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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Prelit Model Textures?

    • KoKo5oVaR
    • July 19, 2005 at 1:43 PM

    allright, i ve read it more conscientiously this time ( i do not have the best english ) so nevermind what i ve said, i was fool by deathbynukes's screenshot.

  • Prelit Model Textures?

    • KoKo5oVaR
    • July 19, 2005 at 12:23 PM

    Yes that looks cool, but you can only use the arch in one lightning situation

    :/

  • Old pier - game environment

    • KoKo5oVaR
    • July 18, 2005 at 11:08 PM

    Too green for me, i don t really like that tons of colors.

    But anyway, you ve done a great piece of modeling and texturing, the uvmap fits well

  • what are the best hl1 compile tools?

    • KoKo5oVaR
    • July 18, 2005 at 10:44 PM

    it s seems that the blocs you ve used to make your lights are brushs, are they ? :/

    in that case, put them into func_wall entity

  • Old pier - game environment

    • KoKo5oVaR
    • July 18, 2005 at 12:42 PM

    It seems to be a building for a RTS, isn t it ?

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 18, 2005 at 12:35 PM

    seems well fit peri, that do it

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 17, 2005 at 12:23 PM

    woooo that s a way better

  • unfold3d

    • KoKo5oVaR
    • July 16, 2005 at 5:12 PM

    Anyway, you almost always have to reedit the uvmap, but for organic models it reduces the number of joints that you will have with several cylinder mapping

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 16, 2005 at 11:09 AM

    thats cool, really yellow on my screen but that make the ambience.

    ha, and the tower of the house is floating !

  • Got job

    • KoKo5oVaR
    • July 16, 2005 at 11:03 AM

    Tell them to slow down on the bloom ^^

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 15, 2005 at 7:23 PM

    a burned gondola !

  • unfold3d

    • KoKo5oVaR
    • July 15, 2005 at 4:19 PM

    it had worked for me

    just have to be carefull with the openings in the model

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 15, 2005 at 3:34 PM

    Good point for you to try larges espaces in hl1

    but Im not surprised if it lag

    start by scale up your textures for optimization, you will see, there will be an amelioration

    second thing, put a bit more brighter your lights, to have a concordance with the sky

    and add some covers or snipers will really get fun

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 15, 2005 at 1:36 AM

    ejrulf -> n1 ö, he looks like one grec people , the ear seems good, but is it detached or modeled on the head ?

    tequila -> i ve decompiled the mdl of the crossbow bolt, and in the .qc there s no command $keyvalue or something like that, just a basic .qc, almost the same as a prop_static, so i guess the particularity of the bolt should be in the crossbow code itself ( and woo for the sdk documentation support ._ . )

  • Brothers in Arms SDK Released

    • KoKo5oVaR
    • July 14, 2005 at 1:51 PM

    no doubt about that

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 14, 2005 at 12:56 PM

    [Blocked Image: http://kokosovar.free.fr/money1.jpg]

    [Blocked Image: http://kokosovar.free.fr/money2.jpg]

    By the all mighty power of money ill cut you in two, you nasty commie !§!!§

    thanks insta, it works

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 13, 2005 at 11:18 PM

    it can be done with a single prop_physic ? <:/

    i ve never see that to my knowledge

  • Crates and Barrels!

    • KoKo5oVaR
    • July 13, 2005 at 8:40 PM

    A crate and a toilet in the same time, woooOO

    [Blocked Image: http://location-de-materiel-de-construction-angouleme.copoloc.com/images/WC.jpg]

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 13, 2005 at 7:47 PM

    Great idea insta i'll do it , but the fact that coins stay stabed in the walls, that will be a bit weird

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • July 13, 2005 at 4:34 PM

    yeh, they are physics

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