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Posts by KoKo5oVaR

  • Crates and Barrels!

    • KoKo5oVaR
    • July 13, 2005 at 4:06 PM

    oh yes, there s that too

    [Blocked Image: http://photo.ortho.free.fr/images/campagne/balle_de_foin.jpg]

    and sandbags

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 13, 2005 at 3:50 PM

    sweet mr squirrel ! i feel strange to see a so bright doom3 level

    just to say that pencils rulez!

    [Blocked Image: http://kokosovar.free.fr/crayons.jpg]

  • Crates and Barrels!

    • KoKo5oVaR
    • July 13, 2005 at 3:30 PM

    What in the world, instead of crates, is cubic and be found outside ?

    a giant piece of cheese ? . __. mh..

  • unfold3d

    • KoKo5oVaR
    • July 11, 2005 at 7:17 PM

    I don't know if any of you guys know this soft, but personnally, it changed my life ^^

    http://www.polygonal-design.fr/e_unfold/index.php

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 5, 2005 at 6:34 PM

    textures are blurry for optimization !

    BUT ANYWAY I DON T FUCKING CARE §§ I GOT MY GRADE WOOOH§§ IT S THE END OF 19 YEARS OF SCHOOL TIRANNY §§!§!

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 5, 2005 at 2:02 PM

    hi ! here s two wip screens of the ratsmap i m working on, i ve already post a thread about it, but well it had some advancement

    [Blocked Image: http://kokosovar.free.fr/attic_wip1.jpg]

    a game never released in france :/ what a shame ..

    [Blocked Image: http://kokosovar.free.fr/attic_wip2.jpg]

    models and their textures maybe look a bit ..urhh.. basics, but well i've already 10 of them in the map, counting 1hour30 for each model (mesh mapping texture and physique model ..) you ll guess that i ll not too crack myself on them

  • SoW1 vs. HL2 - Graphic quality

    • KoKo5oVaR
    • June 1, 2005 at 9:21 AM

    Details textures, ugly ? not to my opinion

    [Blocked Image: http://media.teamxbox.com/games/ss/576/1075933113.jpg]

  • dm_gits

    • KoKo5oVaR
    • April 11, 2005 at 6:15 PM

    here the justification ^^

    [Blocked Image: http://kokosovar.free.fr/mapshl/hl2rain2.jpg]

    here, no problem, it's raining by the broken glass

    [Blocked Image: http://kokosovar.free.fr/mapshl/hl2rain.jpg]

    and if i get a bit lower, the rain is spawning above my head, and it seems to be no parameters to define this :/

  • dm_gits

    • KoKo5oVaR
    • April 10, 2005 at 7:43 PM

    here's the beast, need some texturing though ^^

    [Blocked Image: http://kokosovar.free.fr/mapshl/tankwip4.jpg]

  • dm_attic

    • KoKo5oVaR
    • April 10, 2005 at 7:38 PM

    two more screens for fun , with a bit more tamised ?(dark anyway) x_x lightening

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_attic7.jpg]

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_attic8.jpg]

  • dm_attic

    • KoKo5oVaR
    • April 10, 2005 at 7:28 PM

    Oh yeah, i have another working on map that i want to show, just a start, but it s interesting to have comments on his job ^^

    It s one kind of "rats map" for hl2dm, all textures and models by me this time too, it's a bit empty for now, so well ^^, enjoy the textures and lightening

    [Blocked Image: http://kokosovar.free.fr/mapshl/atticpreview3.jpg]

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_attic6.jpg]

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_attic5.jpg]

  • dm_gits

    • KoKo5oVaR
    • April 10, 2005 at 5:15 PM

    Hell, you know your classics zyndrome ^^,

    I really wanted to make the tree of life, but drawn it in photoshop seems to me a too difficult part ^^

    And well for the rain :/, it s surelly looks a bit strange but at the beggining I wanted the rain falling from the broken glasses, unfortunatly the hl² entity which makes raining spawn the rain lower from the roof some meters above the player head, so it's raining indoor :/

  • dm_gits

    • KoKo5oVaR
    • April 10, 2005 at 3:08 PM

    hi d00ds , well first try to excuse my english, i'm just a bloody frenchie

    Well here is my map for HL2dm, a duality map in fact, maybe 4 players max on it :/, all textures and models are made by me. hope u'll find from what it's inspired ^^

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_gitsbeta1.jpg]

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_gitsbeta2.jpg]

    [Blocked Image: http://kokosovar.free.fr/mapshl/dm_gitsbeta3.jpg]

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