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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Geometry wars trailer

    • KoKo5oVaR
    • August 11, 2007 at 12:07 AM

    O___O

    http://www.youtube.com/watch?v=Ow4j7Bi01Kk

    fantastic !

  • Transformers

    • KoKo5oVaR
    • August 10, 2007 at 7:35 PM

    August 2th UGC ciné cité Lyon France, 22:10 pm & 34 seconds ..

    "Some dude: Yo let's go see transformers"

    "Me: Screw you i'm gonna see hotfuzz"

  • Skjalgs new pc

    • KoKo5oVaR
    • August 10, 2007 at 7:26 PM

    Mine is bigger than yours skjalg

  • F.E.A.R. : The Perseus Mandate

    • KoKo5oVaR
    • August 10, 2007 at 4:54 PM
    Quote from Pericolos0

    Rick_D... talking out of his ass Ö_Ö????

    [Blocked Image: http://kokosovar.free.fr/grah.gif]

  • New pictures of starcraft motherfucking two

    • KoKo5oVaR
    • August 10, 2007 at 4:47 PM

    Just to add a little something about world in conflict quickly, i think it will be a great game just because of the fact that the dev team is able to do trailers like that : http://fr.youtube.com/watch?v=HYaTPsIHkZA

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • August 10, 2007 at 12:54 AM

    Never trust the fucking penguins, they are up to no good !!!!!

    [Blocked Image: http://kokosovar.free.fr/penguin.jpg]

  • New pictures of starcraft motherfucking two

    • KoKo5oVaR
    • August 10, 2007 at 12:10 AM
    Quote from dux

    Warcraft 3 engine's still got it

    [Blocked Image: http://www.dinosoria.com/reptil_prehi/serpent_langue.jpg]

  • Sharps rifle

    • KoKo5oVaR
    • August 9, 2007 at 11:49 PM

    You know what i think about it hessi , but did you made those engravings yourself or is it from photoref ?

  • New pictures of starcraft motherfucking two

    • KoKo5oVaR
    • August 9, 2007 at 11:37 PM

    Yeah, in terms of design/colors etc.. it kicks your nuts up to the space ! It seems so slick and smooth to play

  • New pictures of starcraft motherfucking two

    • KoKo5oVaR
    • August 9, 2007 at 9:02 PM

    It has to be posted

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/CP_actu_5968.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_001.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_002.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_003.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_004.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_005.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_006.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_007.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_008.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_009.jpg]

    [Blocked Image: http://www.canardplus.com/ressources/actus/5968/gallery/5968_010.jpg]

    I just love the redneck look of the SCV

  • Post your desktop 2007!~

    • KoKo5oVaR
    • August 9, 2007 at 7:12 PM

    Wow this is the part where you got these EMP pulses !!!

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • August 9, 2007 at 5:35 AM

    Give me 24 hours, and i'll for sure argue that it's crap

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • August 9, 2007 at 5:28 AM

    What a huge climatisation for a 10 m² abandonned warehouse mino !!

    Really cool inking but yeah the colors still needs work

    Holy shit, that bitch took me 7 hours, i've never putted that much work in a drawing before, but i humbly think it comes out pretty well

    [Blocked Image: http://kokosovar.free.fr/yo_final.jpg]

    I firstely drawed it with a pencil, then i scanned it and cleaned the lines with photoshop, i added the colors and did the shading with the normal paint brush tool with like 6% flow theb the high lights with the blur paint brush tool, and finally some color TWEAkage and textures

  • Post your desktop 2007!~

    • KoKo5oVaR
    • August 8, 2007 at 8:35 PM
    Quote from Sentura

    [Blocked Image: http://pics.sentura.net/desktop.jpg]2 of those bscly

    I clicked on me.png and me2.png, but it doesn't work !!!

  • Post your desktop 2007!~

    • KoKo5oVaR
    • August 8, 2007 at 4:58 PM

    i made it myself from something else, here you go http://kokosovar.free.fr/ninjaturtles.jpg

  • I am making a DoD:s map.

    • KoKo5oVaR
    • August 8, 2007 at 9:37 AM
    Quote from Rick_D

    omg that's what I said like 5 pages ago - nobody listes to me :roll:

    Actually, I did see your post after figuring how to do rick_d

  • Post your desktop 2007!~

    • KoKo5oVaR
    • August 8, 2007 at 8:14 AM

    What the hell, BUMP !!! Witness the awesomeness !!!!!

    [Blocked Image: http://kokosovar.free.fr/desktop2k7.jpg]

  • I am making a DoD:s map.

    • KoKo5oVaR
    • August 8, 2007 at 6:01 AM

    And yeah, using displacements rather than brushes to make arches is pretty cool if you are using a texture with a border :

    [Blocked Image: http://kokosovar.free.fr/arch.jpg]

    EDIT : and yeah try that with brushes :x

    [Blocked Image: http://kokosovar.free.fr/archwire.jpg]

    JP i hope you'll make really Cuuurrrvvyy maps

  • I am making a DoD:s map.

    • KoKo5oVaR
    • August 8, 2007 at 5:42 AM

    I just wanted to add something to the thread for the people who are still wondering, Seldoon asked me about how to do the bridge in displacements

    That one :

    Quote from JeanPaul

    Thanks for your comments guys.Well anyways, I pretty much have no idea how Valve did this...........

    [Blocked Image: http://img410.imageshack.us/img410/7084/untitled2xv1.th.jpg]

    Well i figured out a method by myself, and i've quickly made a little walktrough of it.

    here it is

    http://kokosovar.free.fr/tutoarch/

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • August 7, 2007 at 8:00 PM

    Very nice ! I think you should also try to add a bit more diversity to the floor, people usually forget how important it is ! Try to use a different texture around the pillars for example

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