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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • RAGE

    • KoKo5oVaR
    • October 5, 2011 at 9:43 PM
    Quote from insta

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    So much nostalgia in gaming nowadays ... Does this means i'm already old ? and still playing games ? And that i will have to do babies like skjalg

  • What have you watched recently?

    • KoKo5oVaR
    • October 5, 2011 at 7:35 PM
    Quote from killertomato

    what?? i regarded that as the funniest part of the damn movie. he's a legend!

    after that !!! :derp:

  • KoKos sketches thread

    • KoKo5oVaR
    • October 5, 2011 at 1:06 AM

    Thank you very much guys, your comments get me all fuzzy by that time !!!

    [Blocked Image: http://kokosovar.free.fr/snakelol.jpg]

    an extra fast solid snake head floating around a white space which is actually not totally white

  • What have you watched recently?

    • KoKo5oVaR
    • September 28, 2011 at 11:49 PM

    Everything is cool, except after they meet

    Quote

    Bill Murray

  • Red Orchestra 2

    • KoKo5oVaR
    • September 20, 2011 at 11:00 PM

    Being a pure fan of the first RO and of games with historical backgrounds (yeah everyone their own sexual arousal )

    I was quite disapointed that RO2 was made more accessible, has a gameplay with a faster rythme, small maps, more precise weapons.....

    All these epic moments of the first RO are all gone

  • So now I'm a dad

    • KoKo5oVaR
    • September 20, 2011 at 10:35 PM

    awwwwwwww awesome :) , wish you the best for you and your family skjalg !!!!!!

  • KoKos sketches thread

    • KoKo5oVaR
    • August 22, 2011 at 4:39 AM

    It's been a long time since this thread hasn't seen the light of the day

    Been playing too much red dead redemption i guess :

    [Blocked Image: http://kokosovar.free.fr/scene_western_poussiere.jpg]

    oh and an old mockup of a 2d game

    [Blocked Image: http://kokosovar.free.fr/mockup.png]

  • The random model thread!

    • KoKo5oVaR
    • July 24, 2011 at 12:37 AM

    @terminator Looks super cool to me i would add it more variations in your black&white nuances to add more volume

    a bit like this :

    [Blocked Image: http://kokosovar.free.fr/bord.jpg]

    A test of the assets in the UDK!! tell me if you guys think something can be improved

    [Blocked Image: http://kokosovar.free.fr/test_tekkon.jpg]

  • What have you watched recently?

    • KoKo5oVaR
    • July 16, 2011 at 2:47 AM
    Quote from Steppenwolf

    Now go and see The Duellists.

    Definitely !!

    Also i just watched this :

    External Content www.youtube.com
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    It's fantastic

  • What have you watched recently?

    • KoKo5oVaR
    • July 15, 2011 at 2:52 PM

    Just saw Barry Lyndon for the first time wowowowowow

    then i watched it again for the second time a few minutes after

  • [Tutorial]Modeling a tree crown with ease

    • KoKo5oVaR
    • July 10, 2011 at 7:54 AM

    Great tutorial step

    I have made so many foliage and trees in the past year that i think i could add this to your tutorial

    http://wiki.polycount.com/VertexNormal

  • The random model thread!

    • KoKo5oVaR
    • July 9, 2011 at 4:07 PM

    Thanks guys ! =)))))))))

    seir you could use 3dcoat to do your retopology http://www.3d-coat.com/ ! it's very easy to use

    and then all the baking in xnormal http://www.xnormal.net/Downloads.aspx

    I also found this super awesome script for MAX on polycount that realign the normals of your lowpoly to help you have more clean normal maps :

    [Blocked Image: http://kokosovar.free.fr/cleannormals.jpg]

    Quote

    GetVertNormalsFromFace by Enrico 'SyncViewS' Gullotti is a 3ds Max MAXScript tool that aligns all the vertex normals for the selected faces so they point perpendicular to their polygons. In other words, the same direction as the face normal would be facing. This is similar to the mig Normal Tools option "Fillet Outside".Once installed the script will be under the category Normal Tools, named Get Vert Normals from Faces. It works on Editable Poly objects only, and that must be the active modifier in the modifier stack. If an Edit Normals Modifier is not present, the script will add one right above Editable Poly. It should not mess with Smoothing Groups at all.

    Go into Face sub-object level, make a face selection and run the script. Every time a normal is modified by the script, it is made Explicit to retain the modifications. At the end the script will switch back to the base Editable Poly modifier and re-enter Face sub-object level (even if other modifiers are present in the stack). If you want to revert back to the original default normals, add an Edit Normals Modifier and reset the normals.

    http://wiki.polycount.com/VertexNormal? ... ace_0_2.ms

    GetVertNormalsFromFace_0_2.ms

  • The random model thread!

    • KoKo5oVaR
    • July 9, 2011 at 12:17 PM

    It looks super cool Step !!

    @terminat0r : the interior of the antenna works nicely ! but you should work the bottom a bit more ! add it color variations and other patterns like bolts and stuff

    Here are somme assets i did for a scene i'd like to make finally reel

    [Blocked Image: http://kokosovar.free.fr/gazbottle.jpg]

    [Blocked Image: http://kokosovar.free.fr/pavement.jpg]

    [Blocked Image: http://kokosovar.free.fr/pallier.jpg]

    [Blocked Image: http://kokosovar.free.fr/elephantscreen.jpg]

    [Blocked Image: http://kokosovar.free.fr/distributeur.jpg]

    [Blocked Image: http://kokosovar.free.fr/plot.jpg]

    [Blocked Image: http://kokosovar.free.fr/tole.jpg]

    [Blocked Image: http://kokosovar.free.fr/screen_pont.jpg]

  • [Big Tutorial] Making Modular Environments in UDK

    • KoKo5oVaR
    • July 9, 2011 at 11:13 AM

    Why peris didn't do it before ????

    Awesome tutorial my minos =)))

  • Super Crate Box

    • KoKo5oVaR
    • May 25, 2011 at 4:07 AM

    Why it hasn't been posted before ?!!

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    http://www.supercratebox.com/

  • Post Your Pic Extravaganza 2010

    • KoKo5oVaR
    • June 15, 2010 at 2:25 AM

    Just to let you know that i'm not dead ( who knows; it happens ) i hope everything is going fine for you guys and that you still post dogs in eot, bitch on sentura and make fun of hp for being portuguese and not normal mapped enough.

    [Blocked Image: http://kokosovar.free.fr/kokos.JPG]

  • i just went speed dating

    • KoKo5oVaR
    • February 12, 2010 at 8:15 PM

    Well congrats on trying the experience; it must be super hard to keep that part of mystery and make an interesting plot of ups and downs in the good rhythm, when you both know why you are here on that organized setting with a conclusion already in head.

  • Fallout (New Vegas)

    • KoKo5oVaR
    • February 10, 2010 at 10:24 PM
    Quote

    The lack of ambient shadows really kills me on that engine... It can render shitloads of stuff at once though, aka great for landscapes. But... it looks old, really, old. No matter if the quality of the art your throwing at it is good or not.

    You next gen guys and your zbrushes...

  • What have you purchased recently?

    • KoKo5oVaR
    • February 7, 2010 at 3:59 PM

    For 2 euros on steam

    [Blocked Image: http://lparchive.org/LetsPlay/Psychonauts/1-psychonauts_box.jpg]

    One of the best games i played in my life

  • Test your Brain

    • KoKo5oVaR
    • January 30, 2010 at 12:26 AM

    I fell right into it

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