1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Aquaria: best indie game ever????evr.

    • KoKo5oVaR
    • December 18, 2007 at 2:06 AM

    Holy shit, i just beaten the game after 14 hours and this is what i call a final boss battle.. So who else finally bought it ?

  • Finally i am a Spotlight Member!

    • KoKo5oVaR
    • December 17, 2007 at 12:49 PM

    You maybe are featured artists .. but you haven't got the grand prize of excellence yet ..

  • Welcome to the New Forums!!

    • KoKo5oVaR
    • December 17, 2007 at 12:29 PM

    No seriously... a darker layout will be better.. and we are here to change things aren't weeeeeee

  • Welcome to the New Forums!!

    • KoKo5oVaR
    • December 17, 2007 at 12:24 PM
    Quote from Thrik

    I've worked out that the reason I find it so jarring with the names on the right is because I normally look at the avatar before the post, which is how I identify most people; without the avatars being on the left the first thing I automatically look at is the post so I have to go across to check out the avatar and then come back again.

    Indeed the info bar on the right pretty annoying, it has proved very useful on the left side in the past. I see who posted before actually reading the message, and in some cases like Nexuz posts for example, i could ignore them by just seeing his avatar and avoid me any brain pollution.

    I also vote for a darker layout, it's better than posting your contrasted map screenshots on a white page. ( a bit like that http://www.wayofthepixel.net/pixelation/ )

  • Aquaria: best indie game ever????evr.

    • KoKo5oVaR
    • December 16, 2007 at 3:12 PM

    Well there is 8 forms to find (and certainly a last level and boss for the finish i presume ), you find 1 form in the demo.. so it should be around 15% indeed. Maybe less if you take in count the time you take to figure out stuff (which can be quite long sometime !!!!!!!!!)

  • Aquaria: best indie game ever????evr.

    • KoKo5oVaR
    • December 16, 2007 at 2:07 AM

    Phew, i played a bit more before giving any criticism, something like 4 more hours and i don't seem to be that far in the game (i've got only 3 forms). But damn, i must have visited 10 kms of tunnels to be at that point , and so far i'm honestly not disappointed to have bought it..

    Well. ok. I might actually be not really objective about this game because I'm a long time fan of the guy who made the graphic assets of Aquaria and also the fact that i know that this dude is a real passionate who is dedicated to make his games with love. Plus, it's an indie game (my dream of career "lololol"). But hey, i'll try to be as objective as i can ..

    So quickly on the "+"s,

    + The game got its own visual style and universe

    + The soundtrack is amazing in its globality

    + The gameplay is smooth and intuitive if you play keyboard + mouse

    + The cooking/alchemy part so you have a reason to search every tunnel

    + Well made story

    + You encounter new creatures and assets at every corner

    + You can ride seahorses and various grouper fishes

    So for the '-'s .. it would be hard to find alot though.

    My biggest grief concern the probable lassitude the player could feel after playing some hours, because yeah, this game is mainly about the exploration of kilometers of underwater tunnels to find a new form and to use its special abilities to get to another part of the game (metroid, castelvania like). The story is also not linear, you can find the forms in the order you want and it can be hard to some players to keep hooked on playing.


    Another one is the absence of the saving crystals at some critic places, sometimes it gets really annoying to have to redo an entire 10 minutes level to get to a boss and die figuring out what to do for the next time

    And to finish, as much as i like derek's work, i've got to say that the character design of naija is terrible. ( what the hell is that haircut )

    Go buy it guys ;D

  • Aquaria: best indie game ever????evr.

    • KoKo5oVaR
    • December 15, 2007 at 4:22 PM

    Damn, i just bought it 3 hours ago and i was about to make a thread about it ...

  • HL2 sdk update tomorrow morning

    • KoKo5oVaR
    • December 9, 2007 at 12:53 PM

    Go onto ut3 already you guyyys

  • totally random texture thread

    • KoKo5oVaR
    • December 9, 2007 at 12:51 PM

    Yeah. i could do the same if i was working in the same company as philipK !!

