it will help you more to master the global proportions of the human face than focusing on only details. Think by shapes 
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Yeah ogre3d should do it, with some basic skills in C/C++ you will have something decent. That said, the hard part in programming isn't really to render a 3d scene, cause you have a whole lot of premade functions for that, but to make a game with it ====> COLLISIOOONS & PHYSIIICS
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Quote from Schmung
Never again in my life am I going to get money for nothing and such copious amounts of free time to waste.
Well that all depends on the kind of studies you are doing, cause in my case i'm doing scientific studies in electricity and i hate mathematics, (there's also 95% of dudes in that field. ergh), so basically i'm at a point where i think that going to work and having a job will be heaven compared to university, but yeah i could have made something like "history of art".. Screw me
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I feel like crap, thank you mino

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Wow peris sweet stuff
, it's marlon brando 
[Blocked Image: http://www.menziesera.com/people/images/brando_apocalypse.jpg]
and which version of mudbox do you have to make such renders ?
I WANNA SEE THE EARS MORE CLOSELY TRICKER
mkz, nice one. for a first model

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well the gameplay isn't as good as within a deep forest to me, knytt is more based on exploration, so there isn't very much challenge. It's rather made to create an ambience

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I searched for the keyword knytt on mapcore, the new game of nifflas, and i wasn't able to find anything, what the hell is that
repent of your sins mapcorians
[Blocked Image: http://knytt.ni2.se/screenshots/shot1.png][Blocked Image: http://knytt.ni2.se/screenshots/shot2.png][Blocked Image: http://knytt.ni2.se/screenshots/shot7.png][Blocked Image: http://knytt.ni2.se/screenshots/shot5.png]
download link §
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£3k the year ? holy crap, i only payed 250 euros to go to a public university in france! £3k is more the fee for private schools
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