I'm working on it, but it takes time, too much time.
I've made 130 custom textures for it at the moment ![]()
I'm working on it, but it takes time, too much time.
I've made 130 custom textures for it at the moment ![]()
Yay this mesh looks really good gaz, i'll just do a little critic about the hands, they are too thin and long to my opinion and the part of the fingers you've elarged doesn't really do it.
For the greenlights tomatoz, you could model some luminescent sporeplants, a bit like this
[Blocked Image: http://kokosovar.free.fr/sporeplant.jpg]
And put plenty of these in your little pathways
Thanks for the comments guys !
another piece of crap
[Blocked Image: http://kokosovar.free.fr/stuff10.jpg]
You should do a rap about bf2 on EOT nexus.
[Blocked Image: http://www.mackeygallery.com/new/imgs/redcross.gif]
i have this but with a pi/4 rotation and a bit smaller
This door looks strange to me, the rest is really sex i must say and it maybe needs some sharpening
[Blocked Image: http://img141.imageshack.us/img141/5201/ded4xq.jpg]
INSURGENCY MEDIA LEAK OMFG !
I like this minoz ! your texture is mayby a bit too less saturated and it needs a normalmap, especially for the hole of the pot stuff.
hoy guys, another thing to add ![]()
[Blocked Image: http://kokosovar.free.fr/stuff9.jpg]
The roof of the building on the right needs more subdivisions in my opinion, also your lighting doesn't focus
the eye on the bunker it's a bit too dark.
That's the only things i can spot, everything else is really good
Your mesh looks really clean schmung, but i'm not the best to give you advices about cars :/.
Little update, mr.whale in action, with a combine on his back
[Blocked Image: http://kokosovar.free.fr/mrwhaleingame.jpg]
thanks guys!
Ahhh a plush whale, that's the word! Yes it is ![]()
I3yG-MaK thanks dude, that's exactly what i wanted to see
, and now i'm sure that your lpm mesh needs more polys, especially about his cheeks, you'd should add way more details before meshsmoothing it
CyanideCotdPnuts nothing to say, nice work so far man, i find her nose kinda big, but it's just a personal opignon, ignore me ![]()
oh and this is mr.wale a big cuddly toy for my map
OH YEAH TAKE ME RIGHT NOW MR WALE
[Blocked Image: http://kokosovar.free.fr/mrwale.jpg]
500 polys
suggestions ?
@tomatoz thonkz ! ![]()
I3yG-MaK your orc looks nice, it would be cool if we can see the wireframe of the lowpoly model ![]()
thanks for comments guys.
Oh and yeah, i don't remember if i have already posted that on mapcore yet, forgive me if it's the case.
So anyway it's him, the all mighty KOKOTRON.
(yeh i know, i don't like the feet too)
[Blocked Image: http://kokosovar.free.fr/kokotron.jpg]
[Blocked Image: http://kokosovar.free.fr/kokotronmap.jpg]
Yep, more shadows and contrasts are needed on your map spacer.
Just a little prop. *trumpets* I have a map to finish.. *trumpets*
[Blocked Image: http://kokosovar.free.fr/snescontroller.jpg]
I wish someone will test one of my maps like this ![]()
omfg dark, this is terribly awesome
<== ghost in the shell addict
That's interesting deckaux i want to see more !
Drawings don't get too many feedback on mapcore ![]()
http://www.mapcore.net/forums/viewtopic.php?t=3577
You'll have to get used of it.