    Pretty sweet job clayman, the spec is indeed too strong but that's just a mean of tweakage. Which soft did you used to model and paint those rocks ? zbrush ?

  • Street Fighter 4 confirmed!

    • KoKo5oVaR
    • December 9, 2007 at 12:45 PM

    plzplzplzplzplzplzplzplzplz no cameras movements while playiiing

  • Team Fortress 2 Art/Design feature

    • KoKo5oVaR
    • December 5, 2007 at 2:47 PM

    [Blocked Image: http://kokosovar.free.fr/grah.gif]

  • Any mapcorians going to the GDC 2007 at Lyon ?

    • KoKo5oVaR
    • December 4, 2007 at 10:39 AM

    Well that's it, i'm a bit disappointed but that was all really interesting.

    I assisted to four conferences, the first was with an animator i've forgotten the name who showed us his techniques step by step to complete an animation, interesting.

    Then the second was with Moby Francke the guy who did the concept art of Team fortress 2 but it was basically like what was posted on cgsociety : http://features.cgsociety.org/story_cus ... 338&page=1

    The third but the best of them all was with Vin Die.. Michael Khaimzon the artistic director of crytek who made me sympathize with the shit crytek team must have been coming through with Khaimzon quest of photorealism..

    Then the last was with Viktor Antonov, the independent designer of Half-life 2 who seems to be an international superstar judging by the number of people at his conference, he explained how he was doing to visually give a story to an environment, and a lot of fine arts related stuff. But i swear, with the cathedral ambiance, Antonov telling on a monotone voice how cylinders were friendly while readjusting his brushing and the sigh of a friend, i almost had an insane laughter in the middle of the conference.

    But yeah, it was interesting to have those two insights of design, on one hand the fartsy artsy method and on the other photorealism and technology before anything.

  • Any mapcorians going to the GDC 2007 at Lyon ?

    • KoKo5oVaR
    • December 1, 2007 at 12:24 AM

    I must be posting this too late ( perhaps because of the fact that i've been busy to death these days ) but yeah, i'll still ask..

    I'm going to the Game Developer Conference at Lyon this Monday and Tuesday..

    So is there by any chance some fellow mapcorians also going to it ? So we could meet up and have a drink or more ?

  • Duke Nukem Forever

    • KoKo5oVaR
    • November 11, 2007 at 12:12 AM

    So much money... wasted .....

  • Duke Nukem Forever

    • KoKo5oVaR
    • November 10, 2007 at 6:54 PM

    duke nuwat ?

  • Microsoft, Direct X 10

    • KoKo5oVaR
    • November 5, 2007 at 12:00 AM

    Also lol. Why the "very high" mode of display in the crysis demo is masked under XP ?

  • Microsoft, Direct X 10

    • KoKo5oVaR
    • November 4, 2007 at 11:59 PM

    http://www.gamesforwindows.com/en-US/Ab ... ctX10.aspx

    Quote

    You can see the difference for yourself when we compare Picture 2, a screenshot taken from 'Halo: Combat evolved', a PC game which was among the best of its class at release to Picture 1, an image from 'Crysis', a PC game which is slated to release soon. Halo uses DirectX®9.0b to support its graphics while Crysis makes use of DirectX®10.

  • Automatic Texture Update

    • KoKo5oVaR
    • November 4, 2007 at 9:52 PM
    Quote from Wunderboy

    I could of sworn Nem's Crafty does this already.

    Actually yes it does, the only difference is that you have to reload the bsp, but since it's really fast ... :x

    and yeah .. you only have the diffuse.

  • Help me

    • KoKo5oVaR
    • November 4, 2007 at 6:12 PM

    [Blocked Image: http://moddb.com/images/cache/mods/94/9499/gallery/water_64975.jpg]

    Ahhh peaces like us, i played that !!!!

    I remember now, you die or something and you are in somekind of afterlife. It was awesome back then

  • Crysis demo out

    • KoKo5oVaR
    • November 4, 2007 at 12:47 AM
    Quote from Nexus

    - not bloody

    This is actually pretty accurate.. where's the goddamn ketchup

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™