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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • What have you watched recently?

    • KoKo5oVaR
    • November 27, 2011 at 2:51 AM

    Weird but actually pretty awesome :

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  • Looking for some good design blogs

    • KoKo5oVaR
    • November 26, 2011 at 9:20 PM

    In my last studio managers were all hyped by agile development, everything was cut out in sprints of 2 weeks.

    In the end i found it really bad news, because if the manager isn't that virtuous, people have less visibility over the project and it encourage them to take bad decisions that can make things WAY much harder in 1 or 2 months just to reach the end of the sprint. Imo it was more a cool looking fashion to give some credibility to the work of managers.

  • Top games of the last 10 years?

    • KoKo5oVaR
    • November 26, 2011 at 4:22 PM

    I have the same videogames tastes than step's father, so i guess i won't be of much help

    Here's a list for dads lol :

    Medieval 2 : total war

    Napoleon total war

    Red orchestra and its mods

    Mount & blade

    Anno 1404

    Hitman bloodmoney

    Theatre of war 2

    Company of heroes

    Civ 4

    achtung panzers : kharkov 1943 (lol)

  • What have you watched recently?

    • KoKo5oVaR
    • November 23, 2011 at 11:17 PM

    needs more korean movies

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  • Post Your Pic Extravaganza

    • KoKo5oVaR
    • November 21, 2011 at 10:28 PM

    :monocle: congrats :]]]]]]

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 18, 2011 at 6:13 AM

    lololol hp

    I just was dragon fighting and shit, and when the dragon landed on the ground, some goats and horses went to fight him... that was epic

  • The random model thread!

    • KoKo5oVaR
    • November 17, 2011 at 4:50 PM

    arrhgrhgrhhrgggggggggggggrrrrrrrrrrrrlllllrrrrrrrrrrllllrrrrrrrrrrrrllll

    I don't know if something like that exist for maya dude

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 17, 2011 at 4:45 PM
    Quote from arhurt

    make sure you sleep on your bet to get the 10% increase on your skill advancement

    Really ? didn't know sleep was affecting skill advancement

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 17, 2011 at 4:21 PM

    enchanted rings or pieces of armor, at least they have some good ones like that at the dark brotherhood

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 17, 2011 at 4:15 PM
    Quote

    ":18gtjfr2]Sneak and bow is really fun, but it's hard. Gets easier as you level up, but... hard.

    You can find objects that multiply the damages you do with blades when sneaking, i have like *24 damages when sneaking right now add some paralysing poison on that and you can kill anything :x

  • The random model thread!

    • KoKo5oVaR
    • November 17, 2011 at 4:07 PM

    I repost it in case you would need it , this script changed my life ! well my 3d life ...

    Quote

    I also found this super awesome script for MAX on polycount that realign the normals of your lowpoly to help you have more clean normal maps : [Blocked Image: http://kokosovar.free.fr/cleannormals.jpg]

    GetVertNormalsFromFace by Enrico 'SyncViewS' Gullotti is a 3ds Max MAXScript tool that aligns all the vertex normals for the selected faces so they point perpendicular to their polygons. In other words, the same direction as the face normal would be facing. This is similar to the mig Normal Tools option "Fillet Outside".Once installed the script will be under the category Normal Tools, named Get Vert Normals from Faces. It works on Editable Poly objects only, and that must be the active modifier in the modifier stack. If an Edit Normals Modifier is not present, the script will add one right above Editable Poly. It should not mess with Smoothing Groups at all.

    Go into Face sub-object level, make a face selection and run the script. Every time a normal is modified by the script, it is made Explicit to retain the modifications. At the end the script will switch back to the base Editable Poly modifier and re-enter Face sub-object level (even if other modifiers are present in the stack). If you want to revert back to the original default normals, add an Edit Normals Modifier and reset the normals.

    http://wiki.polycount.com/VertexNormal? ... ace_0_2.ms GetVertNormalsFromFace_0_2.ms

    Works well for baking, at least; because not all engines allow customized normals; but UDK do

  • The random model thread!

    • KoKo5oVaR
    • November 17, 2011 at 3:47 PM
    Quote from knj

    Koko: i'm fighting with the LP, i'm on 6k tris, it's getting hard to go lower and lower, i would love to go around 4k, but i don't think this is possible, it is already blocky as hell

    I hope you don't use decimation master

    do your low by hand !!! http://3d-coat.com/

  • The skyrim screenshot thread

    • KoKo5oVaR
    • November 17, 2011 at 3:33 PM
    Quote

    ":3p3pnk5y]but I like to play Skyrim naked, with only leather underwear on me, and a harpoon.

    Best way to play skyrim, i wear an argonian mask in addition

  • "Level with Me", my level design interview series at RPS

    • KoKo5oVaR
    • November 17, 2011 at 3:38 AM

    Maybe i'll say something that will come up very simple, but yeah

    As some writer said : we are as virgin from horror as we are from voluptuousness

    Most of the time games are a way to experience horror without its consequences : Win, Quest for power, fighting an oppression or become the oppression;

    To me the main characteristic of video games if you compare them to movies for example, is that they are games, that means you have an influence; and to enjoy this influence they have to resist; for you to "beat them" leaving appart on how they achieve to do this well or not

    All games are build around the concept of adversity; which is something people need like they would need water, either in their personal of professional life. ( which is funny because to me the videogame industry seems to evolve around this very concept; it made me chuckles when i heard that blizzard employees win a customised sword after some years of experience in the company )

    But will you for example, say that a chess game has some artistic value ? If it is made by a kid out from toilet paper maybe not, but if it's really well worked piece all of expensive wood maybe it will

    Could you ever convey a "message" when people just want to play chess ?

  • The random model thread!

    • KoKo5oVaR
    • November 17, 2011 at 1:58 AM

    Amazing knj !!!!! make it it low and texture it !! will be a nice piece for your folio

    You could bake an heightmap in xnormal and using it as a mask in photoshop for all the cavities between the extruded parts, but i'm not sur that will be much useful

    otherwise, if you want a "grain" you could use the "noise" function in zbrush

    To me anyway it's quite finished as a highpoly, if i would have to add some normal details that would be in photoshop with NDo or whatever

  • The skyrim screenshot thread

    • KoKo5oVaR
    • November 17, 2011 at 1:05 AM

    [Blocked Image: http://kokosovar.free.fr/lapin.jpg]

  • "Level with Me", my level design interview series at RPS

    • KoKo5oVaR
    • November 16, 2011 at 7:39 PM

    [Blocked Image: http://i43.tower.com/images/mm100798129/critique-judgement-immanuel-kant-paperback-cover-art.jpg]

    I stopped reading at page 20 lol

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 15, 2011 at 3:59 AM

    I look like batman with horns

    [Blocked Image: http://kokosovar.free.fr/skyrim.jpg]

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 15, 2011 at 3:04 AM

    I ... i found a talking dog ... awesome !!

  • The Elder Scrolls V: Skyrim

    • KoKo5oVaR
    • November 13, 2011 at 12:44 AM

    The game is good overall especially the dungeons which are much well made, but i mean, it's seems you are some jack of all trades who can either fight and do magics. Maybe it's just a first impression.

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