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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Het Griezelbos! [updated 21 feb 06]

    • KoKo5oVaR
    • February 21, 2006 at 6:24 PM

    I'm working on it, but it takes time, too much time.

    I've made 130 custom textures for it at the moment :/

  • The random model thread!

    • KoKo5oVaR
    • February 21, 2006 at 12:47 PM

    Yay this mesh looks really good gaz, i'll just do a little critic about the hands, they are too thin and long to my opinion and the part of the fingers you've elarged doesn't really do it.

  • Het Griezelbos! [updated 21 feb 06]

    • KoKo5oVaR
    • February 21, 2006 at 12:23 PM

    For the greenlights tomatoz, you could model some luminescent sporeplants, a bit like this

    [Blocked Image: http://kokosovar.free.fr/sporeplant.jpg]

    And put plenty of these in your little pathways

  • doodle !

    • KoKo5oVaR
    • February 21, 2006 at 12:24 AM

    Thanks for the comments guys !

    another piece of crap

    [Blocked Image: http://kokosovar.free.fr/stuff10.jpg]

  • What Games are you playing?

    • KoKo5oVaR
    • February 20, 2006 at 4:46 PM

    You should do a rap about bf2 on EOT nexus.

  • stuffs

    • KoKo5oVaR
    • February 20, 2006 at 2:09 PM

    [Blocked Image: http://www.mackeygallery.com/new/imgs/redcross.gif]

    i have this but with a pi/4 rotation and a bit smaller

  • totally random texture thread

    • KoKo5oVaR
    • February 17, 2006 at 10:32 PM

    This door looks strange to me, the rest is really sex i must say and it maybe needs some sharpening

    [Blocked Image: http://img141.imageshack.us/img141/5201/ded4xq.jpg]

  • The random model thread!

    • KoKo5oVaR
    • February 17, 2006 at 10:25 PM

    INSURGENCY MEDIA LEAK OMFG !

    I like this minoz ! your texture is mayby a bit too less saturated and it needs a normalmap, especially for the hole of the pot stuff.

  • doodle !

    • KoKo5oVaR
    • February 15, 2006 at 8:13 PM

    hoy guys, another thing to add

    [Blocked Image: http://kokosovar.free.fr/stuff9.jpg]

  • Bunker Scene

    • KoKo5oVaR
    • February 14, 2006 at 9:58 PM

    The roof of the building on the right needs more subdivisions in my opinion, also your lighting doesn't focus

    the eye on the bunker it's a bit too dark.

    That's the only things i can spot, everything else is really good

  • The random model thread!

    • KoKo5oVaR
    • February 14, 2006 at 9:36 PM

    Your mesh looks really clean schmung, but i'm not the best to give you advices about cars :/.

    Little update, mr.whale in action, with a combine on his back

    [Blocked Image: http://kokosovar.free.fr/mrwhaleingame.jpg]

  • The random model thread!

    • KoKo5oVaR
    • February 14, 2006 at 4:04 PM

    thanks guys!

    Ahhh a plush whale, that's the word! Yes it is

  • The random model thread!

    • KoKo5oVaR
    • February 14, 2006 at 12:46 PM

    I3yG-MaK thanks dude, that's exactly what i wanted to see , and now i'm sure that your lpm mesh needs more polys, especially about his cheeks, you'd should add way more details before meshsmoothing it

    CyanideCotdPnuts nothing to say, nice work so far man, i find her nose kinda big, but it's just a personal opignon, ignore me

    oh and this is mr.wale a big cuddly toy for my map

    OH YEAH TAKE ME RIGHT NOW MR WALE

    [Blocked Image: http://kokosovar.free.fr/mrwale.jpg]

    500 polys

    suggestions ?

  • The random model thread!

    • KoKo5oVaR
    • February 13, 2006 at 7:28 PM

    @tomatoz thonkz !

    I3yG-MaK your orc looks nice, it would be cool if we can see the wireframe of the lowpoly model

  • The random model thread!

    • KoKo5oVaR
    • February 12, 2006 at 11:04 PM

    thanks for comments guys.

    Oh and yeah, i don't remember if i have already posted that on mapcore yet, forgive me if it's the case.

    So anyway it's him, the all mighty KOKOTRON.

    (yeh i know, i don't like the feet too)

    [Blocked Image: http://kokosovar.free.fr/kokotron.jpg]

    [Blocked Image: http://kokosovar.free.fr/kokotronmap.jpg]

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • February 12, 2006 at 10:30 PM

    Yep, more shadows and contrasts are needed on your map spacer.

  • The random model thread!

    • KoKo5oVaR
    • February 12, 2006 at 9:12 PM

    Just a little prop. *trumpets* I have a map to finish.. *trumpets*

    [Blocked Image: http://kokosovar.free.fr/snescontroller.jpg]

  • de_corse

    • KoKo5oVaR
    • February 11, 2006 at 8:22 PM

    I wish someone will test one of my maps like this

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • February 5, 2006 at 8:25 PM

    omfg dark, this is terribly awesome

    <== ghost in the shell addict

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • February 2, 2006 at 5:31 PM

    That's interesting deckaux i want to see more !

    Drawings don't get too many feedback on mapcore

    http://www.mapcore.net/forums/viewtopic.php?t=3577

    You'll have to get used of it.

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