This is incredible !!!
More seriously : if i was eminem, i would have cut his balls with a knife and then make him eat them.
This is incredible !!!
More seriously : if i was eminem, i would have cut his balls with a knife and then make him eat them.
The guy who made that video also did the music, i'm a big fan of his work for a while now.. but wow.
(watch it in HD)
ahh ma petit choux-fleur..
I'm sorry
, but this is seriously ugly as fuck.. This picture doesn't make sense, where was the art direction ?
So it's your birthday, heh ?
hehe h he ehe ehe
oh no .. i saw skjalg and cybbe messages on msn and i was wondering if it was a joke or not, and unforntunately it isn't
...
That's really terrible, especially for his family, my uncle is dead 3 weeks ago, so i know how it is ... All my wishes to them
Never forget the people who died but more importantly, do not forget those who are still live
A test to try opencanvas; with photoshop this soft fucking owns
[Blocked Image: http://kokosovar.free.fr/girl2.jpg]
It's really funny, and honestly i never liked Rob Liefeld stuff, but what this guy doesn't seems to understand is that the people who buy Rob Liefeld comic books don't give a fuck about bad anatomy and strange compositions, it's often way enough for a 12 years old boy.
Where i work, the overtime hours are also unpaid and compensated into vacations time, although once you've done too many crunch hours, they don't let you come to work.
Nice use of the fluidity filter, rickD !! ![]()
This is really great
, is that some of the assets you made for Ins ?
Maybe it's just lacking something on the right in your composition ? You could try to add some very far background elements, like hills or mountains to fill the composition and add more depth to your scene ?
Maybe it's just me, but i can't get any hype from a call of duty game
. In the end, we all know what we will be playing at : an extremely linear FPS.
LMAO don't pets me minos, i hate Luc Besson movies except Leon and the 5th element
You can still try to make some slight SSS on the diffuse map, by hand ![]()
Looks cool, but since it's only silhouette work, you could try to work a bit on breaking the symmetry
oh, and nice gradient, bitch
; Don't forget to work out the background, it's 80% of the picture
And yeah it's definitely Alucard from Hellsing, there some cool ideas in that manga but i found most of it to sound very empty and sometimes even dumb, but maybe it's just me
.
Quote from SteppenwolfYou know this is some of the best comedy in history of mankind. Aged so well. I can watch Louis de Funès movies today and still laugh my ass off.
This, the Bud Spencer/Terrence Hill movies and Olsen Gang were such a important part of my childhood.
I don't know what the fuck the gendarme of st tropez is doing there tho :x
Yeah the sun blocking paper is indeed a very interesting element!
[Blocked Image: http://kokosovar.free.fr/spicytanuk2.jpg]
I've made another edit to try to point out the interesting elements that could help you breaking those straight lines ! Those flag thing on the side of the street could be really useful, notice also how the snack distributor isn't aligned with the street, it's really subtle but it makes all the difference, try to make little details like this ![]()
Reorganizing the street in a curve will help a lot too, if it's not too much work.
Yeah that could be a solution, i made a quick edit to explain you my point :
[Blocked Image: http://kokosovar.free.fr/spicytanuk.jpg]
For almost the entire environment you have only one vanishing point, everything looks soo aligned and regular. If you want to break those lines, you could do like the building in the background : try to make elements facing a different direction. Try to also make the vertical lines not going on the same vanishing point either, cut the faces with an edge, or make them look in another direction.
I know this is a street
, everything is aligned and all. But it looks like your regular old chinatown, so try to make it old and with more life (more organic) !
This is little details like this that will make your environment stand out from regular 3D works (even if it looks great)
It's really nice spicy tanuki but i think your modelisation looks way too much regular, especially on the vertical axis; try breaking a bit the straight lines of the walls. Even really subtly, it will be visually much more interesting and realistic i think