yeh but it often determines if a game is borring or not, anyway ^^, the two arguments are worth themselves
Posts by KoKo5oVaR
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yep, but that was original when they were released

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To make another linear and scripted thing like all the ww2 ea games, yeah, spielberg will do it perfectly.
erhhh ..
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looks nice indeed, kinda fresh wind
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25/40 , erh. some are too old for me
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Nice model, wonder how much time you will take to unwrap it

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yeah h&k is german ? isn't it ?
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it's german ffs !!

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[Blocked Image: http://kokosovar.free.fr/gits_floor1.jpg]
[Blocked Image: http://kokosovar.free.fr/gits_bord.jpg]
I've made them using 3d renders as base.
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wow that's great step

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yarr, meh luve that mr.squirrel, and omg, it's oraaange ! is that for quake4 >;D ?
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That's a nice line you got there, still the proportions are a bit "compact" if you see what i mean.
[Blocked Image: http://teddytoys.fr/teddy/images/items/03913.jpg]
"omfg§ that s my feet you got there !!§!!" he said

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I've got an only .qc to make all my prop_physics and it looks like this
QuoteDisplay More$modelname "koko\radio_mdl.mdl"//$staticprop
$cd "c:\zmdltool\"
$cdmaterials "koko\"
$model cube "radio_ref.smd"
$sequence Idle "radio_idle" fps 1
$surfaceprop "plastic"
$keyvalues { "prop_data" { "base" "glass.small" } }
$collisionmodel "radio_phys.smd"
{
$concave
$mass 2.0
}
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noice, just dont forget the smoothgroups §
remind me a bit of this
[Blocked Image: http://www.gamesmarket.com.au/images/screenshots/zerohour4.jpg]
but looks russian anyway
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Marvelous ferret
, but if it was me, i think that i ll add some details over the tubes textures or modelise some supports, anyway it's great, nice modelisation and nice uv, very optimised ! -
Woot! that's total pwnage minoz! but maybe you can try to modelise the hubcaps a bit more detailled

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hey, i've bought it, and damn, it's pretty good. Downloaded in 40 minutes it's clean, compact, polished at the corners and all ^^, but for me it's not really the ol' dod at all, there s plenty changes in fact, in particular the firerate of the SMGs, and it's a nest of automatics now, since the KAR98 is not a railgun at all. And omai, and the machineguns, they are terrible killing machines and it seems that nobody uses them, you can put one on almost something everywhere really quickly, and the firerate, especially for the mg42, is devastating.
What else, oh yeah the ironsights, i find them kinda sucked, too slow, too big, and a too powerfull fov, not comfortable as these in Callofduty, and there's no bayonnet on the rifles (onoes).
Maps are badass, there's a bunch of small paths between the houses and plenty of malicious hide places.
But well, i've desactivated the hdr (too laggy) and the bloom (too blinding), but maps looks nice like this as well
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lololol i must say.
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paint ruuuules, i love the graphic style, even if it s kinda gay
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heh anyway, instead of that graphic stuff there's something that every fanboy like me must wonder about.
Snake looks really cranky ass now, but if you make the comparaison with otakon who doesn't look really old :
[Blocked Image: http://kokosovar.free.fr/mgs2.jpg]
and in mgs2 :
[Blocked Image: http://kokosovar.free.fr/mgs1.jpg]
so is that really snake ? or anoher clone bastard coming out from space ?
