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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • EA hires Steven Spielberg

    • KoKo5oVaR
    • October 16, 2005 at 2:27 PM

    yeh but it often determines if a game is borring or not, anyway ^^, the two arguments are worth themselves

  • EA hires Steven Spielberg

    • KoKo5oVaR
    • October 16, 2005 at 1:08 PM

    yep, but that was original when they were released ^^

  • EA hires Steven Spielberg

    • KoKo5oVaR
    • October 16, 2005 at 11:04 AM

    To make another linear and scripted thing like all the ww2 ea games, yeah, spielberg will do it perfectly.

    erhhh ..

  • Cs_Cabaret

    • KoKo5oVaR
    • October 15, 2005 at 4:41 PM

    looks nice indeed, kinda fresh wind

  • Computer games quiz

    • KoKo5oVaR
    • October 14, 2005 at 11:40 PM

    25/40 , erh. some are too old for me

  • The random model thread!

    • KoKo5oVaR
    • October 13, 2005 at 8:58 PM

    Nice model, wonder how much time you will take to unwrap it ^^

  • totally random texture thread

    • KoKo5oVaR
    • October 9, 2005 at 9:34 PM

    yeah h&k is german ? isn't it ?

  • totally random texture thread

    • KoKo5oVaR
    • October 9, 2005 at 3:59 PM

    it's german ffs !! ^^

  • totally random texture thread

    • KoKo5oVaR
    • October 8, 2005 at 1:57 PM

    [Blocked Image: http://kokosovar.free.fr/gits_floor1.jpg]

    [Blocked Image: http://kokosovar.free.fr/gits_bord.jpg]

    I've made them using 3d renders as base.

  • Mercedes 190

    • KoKo5oVaR
    • October 8, 2005 at 1:52 PM

    wow that's great step ^^

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • October 7, 2005 at 6:54 PM

    yarr, meh luve that mr.squirrel, and omg, it's oraaange ! is that for quake4 >;D ?

  • character concepts

    • KoKo5oVaR
    • October 7, 2005 at 6:46 PM

    That's a nice line you got there, still the proportions are a bit "compact" if you see what i mean.

    [Blocked Image: http://teddytoys.fr/teddy/images/items/03913.jpg]

    "omfg§ that s my feet you got there !!§!!" he said

  • qc command question

    • KoKo5oVaR
    • October 7, 2005 at 6:42 PM

    I've got an only .qc to make all my prop_physics and it looks like this

    Quote

    $modelname "koko\radio_mdl.mdl"//$staticprop

    $cd "c:\zmdltool\"

    $cdmaterials "koko\"

    $model cube "radio_ref.smd"

    $sequence Idle "radio_idle" fps 1

    $surfaceprop "plastic"

    $keyvalues { "prop_data" { "base" "glass.small" } }

    $collisionmodel "radio_phys.smd"

    {

    $concave

    $mass 2.0

    }

    Display More
  • WIP Helicopter

    • KoKo5oVaR
    • October 6, 2005 at 12:20 PM

    noice, just dont forget the smoothgroups §

    remind me a bit of this

    [Blocked Image: http://www.gamesmarket.com.au/images/screenshots/zerohour4.jpg]

    but looks russian anyway

  • Weapon Model

    • KoKo5oVaR
    • October 5, 2005 at 8:44 PM

    Marvelous ferret , but if it was me, i think that i ll add some details over the tubes textures or modelise some supports, anyway it's great, nice modelisation and nice uv, very optimised !

  • Modeled my first vehicle ever! And it's a volvo 300 oh god

    • KoKo5oVaR
    • October 5, 2005 at 8:38 PM

    Woot! that's total pwnage minoz! but maybe you can try to modelise the hubcaps a bit more detailled

  • So who else is waiting for DoD:S

    • KoKo5oVaR
    • September 27, 2005 at 9:42 PM

    hey, i've bought it, and damn, it's pretty good. Downloaded in 40 minutes it's clean, compact, polished at the corners and all ^^, but for me it's not really the ol' dod at all, there s plenty changes in fact, in particular the firerate of the SMGs, and it's a nest of automatics now, since the KAR98 is not a railgun at all. And omai, and the machineguns, they are terrible killing machines and it seems that nobody uses them, you can put one on almost something everywhere really quickly, and the firerate, especially for the mg42, is devastating.

    What else, oh yeah the ironsights, i find them kinda sucked, too slow, too big, and a too powerfull fov, not comfortable as these in Callofduty, and there's no bayonnet on the rifles (onoes).

    Maps are badass, there's a bunch of small paths between the houses and plenty of malicious hide places.

    But well, i've desactivated the hdr (too laggy) and the bloom (too blinding), but maps looks nice like this as well

  • Duck Doom

    • KoKo5oVaR
    • September 23, 2005 at 7:39 PM

    lololol i must say.

  • Mario flirts with the gay community

    • KoKo5oVaR
    • September 22, 2005 at 8:44 PM

    paint ruuuules, i love the graphic style, even if it s kinda gay

  • Metal Gear Solid 4 pics and TRAILER!!

    • KoKo5oVaR
    • September 21, 2005 at 5:51 PM

    heh anyway, instead of that graphic stuff there's something that every fanboy like me must wonder about.

    Snake looks really cranky ass now, but if you make the comparaison with otakon who doesn't look really old :

    [Blocked Image: http://kokosovar.free.fr/mgs2.jpg]

    and in mgs2 :

    [Blocked Image: http://kokosovar.free.fr/mgs1.jpg]

    so is that really snake ? or anoher clone bastard coming out from space ?

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