allright, i ve read it more conscientiously this time ( i do not have the best english
) so nevermind what i ve said, i was fool by deathbynukes's screenshot.
Posts by KoKo5oVaR
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Yes that looks cool, but you can only use the arch in one lightning situation

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Too green for me, i don t really like that tons of colors.
But anyway, you ve done a great piece of modeling and texturing, the uvmap fits well
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it s seems that the blocs you ve used to make your lights are brushs, are they ?

in that case, put them into func_wall entity
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It seems to be a building for a RTS, isn t it ?

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seems well fit peri, that do it
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woooo that s a way better
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Anyway, you almost always have to reedit the uvmap, but for organic models it reduces the number of joints that you will have with several cylinder mapping
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thats cool, really yellow on my screen but that make the ambience.
ha, and the tower of the house is floating !
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Tell them to slow down on the bloom

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a burned gondola !

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it had worked for me

just have to be carefull with the openings in the model
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Good point for you to try larges espaces in hl1
but Im not surprised if it lag

start by scale up your textures for optimization, you will see, there will be an amelioration

second thing, put a bit more brighter your lights, to have a concordance with the sky
and add some covers
or snipers will really get fun -
ejrulf -> n1 ö, he looks like one grec people
, the ear seems good, but is it detached or modeled on the head ? 
tequila -> i ve decompiled the mdl of the crossbow bolt, and in the .qc there s no command $keyvalue or something like that, just a basic .qc, almost the same as a prop_static, so i guess the particularity of the bolt should be in the crossbow code itself ( and woo for the sdk documentation support ._ . )
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no doubt about that

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[Blocked Image: http://kokosovar.free.fr/money1.jpg]
[Blocked Image: http://kokosovar.free.fr/money2.jpg]
By the all mighty power of money ill cut you in two, you nasty commie !§!!§
thanks insta, it works

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it can be done with a single prop_physic ? <:/
i ve never see that to my knowledge
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A crate and a toilet in the same time, woooOO
[Blocked Image: http://location-de-materiel-de-construction-angouleme.copoloc.com/images/WC.jpg]
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Great idea insta i'll do it
, but the fact that coins stay stabed in the walls, that will be a bit weird 
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yeh, they are physics
