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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 12, 2011 at 11:01 PM

    Alright i see what you mean with the menus !! it's not so bad for me in term of navigation; but i really miss all the little illustrations for each objects they had in oblivion

    And the skill menu with the constellations gives me epilepsy

    edit : and everything seems overly simplified, even after oblivion !!! i mean, you gain a level, choose between health magic and stamina .. bah ... we are far from baldur's gate

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 12, 2011 at 7:02 PM

    It's just personnal, it's the type of class i like to play, fast and medium armoured with no magic attacking with an harassment weapon like spears but if there is thiefs with bows that should do it

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 12, 2011 at 6:48 PM

    nooo speeearssss

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 12, 2011 at 5:04 PM

    Oh one question; are spears back in elder scrolls ? please say yes

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 12, 2011 at 4:56 PM

    downloading it .. damn you guys

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 12, 2011 at 4:11 PM

    Did i climb the mountains for THAT ?

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 12, 2011 at 12:36 AM

    lol i love that game

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  • Rayman Origins

    • KoKo5oVaR
    • November 11, 2011 at 12:26 PM

    The environments are gorgeous, really inspiring stuff; but i really don't like their choice of vectorized animation, it feels so cheap in contrast with the environments :/

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 11, 2011 at 12:20 PM
    Quote

    ":wxql4aer]

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    Skyrim review average hits 96 on Metacritic... with no negative reviews

    AWESOME!! yeah, but that's what the elder scrolls series is about : BUGS. for me it always was a part of the game to exploit stuff like this

  • Post Your Pic Extravaganza

    • KoKo5oVaR
    • November 11, 2011 at 12:16 PM

    Looks like you met helder pinto (if this is not you)

  • Fantasy Graveyard Mini Scene

    • KoKo5oVaR
    • November 11, 2011 at 8:40 AM

    Nice tutorial man !! Will be super useful

  • Random Photo Thread

    • KoKo5oVaR
    • November 10, 2011 at 1:42 AM

    Roofs of paris

    [Blocked Image: http://kokosovar.free.fr/toits.jpg]

  • Depth

    • KoKo5oVaR
    • November 3, 2011 at 1:20 PM

    Looks like a cool indiegame

    http://www.indiedb.com/games/depth/news ... ark-attack

    [Blocked Image: http://media.moddb.com/images/games/1…/SharkPersp.jpg]

    [Blocked Image: http://media.moddb.com/images/games/1…/BodyDamage.jpg]

  • Nice video about painting fundamentals

    • KoKo5oVaR
    • November 2, 2011 at 11:19 PM

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    Images

    • core_sanction_beta0027.webp
      • 53.98 kB
      • 1,280 × 720
    • core_sanction_beta0010.webp
      • 38.29 kB
      • 1,280 × 720
    • core_sanction_beta0029.webp
      • 49.28 kB
      • 1,280 × 720
  • GTA V

    • KoKo5oVaR
    • November 2, 2011 at 9:07 PM
    Quote from Thrik

    Sounds a lot like Far Cry 2.

    That's funny because in their games since gta4 rockstar seems to feel the urge to write a pathetic little background story to give excuses to their characters to steal and murder

    I mean, i hope we could play a psychotic nihilist in a gta one day (lol), not simply the weak against the strong, the fighter against the oppression, the poor and the rich etc

    But i guess that applies to every videogames in which you kill people, the players seem to need "reasons"

  • totally random texture thread

    • KoKo5oVaR
    • November 2, 2011 at 8:45 PM

    It's great pogop !! to me you need some more depth, you can do it using colors (using complementary colors, but you already do that ), nuancy contrasts, and levels of detail; especially this, because that's what you lack already in your first attempt; the eye is catched by details and contrasts first; in your texture everything is worked (pretty well) with the same level of detail, you should try to detail some parts much more than others; in order to create a contrast, so a depth

    good stuff !

  • UDK scene progress thread

    • KoKo5oVaR
    • November 2, 2011 at 8:22 PM

    Thanks guys will do

  • The random model thread!

    • KoKo5oVaR
    • November 2, 2011 at 8:19 PM

    I wouldn't have much to say knj it's really really great

    The main issue would be that you have maybe too much stuff going on there; it's well borken, but it doesn't look worn; maybe you could flatten some parts to simulate that (not sure it's really clear)? And in the end win some readability ! But yeah that's just an idea, maybe it won't work

    Great stuff anyways !!

    edit : or desaturate the color at some points!!

  • GTA V

    • KoKo5oVaR
    • November 2, 2011 at 8:05 PM

    The gta V guy has something of Joe Pesci in casino ( GOOD THING )

    [Blocked Image: http://i.ebayimg.com/t/CASINO-ROBERT-NIRO-JOE-PESCI-COLOR-24X36-POSTER-/21/!B8(Jr8wBGk~%24(KGrHqUOKowEy+jC1ZsBBM2z,iTorw~~0_35.JPG]

    [Blocked Image: http://dl.dropbox.com/u/37346336/gta_5_main_character.jpg]

  • DOTA 2

    • KoKo5oVaR
    • November 2, 2011 at 7:51 PM

    Old news i guess, (not for me ) the war is on lolol

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    It's blizzaaaaarrrrrrd blizzard blizzard blizzardblizzardblizzardblizzardblizzardblizzard DOTAAaaa

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