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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • February 11, 2008 at 12:24 AM

    Some more character design for a project..

    The hero, he is very manga-like, but don't blame me i've tried the much i could

    [Blocked Image: http://kokosovar.free.fr/sinbad.jpg]

    A recurrent monster like in any good adventure game

    [Blocked Image: http://kokosovar.free.fr/pouledog.jpg]

  • post your pic extravaganza 2008!!!~

    • KoKo5oVaR
    • February 5, 2008 at 11:18 PM

    Next step in the gf posing : post a picture of you and your girlfriend on the moon

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • January 28, 2008 at 12:28 AM

    Today's character design exercise : Do a quick concept of a black new york cop, ~50 years old, a bit fat. You got 1 hour.

    My result

    [Blocked Image: http://kokosovar.free.fr/flic.jpg]

  • totally random texture thread

    • KoKo5oVaR
    • January 20, 2008 at 8:01 PM

    We should add a new moto to this thread : Double post your tiling textures

    those two don't tile well either, there's really big noticeable artifacts like unique bricks, colors separation. You have to make these more uniform jaboo i think

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1085/1085948830b06c174012f57fc2aadf75ba6fd21.jpg][Blocked Image: http://www.uploadhouse.com/fileuploads/1085/1085948830b06c174012f57fc2aadf75ba6fd21.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1086/1086797a04eed499804abccf851665da199c9b1.jpg][Blocked Image: http://www.uploadhouse.com/fileuploads/1086/1086797a04eed499804abccf851665da199c9b1.jpg]

  • Bionic commando rearmed

    • KoKo5oVaR
    • January 20, 2008 at 1:56 PM

    I didn't thought a game like this could exist anymore..


    http://www.dailymotion.com/relevance/se ... videogames

    Is it you guys at Grin who are working on it ? or like i presume, is it another dev studio ?

  • totally random texture thread

    • KoKo5oVaR
    • January 20, 2008 at 1:37 PM

    Well it's quite decent, but you got some really noticeable artefacts when it tiles all over your texture :/

    [Blocked Image: http://www.uploadhouse.com/fileuploads/1080/1080284a9da325ea203ef6c10a506dd37c1c15e.jpg][Blocked Image: http://www.uploadhouse.com/fileuploads/1080/1080284a9da325ea203ef6c10a506dd37c1c15e.jpg]

  • They Wonder Why People Don't Make PC Games Any More

    • KoKo5oVaR
    • January 20, 2008 at 1:03 PM

    Just to bring some numbers.. i was able to put my eyes on an Ubisoft's market analyze from last year

    70% of the players are playing on PC

    In terms of sells, the PC is only 11% of the market

  • shadows/gimp

    • KoKo5oVaR
    • January 20, 2008 at 12:07 PM

    You should try to erase the little artifacts all around, blur it a bit and then add some photo grain ?

  • The random model thread!

    • KoKo5oVaR
    • January 13, 2008 at 9:31 PM

    A little more of lowpoly characther modeling, i'm not satisfied, especially of the texture.

    That's poison ivy from batman (the cartoon) i tried to respect the style in 3D using a model sheet, but damn ..

    [Blocked Image: http://www.latourdesheros.com/Batman_TAS/Personnages/Poison_ivy/Poison_Ivy_Model_Sheets.jpg]

    [Blocked Image: http://kokosovar.free.fr/poison-ivy_render.jpg][Blocked Image: http://kokosovar.free.fr/ivywire.jpg]

    [Blocked Image: http://kokosovar.free.fr/ivypose.jpg]

  • [Painting] Normal Girl Portait

    • KoKo5oVaR
    • January 13, 2008 at 2:31 PM
    Quote from hessi

    So i recommend throwing all you leveldesign stuff over board and concentrate either on leveldesign or painting.

