nah, that's because you've rendered them with skylight shadows vivi, that's why peris is saying this. Anyway, as i said to you on msn, pretty neat ![]()
Posts by KoKo5oVaR
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yeah don't critic the lighting, it's just an omnidirectional light at the top of the level

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Hey mapcorians, two really early screens of the map i'm working on. That's the remake of one of my first hl2 map dm_gits :
http://kokosovar.free.fr/mapshl/dm_gitsbeta1.jpg
Now that i have improved my skills in hl2 modding, especialy in the modeling and texturing fields, i've thought of remaking the map into something which uses 80% of models.
Those are really early, everything is pretty much wip
the roof
[Blocked Image: http://kokosovar.free.fr/gitsreloaded_1.jpg]
and the pillars
[Blocked Image: http://kokosovar.free.fr/gitsreloaded_2.jpg]
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factor a hldm map from 2000
[Blocked Image: http://kokosovar.free.fr/factorold.jpg]
[Blocked Image: http://kokosovar.free.fr/factorold2.jpg]
[Blocked Image: http://kokosovar.free.fr/factorold3.jpg]
you can even dl it if you want
http://kokosovar.free.fr/mapshl/factor/factor.zip

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1 year reno, (i hope so)
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I could worked on it if i hadn't my studies

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Oh man, that's cool ! You've really put 20 hours into the colorisation ? D: you'r fucking crazy. Just one critic tho, if it was me, i'd make the moon more white to create more constrast between it and spawn
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uhhh .. well, you have work ahead of you
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Where's batman when you need him btw
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I hate the commentator.
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So i've made a video tutorial on how i'm colourising my scanned pencil doodles with photoshop, maybe it could help some people to get the basics and have their own technic in the future. But you'll see, that's really simple, cause in my case, 80% of the drawing is in the line.
So the video shows the process from this
[Blocked Image: http://kokosovar.free.fr/doodletutorial.jpg]
to this
[Blocked Image: http://kokosovar.free.fr/coloured.jpg]
and the download link : http://kokosovar.free.fr/doodletutorial.zip
and that's photoshop 7 in french, sorry

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you could have both of them

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Quote from ginger_lord
France are gonna go out in the first round, again

No problem, i'll support another team

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Classe.. pas classe. haha omfg. I hope for him that he didn't sent you that intentionally.. And anyway, he has acces to your models and textures if he had downloaded your map, right ? or did you compiled them with the bsp ?
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She's working at valve actually, and makes stuff like this
[Blocked Image: http://upload.wikimedia.org/wikipedia/en/b/bb/DODSourceCover.jpg]
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I could make a little photoshop video tutorial on how i'm colourising stuff d3, but hell i'm not Todd Mcfarlane

But for that kind of drawings, 80% is in the inked line
edit : try this btw http://www.merekatcreations.com/mere_ht ... rials.html
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I second hessi, that perspective will looks really odd ingame, but other than that, wow. Maybe you could sharp it up just a bit, especially the top
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Quote from Pericolos0
gameplay and graphics are not two seperate areas. Graphics are an integral part of the gameplay, believe it or not.
bloom isn't part of the gameplay for me, doom3 shadows are.