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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • level/mod project

    • KoKo5oVaR
    • August 14, 2005 at 10:32 PM

    Anyway, it looks really cool, i like this way to do lowpoly and texturing

  • Guess the map!

    • KoKo5oVaR
    • August 14, 2005 at 1:47 PM

    too easy

  • Guess the map!

    • KoKo5oVaR
    • August 14, 2005 at 3:48 AM

    a totally easy one, i must add it s also a great level

    [Blocked Image: http://kokosovar.free.fr/guessmap.jpg]

  • Battlemech "Mongo"

    • KoKo5oVaR
    • August 13, 2005 at 11:29 PM

    in 3dsmax7 ferret ?

    if it is, pick up a skylight in the lights menu of 3dsmax, edit it and tick "cast shadows" in the skylight parameters. You can change the "rays per sample" for the render time, and quality.

    [Blocked Image: http://kokosovar.free.fr/skylight.jpg]

  • Getting Buff

    • KoKo5oVaR
    • August 13, 2005 at 7:53 PM

    we all live in USA :roll:

  • Guess the map!

    • KoKo5oVaR
    • August 13, 2005 at 4:22 AM

    that s a map in wasteland hl, almost sure

  • Cool Kids modeling contest, make a crate

    • KoKo5oVaR
    • August 12, 2005 at 10:42 PM

    wow hatts, are you sure this is a crate ?

  • cs palmrich

    • KoKo5oVaR
    • August 12, 2005 at 10:39 PM

    like it, add some glows

  • Battlemech "Mongo"

    • KoKo5oVaR
    • August 12, 2005 at 10:23 PM

    Well that's seems really nice, reminds me the goliath in starcraft, in a more "thin" way.

    But can we have a perspective wireframe view and a version with proper smoothing groups ?

    Ah, and i don't get it, why the model which seems rather lowpolymodeled has 16 sides cylinders for the shields support ?

    waiting for more

  • Is Rockstar Games just doing this for the hell of it?

    • KoKo5oVaR
    • August 10, 2005 at 8:48 PM

    haha that s a nice conclusion

  • Man dies after playing 50 hours of video games

    • KoKo5oVaR
    • August 10, 2005 at 5:27 PM

    no that was an RTS, certainly starcraft. You chobo ! as they said

  • real-time trees looking for tips and tricks

    • KoKo5oVaR
    • August 10, 2005 at 5:24 PM

    haha lee i ve tried to do some in halflife2

    only 100 polys

    from this angle, that s not so bad

    [Blocked Image: http://kokosovar.free.fr/tree1a.jpg]

    but from this one, they are totally horrible

    [Blocked Image: http://kokosovar.free.fr/tree1b.jpg]

  • Is Rockstar Games just doing this for the hell of it?

    • KoKo5oVaR
    • August 10, 2005 at 4:16 PM

    Personnally, i was playing dukenukem at 11 where there s some biatchez who show their boobs to be killed after by a rpg rocket. Well, i still have no traumatisms, i guess.

  • cs palmrich

    • KoKo5oVaR
    • August 10, 2005 at 4:00 PM

    Ah that s nice, lightening seems to be well done, it s 12 hour i guess, cuz as i can see by the shadows, the sun is right on the top :wink: .

    And change me those ugly textures on the road and the crete building

  • Man dies after playing 50 hours of video games

    • KoKo5oVaR
    • August 10, 2005 at 3:17 PM

    Dead after only 50 hours ? so few ..

  • japaneseprop!

    • KoKo5oVaR
    • August 10, 2005 at 3:56 AM

    indeed.

  • photoshop nvidia normalmap filter

    • KoKo5oVaR
    • August 10, 2005 at 2:34 AM

    found ! http://www.ati.com/developer/sdk/Radeon ... erator.zip

    sorry for those who will read this

  • photoshop nvidia normalmap filter

    • KoKo5oVaR
    • August 10, 2005 at 2:12 AM

    Is anyone here who knows a good alternative to that filter ? cuz i don t know why, but by any means, i can t get it working on my 7.0.1 french photoshop version

  • japaneseprop!

    • KoKo5oVaR
    • August 10, 2005 at 12:58 AM

    hey, don t bother to copy paste the nick, just write "koko"

  • japaneseprop!

    • KoKo5oVaR
    • August 10, 2005 at 12:52 AM

    ahh some advancement, a totally pwnage bridge !

    [Blocked Image: http://kokosovar.free.fr/japanbridge.jpg]

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