There's other versions above 3dsmax 7 ![]()
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?? !!!
Posts by KoKo5oVaR
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Actually you should give some more details.
Did you checked that toxlogo.vtf got the right name and is in the right folder of materials/ ?
You made it a translucent texture, do you use a vtf with a proper alpha map ?
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The "must have" accessory for the mud
[Blocked Image: http://extremecostumes.com/deGRAVEL20.jpg]
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Woaww.. how did you managed to make the trees leaves responding that nice to lighting

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Woow, dude that is indeed totally awesome, give it some great textures, i'll support you spiritually on this

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cholesterol distributor.. in 45 seconds !!!!!!!
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Most of these tutorials are good and interesting stuff, but some of them are :
[Blocked Image: http://adam.lastchancemedia.com/pugs/dont_ask.jpg]
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Haha no mabufo, a found a friend that can do the code work for the game, and currently there's nothing coded

btw i just edited the anim to get something more relevant
[Blocked Image: http://kokosovar.free.fr/playerwalk_line.gif]
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oh yeah some stuff
WIP titlescreen of the game (actually i think i will totally redo one) 3 hours
[Blocked Image: http://kokosovar.free.fr/titlescreen.png]
And i think animations will give me a VERY HARD time !! i just have to keep practicing ..

[Blocked Image: http://kokosovar.free.fr/playerwalk2.gif]
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Sentura, how can you say that first hand impressions matter the most after playing cave story
, i agree that playing ins alone isn't that fun after a while. But one day i invited a friend over to try how it is in LAN, we had put our screens side to side, and i can tell you it's damn awesome, we were planning tactics, covering each other, even using covering fire to pin the ennemies down so the other could pass the street, and we were totally slaughtering the other guys
.Infact i see insurgency like an easy step for CSS/DOD players to get into more complex FPS like RedOrchestra/Armed Assault (which i'm a fan), but ofcourse that kind of realistic stuff isn't everyone's thing. I mean it's not about killing people, it's about surviving as long as possible under the bullets

You got your own opinion, that's cool, but you just didn't played the game how it is meant to be played.

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Zyndrome, Sindwiller, Quakis .. you just have been catalogued.

Cool model leilei, will she be cracking asses wide open with a rocket launcher in Openarena ?

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There’s an e-mail world beyond the one we know… where every message is exciting, and every minute is an adventure. You know e-mail, you know video games… what you don’t know is that the two just hooked up.
This is the dumbest idea i've seen in a while.

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What the hell, that black guy got arms bigger than my tights

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Incredible map btw ;x
Just keep trying, don't give up !!!!
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No waaaayyy mino, i loved that game haha.
But now that i think about it..
Actually the concept of super punch out remind me shadow of the colossus. You had a series of bosses who got their own special attacks, weakness, look etc .. And you had to analyse how the guys were fighting and find how to beat them after some tries.
Also in both games, the motivation that pushed me to get further was to see what kind of boss i could meet afterwards.
No seriously, Super Punch Out is definately the ancestor of Shadow Of The Colossus

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Wow the 5 th level is so hard that it remind me that fucker :
[Blocked Image: http://sydlexia.com/imagesandstuff/superpunchout/SuperPunchout0701.png]
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Go buy yourselves some eyes guys
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Yeah it doesn't work at all on CRT monitors

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Is that nexus
?? Also dux you look fucking original 