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Posts by KoKo5oVaR

  • Gunman kills 32 on campus!

    • KoKo5oVaR
    • April 17, 2007 at 7:08 AM

    goddamn videogames !!!!

  • The toughest game levels/missions

    • KoKo5oVaR
    • April 15, 2007 at 7:14 PM

    Cave story : the Hell level !!!

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • April 14, 2007 at 1:51 PM

    Wow, impressive !! You did a really sweet job tomdom, just one thing tho, maybe the pillar on the right should have a shadow on it's side, since the lighting is coming from the right on the building ?

  • Summer is coming - maybe MapCore T-Shirts?

    • KoKo5oVaR
    • April 12, 2007 at 8:23 PM

    A hurg shirt.. i will.

    You know a white shirt with a black stencil of hurg's silhouette, you are definetly the coolest guy of the town with a shirt like that

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • KoKo5oVaR
    • April 11, 2007 at 10:26 PM

    dm_fisheye

  • 3d work (some old some new) NSFW

    • KoKo5oVaR
    • April 11, 2007 at 7:40 PM

    Really really cool compositions, as peris said the characters are not as good as the environnements, but who cares i want to see more

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • April 10, 2007 at 6:44 PM

    mino~~~

    You definatly got the feeling for colors dude, but work that liiine

  • S.T.A.L.K.E.R uses Doom3 assets

    • KoKo5oVaR
    • April 8, 2007 at 12:18 PM
    Quote from KoKo5oVaR

    WOW WE HAVE SCOOP, SOMEONE CALL THE PRESS RIGHT NOW !!

    I written this as a big sarcasm, how come it's hitting every videogames news sites now

  • The random model thread!

    • KoKo5oVaR
    • April 6, 2007 at 9:08 PM

    it's too highpoly for mario vs donkey kong, imo. You should reduce the polycount

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • KoKo5oVaR
    • April 6, 2007 at 5:50 PM
    Quote from buddy the designer

    Maybe the playable volume of the map should be equal to 1024x1024x1024?Like 2048x1024x512 = 1024x1024x1024

    ?

    I think we should base the restrictions rather on the volumetric mass of the map, depending if you are using stone, wood, or plaster !!!!!!!

    Do not make a map with plutonium textures tho ! LOL

  • Insurgency Media Release

    • KoKo5oVaR
    • April 5, 2007 at 9:30 PM

    3 years for this ???!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • KoKo5oVaR
    • April 4, 2007 at 9:47 PM

    We should do that for prey guys

  • Post your pic extravaganza 2007!!!~

    • KoKo5oVaR
    • April 3, 2007 at 11:20 PM

    it's a cherry tree

  • Post your pic extravaganza 2007!!!~

    • KoKo5oVaR
    • April 3, 2007 at 10:42 PM

    *** Flower PoWerrr *** /*****(^o^)*****\

    [Blocked Image: http://kokosovar.free.fr/flowerpower.jpg]

  • Stalker (the movie) - game based on it?

    • KoKo5oVaR
    • April 3, 2007 at 7:27 PM

    Never heard of russian author movies guys ?

  • S.T.A.L.K.E.R is G.O.L.D

    • KoKo5oVaR
    • April 1, 2007 at 5:13 PM
    Quote from Dark

    Game pretty boring and bland, I don't even feel like finishing it. The AI is so robotic, there is no fun factor when fighting against them at all. Having to use band aids every second you fight is so annoying. 5 outttta 10 on this one.

    Everyone his opinion ;x

  • S.T.A.L.K.E.R uses Doom3 assets

    • KoKo5oVaR
    • April 1, 2007 at 4:28 PM

    WOW WE HAVE SCOOP, SOMEONE CALL THE PRESS RIGHT NOW !!

  • dm_Monstar

    • KoKo5oVaR
    • March 30, 2007 at 9:22 PM

    Phew can't find anything to critic, it's just a perfect use of the HL2 ressources. So sorry to just say that it is awesome

  • S.T.A.L.K.E.R is G.O.L.D

    • KoKo5oVaR
    • March 29, 2007 at 7:36 PM

    do the main quest guys

  • Post your pic extravaganza 2007!!!~

    • KoKo5oVaR
    • March 29, 2007 at 7:32 PM

    PION

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