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  3. twiz

Posts by twiz

  • Thrik !!!!!

    • twiz
    • June 4, 2011 at 11:04 PM

    happy bday thrikky

  • What have you purchased recently?

    • twiz
    • May 31, 2011 at 1:54 AM

    is that a rosé?

  • The problem of crunch time in game development

    • twiz
    • May 31, 2011 at 12:32 AM
    Quote from Taylor

    And if you're a designer it can often say that anything you create or even think up in your free time is owned by the company.

    I love contracts.

    Same thing with engineering... I have ideas, just don't write them down

  • L.A. Noire

    • twiz
    • May 30, 2011 at 8:54 PM

    I wish this was available on PC. almost makes me want to buy a console

  • What have you purchased recently?

    • twiz
    • May 30, 2011 at 8:11 PM

    [Blocked Image: http://img809.imageshack.us/img809/3518/nex5kb3.png]

  • The problem of crunch time in game development

    • twiz
    • May 29, 2011 at 9:39 PM

    Well, technically it would be illegal for you to lose your job for making a workplace safety complaint(that is what this is - excessive overtime is OSHA/health code violation). Is there anything in your contracts that states you will be required to work overtime? Did you go through safety training for fatigue management (If in the US and working an overtime job, pretty sure it's an OSHA rule to take the fatigue training). As part of my job, I'm required to do 12 hours shifts indefinitely during our "crunch times" - but I'm in the nuclear power industry. Time is everything, we have a fixed time schedule to do our work(~1 to 2 weeks). But I get paid for the 12 hours shifts, not 150% or anything, but I at least get paid. Not getting paid and working long shifts/7 days a week, that is bullshit. Unless you guys working those shifts are getting well over $100k/yr, that is bullshit.

    Of everything, the one thing that truly puts the fear into employers is OSHA. they wield some big fuckin' sticks. Someone who is fed up with this shit/is going to quit anyways.. fuckin call up OSHA. Can't hurt.

  • The golden age of mapping

    • twiz
    • May 27, 2011 at 6:04 AM

    for about a week. Cuz RD told me to try it

  • Your advice . . .

    • twiz
    • May 26, 2011 at 1:41 AM

    I think the cracks on the main body of it are good, as far as layout and spacing and such. I think they're too deep and bright though, they look very clean.

    The handles and base have a much higher density of cracks, and makes it look weird. Reduce the number of cracks on those/increase spacing, and darken up the crack color and I think you've got it nailed. Especially the base, there are lots of cracks around the midsection of it but no cracks at all on the rim - the most likely place to be cracked. Looks off.

  • What have you purchased recently?

    • twiz
    • May 22, 2011 at 9:41 AM
    Quote from Dark

    Walmart has the Bluray Trilogy on sale for 18 bucks. [Blocked Image: http://newsodrome.com/action_figure_news/lord-of-the-rings-theatrical-edition-blu-ray-angers-fans-14208706.jpg]

    thanks for the heads up! I'll go see if they have it tomorrow for that price...

  • The debate is over...

    • twiz
    • May 20, 2011 at 5:52 AM

    lol that is actually hilarious. "baneful"

  • What was the very first game you remember playing?

    • twiz
    • May 19, 2011 at 3:51 AM

    [Blocked Image: http://www.24x7gamer.com/wp-content/uploads/2010/05/BubbleBobbleAction1.png]

    oh my yes. almost forgot about this one. My uncle had an NES, played it when I went over there

  • ITT: Post maps/scenes that never saw the light of the day.

    • twiz
    • May 19, 2011 at 2:57 AM

    I could post hundreds of abandoned engineering designs... but I won't, because that's boring and sad

  • What have you purchased recently?

    • twiz
    • May 17, 2011 at 7:35 PM

    [Blocked Image: http://img809.imageshack.us/img809/4694/the20feynman20lectures2.png]

  • New alien game

    • twiz
    • May 17, 2011 at 4:16 PM
    Quote from WesleyTack

    http://www.basementrenegades.com/index.html

    one bad ass folio you got there!

    Indeed. Just keep your "scat-board" away from me.

  • Bin Laden is DEAD!

    • twiz
    • May 12, 2011 at 2:28 PM

    We'd all need a MIB style memory wipe to achieve that

  • Portal 2

    • twiz
    • May 11, 2011 at 6:35 AM

    I just finished it... epic.

    And on the topic of the source engine.. I think the industry broke the immersibility/believability barrier in the early/mid 2000s. I've never played a source engine game which required a significant leap of faith to believe what is going on. I replay HL2/ep1/ep2 every so often, and I'm never struggling to cope with outdated graphics like I do playing HL1 or anything of that generation, and HL2 is going on 7 years old. Granted, it pales in comparison graphically to the Crysis games or Uncharted or etc, but for me, those enhancements are "sugar on top" - source graphics are good enough for me to be able to fully appreciate the story and gameplay aspects without being distracted by fractures in graphical immersion.

    Valve continues to tweak Source to bring a little bit more to the table, and combined with their superb level designers and environmental artists, can still drop my jaw from time to time. Parts of Portal 2 had me gaping, and nothing in between had me yearning for more.

  • The random model thread!

    • twiz
    • May 5, 2011 at 8:58 PM
    Quote from Endzeit

    Short animation i did.First one ever

    External Content www.youtube.com
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    Can you see it? I only see a white frame :/

    just post the "tlAlT1MiCU0" part of your youtube link

    (the part after "http://www.youtube.com/watch?v=")

  • Bin Laden is DEAD!

    • twiz
    • May 5, 2011 at 1:26 AM

    [Blocked Image: http://img148.imageshack.us/img148/1647/hurgosama.jpg]

  • Black Mesa Source

    • twiz
    • May 4, 2011 at 2:08 AM

    NOoooooooooooooooooo! Don't let them ruin it I smile whenever I hear an update, and continue to patiently wait

  • Real-time 3D rendering programming help

    • twiz
    • May 3, 2011 at 2:50 AM

    I appreciate the feedback, I have to make this as easy as possible to use and understand! I think the XYZ planes will help with the perspective.

    I just got CEGUI working. It is way overkill for what I'm doing, which unfortunately means it's way more complex than necessary (for me). But I've got my GUI designed, I just need to finish transferring it from photoshop concept to GUI reality... and then integrate it with the 3D rendering. Tomorrow is going to be a long day Hopefully I'll have some shots of the GUI with the rendering and the XYZ planes soon for more critiques

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