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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • TEXTURE CONTEST : WALL AND PAINT

    • KoKo5oVaR
    • May 28, 2006 at 11:01 PM

    here's mine

    [Blocked Image: http://kokosovar.free.fr/texturecontest.jpg]

  • <the TI4600>

    • KoKo5oVaR
    • May 27, 2006 at 10:25 PM

    like funky colored smoke and fireworks ?

  • CSS: de_coldshell - very early stages.

    • KoKo5oVaR
    • May 27, 2006 at 1:17 PM

    As we can't judge the layout from your screens, i must say it still really plain for now, but you got a nice atmosphere with your fog and your lighting, especially on the 2nd screen .

  • 2006 Mapping competition.

    • KoKo5oVaR
    • May 27, 2006 at 1:09 PM

    uh, romanpool !

    The church looks cool, although i'd really like to see it finished

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • May 26, 2006 at 6:09 PM

    Shit curman, i didn't know you were drawing that good, n1 !

  • random photos [ update!! ]

    • KoKo5oVaR
    • May 26, 2006 at 2:00 PM

    Wow for the 2

  • Post here and i will DRAW you an avatar !!!

    • KoKo5oVaR
    • May 25, 2006 at 12:43 PM

    Yes, this thread wants to rest in peace. please.

  • Studio 1

    • KoKo5oVaR
    • May 24, 2006 at 1:22 AM

    Oh yeah it start to be really nice, keep it up sir

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • May 23, 2006 at 7:38 PM

    Oh yeah, this is good stuff, it lacks a horizon tho, i dunno how you can manage to do this.

  • New Character project - Dungeon Keeper

    • KoKo5oVaR
    • May 23, 2006 at 12:21 AM

    9 sir

  • America's Youth...

    • KoKo5oVaR
    • May 22, 2006 at 8:06 PM
    Quote from RD

    A kid playing a videogame, is a kid playing a videogame. It doesnt change the parents, they dont suddenly give less love because there is a playstation in the room.

    It's usually more the contrary .

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • KoKo5oVaR
    • May 22, 2006 at 5:25 PM

    sorry for that, but seriously, i have to express a big : ROFL

  • The random model thread!

    • KoKo5oVaR
    • May 20, 2006 at 11:43 PM

    Shit.. you are crazy hessi, what a huge amount of work.. Your UVmap is really sex i must say, lightmaps ftw .

    Is it your smoothgroups that are screwed on the front of the tank, or is it intentional ?

  • doodle !

    • KoKo5oVaR
    • May 20, 2006 at 3:28 PM

    My lastest piece of crap.

    [Blocked Image: http://kokosovar.free.fr/stuff15little.jpg]

    and a bigger version

    http://kokosovar.free.fr/stuff15big.jpg

  • May Model Month Mayhem: Get your votes on!

    • KoKo5oVaR
    • May 20, 2006 at 3:15 PM

    OK, peris totally pwned that contest.

  • America's Youth...

    • KoKo5oVaR
    • May 18, 2006 at 4:11 PM

    France is a land of love

  • Pentagon video released xD

    • KoKo5oVaR
    • May 18, 2006 at 1:09 AM

    Phewww .. ! hopefully, that we have a totally transparent governement in france! (...)

  • dm_romanpool (Play test available)

    • KoKo5oVaR
    • May 18, 2006 at 12:30 AM

    Hey man, you really have a sweet map there ! custom textures and all, but it's really too bad to release a so good looking architecture and texturing without the proper lighting it deserves ^^

    So, sorry about that, but i've quickly photoshopped one of your screenshots to show you my opinion :

    [Blocked Image: http://www.natcarm.com/dm_romanpool4.jpg]

    [Blocked Image: http://kokosovar.free.fr/romanbath.jpg]

    And at this point, you should use more bright textures for the windows, maybe some models and coupling that with the HDR

    Also a sunlight from the ceiling to brighten the middle of the pool could be cool too i think ..

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • May 16, 2006 at 9:55 AM

    Warby Yea sweet prop, you used a normal on this one ?

    nooba Seems like a cool start, i really like the look of the second screen with the wall on the left, you should add some buildings behind it, high enough for mgs or sniper to cover the bridge

  • The low poly challenge for May!

    • KoKo5oVaR
    • May 16, 2006 at 9:49 AM

    heh looks sweet man, but hell.

    Give us the wireframe and the uvmap goddamnit !!!§§

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