    Hessi i completely disagree! do both

  • [Painting] Normal Girl Portait

    • KoKo5oVaR
    • January 13, 2008 at 2:27 PM

    I did a little edit mostly with the liquify filter to put her to proportions as much as possible, the shadows needs to be more pronounced than that, and yeah it's still plenty of flaws that i'm sure i don't even know the existence. Also I dunno if ends up to be her real face since i don't have the photo, but maybe it can save you a date

    [Blocked Image: http://kokosovar.free.fr/proportions_edit.jpg]

    [Blocked Image: http://kokosovar.free.fr/proportions_lines.jpg]

    A good trick to keep proportions of a face coherent is to keep in mind that the eyes and the nose are restrain in the height of the ear (my two horizontal lines), also always try to keep a perspective, it'll help.

    I've also changed the contrast and saturated the colors to the red, it was originally really gray.

  • post your pic extravaganza 2008!!!~

    • KoKo5oVaR
    • January 7, 2008 at 9:18 AM

    I'd have posted a photo of me with a baguette and a fromage, it would have the same effect

  • Who's your #1 in games?

    • KoKo5oVaR
    • January 7, 2008 at 7:13 AM
    Quote from zaphod

    I would think it would be pretty hard to be #1 in games when you don't even exist!

    They still are number 1 in my heart ..

    Black Isle.. it's still real to me dammit.

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • January 4, 2008 at 2:49 AM

    Looks nice kt, but you are forgetting an important thing to enriching your composition : the foreground

    Some really near foliages at a high resolution coming from the bottom left would look uber cool i think ( in black or really dark, to keep the eye focused on the sign )

    edit: also watch out for that tree line, the repetition is visible

    [Blocked Image: http://kokosovar.free.fr/ktstuff.jpg]

  • hesso has a birthday !

    • KoKo5oVaR
    • January 4, 2008 at 1:01 AM

    Happy new year esso

    [Blocked Image: http://www.sportingcollectibles.com/AmAaAn/aa27220esso.jpg]

  • More TF2 griefing

    • KoKo5oVaR
    • January 3, 2008 at 8:39 PM

    I just love the guy at 5:28 : "Well that's gay .." i loled very hard

    Since when lamers are famous around the world ? I remember doing such things on TFC 5 years ago

  • post your pic extravaganza 2008!!!~

    • KoKo5oVaR
    • January 3, 2008 at 7:28 PM

    If you zoom well under her shoulder your can see some hairs tho.

  • The random model thread!

    • KoKo5oVaR
    • January 3, 2008 at 7:25 PM

    Oh yeah finally !! pretty nice model acumen, clean mesh and all, i especially like the plane and the little aviator goggles you made him.

    In terms of shapes and design you could go a bit further tho, the kart seems to be one big soap box from afar : you could resize up the motor and the back wing thingie and why not extrude some polies aboves the tires ? It will have a way more interesting silhouette imo.

    Also in the same optic, for the plane you could bend a bit the wings, especially if the player will look the vehicle from behind.

    I just checked and it's been about a year i did that concept for you Acumen

    What the heck were you doing !!!

  • Tekkyuuman, a 2D game with naked armed MANS !!

    • KoKo5oVaR
    • January 3, 2008 at 7:10 PM
    Quote from killertomato

    another sidescrolling platform game NOT made by you

    QFT

  • Tekkyuuman, a 2D game with naked armed MANS !!

    • KoKo5oVaR
    • January 3, 2008 at 6:19 PM

    It has been a really plain afternoon looking at some dorky ass things on the interwon until i stumbled upon this !!

    Tekkyuuman is platform game where you play as a naked "helmet excepted" knight who fights his enemies with an elastic flail, and it's seems that you have to stop the tyrannic reign of other naked armed persons who are probably german. The game is unforgivable, harsh, but especially hard..

    If after such an awesome resume like this one you don't seem to be that excited, wait until you see the screenshots !!!!!!!

    [Blocked Image: http://farm3.static.flickr.com/2300/2136829903_a55fba6190_o.png]

    [Blocked Image: http://farm3.static.flickr.com/2211/2147405936_9c944e1f9e.jpg]

    A really useful playthrough :

    External Content www.youtube.com
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    And the nifty download link

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