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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Half-Life 2: Episode 1

    • KoKo5oVaR
    • June 6, 2006 at 4:30 PM
    Quote from Polaris

    why not? The train already starts at the edge of the city. So the distance to the part where you get zapped isn't really that long.

    i was talking about the effects on the citadel !

  • Half-Life 2: Episode 1

    • KoKo5oVaR
    • June 6, 2006 at 4:15 PM
    Quote from kleinluka

    The ending was like OMG.

    I still don't understand how they can make this with HL2

  • Half-Life 2: Episode 1

    • KoKo5oVaR
    • June 5, 2006 at 8:49 PM

    omg, i've did that too mazy

  • OMG

    • KoKo5oVaR
    • June 4, 2006 at 10:40 AM
    Quote from Skjalg

    The world isnt changing, its always been this way...

    I second that, it was maybe even worse

  • The random model thread!

    • KoKo5oVaR
    • June 3, 2006 at 3:47 PM

    shit your are crazy hessi, that's just perfect ..

  • June's Low Poly Modelling Contest!

    • KoKo5oVaR
    • June 3, 2006 at 3:29 PM

    here we go. i'm not really pleased with but .. ah well ..

    [Blocked Image: http://kokosovar.free.fr/gecko.jpg]

    EDIT : oh and here's the concept doodle

    [Blocked Image: http://kokosovar.free.fr/geckoconcept.jpg]

  • June's Low Poly Modelling Contest!

    • KoKo5oVaR
    • June 3, 2006 at 11:04 AM

    That's hot posteh ! i mean the skin

  • Ouch...

    • KoKo5oVaR
    • June 3, 2006 at 3:22 AM

    It looks like this guy starts to be a legend.

  • June's Low Poly Modelling Contest!

    • KoKo5oVaR
    • June 3, 2006 at 2:40 AM

    great entries so far guys ! especially peris s snard

    here's mine (wip)

    [Blocked Image: http://kokosovar.free.fr/wiplowpoly.jpg]

    (i've just realised that my model looks a lot like yours step )

    EDIT : oh also, are we allowed to use alphamaps transparency ?

  • totally random texture thread

    • KoKo5oVaR
    • June 2, 2006 at 8:24 PM
    Quote from von*ferret

    thats hot

    totally

  • Fun with your games

    • KoKo5oVaR
    • June 1, 2006 at 5:57 PM

    [Blocked Image: http://kokosovar.free.fr/misc/painkiller2.jpg]

    [Blocked Image: http://kokosovar.free.fr/misc/stss.jpg]

    this happen only on the 25th december

    [Blocked Image: http://kokosovar.free.fr/misc/ofp.jpg]

  • June's Low Poly Modelling Contest!

    • KoKo5oVaR
    • May 30, 2006 at 9:23 PM

    haha, it looks to be wooden

    After seeing this commander keen, i'm convinced.

  • de_static *RC VERSION DL* - updated 16/02

    • KoKo5oVaR
    • May 30, 2006 at 9:05 PM

    woooooawww for the frist screen

  • The random model thread!

    • KoKo5oVaR
    • May 30, 2006 at 6:16 PM

    In the future people will have acess to mapcore in space ?

    looks like a cool modelisation skdr, it maybe need some more curves tho

  • June's Low Poly Modelling Contest!

    • KoKo5oVaR
    • May 30, 2006 at 6:12 PM

    256*256 pix textures please

  • It's official the egg came first.

    • KoKo5oVaR
    • May 29, 2006 at 7:27 PM

    Chickens come from dinosaures and we come from little rodents, AND NOW WHO EAT'S WHO EH ?§

  • The random model thread!

    • KoKo5oVaR
    • May 29, 2006 at 6:41 PM

    omfg minoz, this is fucking awesome, pretty neat texturing you have there §!! sorry, but i can't help you on that one, i've never tried something like that before :/

    Also how will you make the collision model of all this stuff ? :x

    It will be way above of 25 parts

  • TEXTURE CONTEST : WALL AND PAINT

    • KoKo5oVaR
    • May 29, 2006 at 12:16 PM

    thanks guys, and yup swifty, this is one of my doodles

    (dark this grafiti is awesome)

  • Studio 1

    • KoKo5oVaR
    • May 29, 2006 at 12:13 PM

    Nice progress ferret! it's maybe just me, but i think that a more coloured lighting could fit in way better

  • TEXTURE CONTEST : WALL AND PAINT

    • KoKo5oVaR
    • May 28, 2006 at 11:07 PM

    uh you are right, i'll fix that

    edit : fixxed

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