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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • UDK scene progress thread

    • KoKo5oVaR
    • December 16, 2011 at 6:18 PM

    Thanks guys ! :]]

    Quote from Corwin

    Looks amazing! Nitpicking I know, but is it normal that the gutter isn't connected to anything at the top of the building?

    It's actually to denounce the absurdity of the world we live in... you know.... like... yeah...

  • SOPA

    • KoKo5oVaR
    • December 16, 2011 at 5:21 PM

    [Blocked Image: http://wendycicchetti.com/wp-content/uploads/2010/03/a17pyramid.gif]

  • Metal Gear Rising: Revengeance

    • KoKo5oVaR
    • December 16, 2011 at 3:10 PM

    I'm not sure Kojima wants to do more MGS games to be honest, read all these interviews where he says he feel trapped by what he calls the creature he created. What i saw when playing the 4rd MGS is that he was trying to kill the serie, inverting the legendary codes from the first MGS, making it more action based, having you playing Metal Gear, getting to an all empty shadow moses populated by robots, like if you were visiting a museum to make you understand it's well dead. The story was taking so much directions, you can't possibly take it seriously.

    So i don't have any hope for another very good MGS to be honest, i think this is it

  • SOPA

    • KoKo5oVaR
    • December 16, 2011 at 2:46 PM

    SOPA sounds like the Hadopi polemic we had in france http://en.wikipedia.org/wiki/HADOPI_law , but in even worse

  • UDK scene progress thread

    • KoKo5oVaR
    • December 16, 2011 at 3:46 AM

    Thanks a lot guys :]]]]]]]]

    Another screen without the huge fov ;x

    [Blocked Image: http://kokosovar.free.fr/screentekkon4.jpg]

    @jenno i would love to know how you did the foliage for your scene :] ! Actually i'd like to have a kind of "bushy" effect for the leaves, but i still need to figure out how to do it on UDK

  • SOPA

    • KoKo5oVaR
    • December 16, 2011 at 1:54 AM
    Quote from Sentura

    what if.... they're already here?

  • Moving to another country

    • KoKo5oVaR
    • December 15, 2011 at 5:12 PM

    Thanks furyo :]]]

    And yeah the videogame industry state in france is that bad. Maybe it was just my experiences that wasn't that good, but it's in such bad shape that i find french developers to have a very pessimistic attitude towards their job. Many people want to stay in France for a lot of reasons, but unfortunately there isn't much money and in consequence not a lot of job offers.

    So out of fear and ambition rise a lot of political bullshit that isn't very pleasant to work in. Can't say if the grass is greener elsewhere, as i didn't moved so far, but i really plan to !!! Maybe it's greener where there's money

  • Moving to another country

    • KoKo5oVaR
    • December 15, 2011 at 1:42 AM

    Yes like sentura, i would like to know too

  • UDK scene progress thread

    • KoKo5oVaR
    • December 15, 2011 at 1:08 AM

    Thanks guys !!!!

    That's the fov i should take another screen

    edit : @dissonnance, i use a lut texture for post processing and just a simple directionnal light

  • UDK scene progress thread

    • KoKo5oVaR
    • December 15, 2011 at 12:48 AM

    Hey guys ! some small news

    Thank you very much guys for all the kind words

    Rick yeah totally rick, that's what i will do for the background, not sure if it's the best idea to detail everything, but i want it to be a bit of a showcase of my props modelling skills since i have so much more environment composition than props on my folio

    Tokusei No it has a normal, but maybe that's because it's in the shadow, you get me the idea to have a light for the foreground thanks

    sorry for the huge ass screen : (click full size version)

    [Blocked Image: http://kokosovar.free.fr/tekkonscreen.jpg]

    I also tried to get the tree made, but i'm not much satisfied by the result for the foliage, i wanted it normal mapped, but i'm not sure it's a good idea

    [Blocked Image: http://kokosovar.free.fr/arbre.jpg]

  • Trine 2

    • KoKo5oVaR
    • December 15, 2011 at 12:13 AM

    Pretty cool game, and honestly the environment art blowed me away

    check it out in HD

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  • The Last of Us

    • KoKo5oVaR
    • December 11, 2011 at 9:12 PM

    Yeah looks very inspired by "The Road" from McCarthy; like the zombie apocalypse stuff; a very representative piece of the state of mind of our times

  • Minecraft map.

    • KoKo5oVaR
    • December 8, 2011 at 6:53 PM

    Oh and i almost forgotten It looks pretty cool !!

  • KoKos sketches thread

    • KoKo5oVaR
    • December 8, 2011 at 3:43 PM

    lol alright alright alright i'll stop

    [Blocked Image: http://kokosovar.free.fr/a02.jpg]

  • KoKos sketches thread

    • KoKo5oVaR
    • December 8, 2011 at 2:53 PM

    hey thanks guys

    I was trying something lol, can't help; my drawings aren't getting away from that cute feeling arrrlglglglggghhhr

    [Blocked Image: http://kokosovar.free.fr/a01.jpg]

  • Minecraft map.

    • KoKo5oVaR
    • December 8, 2011 at 12:56 PM

    What is this doing in EOT Spelly

  • Pirates of New Horizons

    • KoKo5oVaR
    • December 5, 2011 at 5:32 PM

    Unity

  • Looking for some good design blogs

    • KoKo5oVaR
    • November 28, 2011 at 2:32 AM
    Quote from Skjalg

    my kid uses agile development when shitting in his diapers.

    Let your kid out of this

  • Hey Minos... say goodbye to:

    • KoKo5oVaR
    • November 27, 2011 at 6:01 PM

    [Blocked Image: http://www.cwnresearch.com/resources/databases/access/tutorials/access97/MultiTableQBEQueries/checkBox.gif] Married,

    [Blocked Image: http://www.cwnresearch.com/resources/databases/access/tutorials/access97/MultiTableQBEQueries/checkBox.gif] Blizzard,

    [Blocked Image: http://www10.generali.be/public/images/check-box1.jpg] Valve,

    [Blocked Image: http://www10.generali.be/public/images/check-box1.jpg] Babies,

    [Blocked Image: http://www10.generali.be/public/images/check-box1.jpg] president of the united states,

    [Blocked Image: http://www10.generali.be/public/images/check-box1.jpg] eot tshirt,

    [Blocked Image: http://www10.generali.be/public/images/check-box1.jpg] grow a beard,

    [Blocked Image: http://www10.generali.be/public/images/check-box1.jpg] grow a moustache,

    [Blocked Image: http://www10.generali.be/public/images/check-box1.jpg] go on the moon,

    [Blocked Image: http://www10.generali.be/public/images/check-box1.jpg] have sex with HP,

    [Blocked Image: http://www10.generali.be/public/images/check-box1.jpg] speak Norwegian,

  • The random model thread!

    • KoKo5oVaR
    • November 27, 2011 at 4:46 PM

    Tisky good way to go dude keep on

    knj Coooool dude :]]]

    For your readability problem, it's definitely your nuances & colors you should check out, take a screenshot of your model, make it small on your screen, get it black & white and check if it's still readable !Then try to use complementary colors to accentuate your contrasts like for exemple, green and red are complementary, they work well together, and create a "contrast" between colors that you can use to separate elements! green for the brightest nuances, and red for the darkest nuances for example; yellow and purple here

    Do not do it like i did; it's not very cool, it's just to make a point :x

    [Blocked Image: http://kokosovar.free.fr/pillarknj.jpg]

    edit:

    But yeah, try to make those lines pop out; they are what makes the geometry of your model readable

    [Blocked Image: http://kokosovar.free.fr/knjlines.jpg]

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