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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • What have you watched recently?

    • KoKo5oVaR
    • September 19, 2012 at 2:42 PM

    This movie ( Bernie Noël ) :

    External Content www.youtube.com
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    It's so bizarre and funny; although unfortunately in french, but for some reason someone posted the entire movie on youtube and subtitled it in english

  • Thriko's photos

    • KoKo5oVaR
    • September 12, 2012 at 9:16 PM

    Nice photos thrik, hopefully you made good use of these rose petals ( not so bad in salad )

    Also, you managed to make this english food looks good, which is actually brilliant

  • Atrium [UDK]

    • KoKo5oVaR
    • September 12, 2012 at 8:56 PM

    Hey kikette ! You did a very good job on the models and textures, something that would definitely looks very cool in your portfolio; and that's a good thing that you posted the unlited version of your scene, because imo it shows clearly the main problem of your scene. Actually your textures are indeed very clean and detailed, but all this detailing is kinda lost because of the nuances of the overall scene that are very "flat".

    Try to use gradients in the textures ( or even vertex color ) to have your assets popping out more from each others, try to get them to have directional nuances, like a gradient from the bottom to the top of your columns for example (that would accentuate the fact that they are vertical elements of composition) ; same thing for the staircase or the wall.

    Also you could also try to use different hues in your assets, for example the wall could be tinted blue, and the colums tinted slightly yellow; that would make them stand out more and accentuate the fact that they are before the wall and thus adding more readability to the volumes and space. I think that even before adding your lighting, the volumes should be easily readable.

    i made you a quick paintover that hopefully shows what i mean :

    [Blocked Image: http://data.imagup.com/11/1162144447.jpg]

    [Blocked Image: http://uppix.net/9/2/4/c8a07178646657e561d7edf33ef32.jpg]

    but hey don't get me wrong this is some very high quality work there

  • Metal Gear Solid: Ground Zeroes

    • KoKo5oVaR
    • August 31, 2012 at 6:52 PM

    Can't avoid being exited about this !!! Still is it me or the titles of the coming metal gears sound a bit ironic ? I mean, metal gear : revengeance or ground zeroes ?

  • The random model thread!

    • KoKo5oVaR
    • August 30, 2012 at 5:32 PM

    Is that the udk ? i love the rendering of your wooden floor texture mate

  • The random model thread!

    • KoKo5oVaR
    • August 29, 2012 at 1:36 PM

    magnificent reference for a realtime 3d door knob

  • The random model thread!

    • KoKo5oVaR
    • August 28, 2012 at 8:02 PM

    [Blocked Image: http://lusile17.l.u.pic.centerblog.net/o/8d03c090.jpg]

    AMAZING DOOR KNOB

  • The random model thread!

    • KoKo5oVaR
    • August 28, 2012 at 12:40 PM

    We are both wrong sentura, this is a composite order column

    I was just showing off kikette very cool stuff mate

  • I tore apart "Zelda: Wind-Waker" on polycount

    • KoKo5oVaR
    • August 27, 2012 at 9:27 AM

    Very cool stuff warby !! thank you for that

  • The random model thread!

    • KoKo5oVaR
    • August 23, 2012 at 6:24 PM
    Quote from kikette

    PenE : Really awesome texture work *_*Here's 2 big mesh finished for a chapel. Special thanks to PogoP for his advices =D

    [Blocked Image: http://uppix.net/8/5/f/cac549ff9331c97b85c0dcbb43dd2tt.jpg]

    [Blocked Image: http://uppix.net/3/8/d/4a909fa249cfc2165dc1c14457a35tt.jpg]

    (Unlit version : http://uppix.net/b/f/c/3b84e2684222d1a6 ... f33b6.html )

    Excellent corinthian columns there ( i know shit about columns )

    and pene your corridor is amazing

  • Game Developer Salary Survey 2012

    • KoKo5oVaR
    • August 20, 2012 at 7:22 PM
    Quote from knj

    hmm are these at least legit ?

    I don't know i'm just relaying information i've been half reading

  • Game Developer Salary Survey 2012

    • KoKo5oVaR
    • August 20, 2012 at 6:28 PM

    http://www.gamecareerguide.com/features ... php?page=1

    ie : why did you leave america, mapcorians ?

    [Blocked Image: http://www.gamecareerguide.com/db_area/images/item_images/120808/image18.jpg]

  • Remember Me

    • KoKo5oVaR
    • August 15, 2012 at 1:17 AM

    Still, a rainy cyberpunk city where you can hack peoples minds and where you have targets to eliminate ... i wonder who got the idea first, don't nod or ubisoft with watch dogs ?

    Looks like some kind of well organised assassination of a studio signed by ubisoft

  • Remember Me

    • KoKo5oVaR
    • August 14, 2012 at 11:11 PM

    Enfoirés de bretons avec votre kouign-amann qui colle au bidon !!!!

  • Remember Me

    • KoKo5oVaR
    • August 14, 2012 at 11:07 PM
    Quote from Sentura

    french studio, figured you'd be nationalistic as well!

    It's a parisian studio so actually it was sarcasm, but ok, usually i am

    FRANCE

    [Blocked Image: http://radium.net.espci.fr/esp/CONF/2010/C10_08/FRANCE%20DES%20FROMAGES.jpg]

    [Blocked Image: http://3.bp.blogspot.com/-A9O_oeCQF7k/Tb3S_b3qMDI/AAAAAAAABJc/VhY1QiJap_I/s400/zidane_desailly_blanc_mondial1998.jpg]

    [Blocked Image: http://www.ordredelaliberation.fr/images/photos/de_gaullle_collier.jpg]

  • Remember Me

    • KoKo5oVaR
    • August 14, 2012 at 10:16 PM

    It is so AAA it has a massive eiffel tower as first element of composition

  • Working remotely.

    • KoKo5oVaR
    • August 13, 2012 at 9:58 PM

    Never did any remote work myself, although i think at some point i will be forced to do it .. I'm still oblivious to one thing : how do you guys manage to find job offers ?

  • Jurassic Park: The Game (aka Who Should Be Fired?)

    • KoKo5oVaR
    • July 24, 2012 at 11:38 AM

    i blamed the programmers

  • Jurassic Park: The Game (aka Who Should Be Fired?)

    • KoKo5oVaR
    • July 24, 2012 at 10:59 AM

    Rick, you can't deny you had a lot of fun writing this thread BECAUSE OF THAT GAME; the experience goes outside of the game, fuck, hardcore gaming at its best

    designers job is done

  • Another nail in the Vancouver games industry's coffin

    • KoKo5oVaR
    • July 11, 2012 at 11:31 AM

    Relocate to pay less taxes and get a more new, fresh, and cheaper staff. Sounds like a deal

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