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  3. twiz

Posts by twiz

  • Holy shit ! Rendering with atoms !

    • twiz
    • August 3, 2011 at 8:53 PM

    The question is :

    At the maximum level of detail required for a game - the point where the artists no longer have to think/care about poly count - which technology will perform better? Polygon or this?

    I'd be very surprised if current-gen hardware can handle this technology and look as good as "traditional" tech. But maybe in a few years this will become more feasible.

  • Half-Life 3

    • twiz
    • August 2, 2011 at 9:03 PM

    what happened to episode 3. Just skippin that one?

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • twiz
    • August 2, 2011 at 3:56 AM

    agreed, i like the first one. But I prefer the "classic" cube orientation

  • Holy shit ! Rendering with atoms !

    • twiz
    • August 2, 2011 at 3:55 AM

    It looks cool, they just need to get the lighting worked out! Lighting is very bland right now.

  • [WIP] Modular assets testing

    • twiz
    • July 29, 2011 at 9:04 PM

    big improvement! immediately identifiable now.

  • [WIP] Modular assets testing

    • twiz
    • July 29, 2011 at 4:41 AM

    Ah! That makes more sense. In that case, I'd go with a more polygonal look, metal foil tends to crease in bigger polygon shapes with sharp lines, not in circularish blobs. Definitely need hard angles on the highs/lows on the normal map.

    I think you went too far towards yellow on the coloring, maybe halfway between your orange and yellow.

    I googled "gold foil", perhaps these will help:

    http://www.istockphoto.com/stock-photo- ... exture.php

    http://www.shutterstock.com/pic-3447526 ... -view.html

    http://www.shutterstock.com/pic-1054261 ... paper.html

    You could tweak the blue lighting towards purple a bit, that would get you more towards the compliment of yellow-orange. Perhaps this gadget would help you nail down a lighting color that pairs with your wall color:

    http://kuler.adobe.com/#create/fromacolor

  • [WIP] Modular assets testing

    • twiz
    • July 29, 2011 at 2:59 AM

    Ah that is better. Previous pics made it look like the floor was an extremely stretched texture.

    It looks really nice, digging the style and the colors.. but I have to ask.. What is the orange wall supposed to be? I can't tell if it is soft or hard. Kinda looks like painted orange concrete or something, but with the noise in the concrete much too large(both in scale and depth). TBH right now it looks like the wall is a cheeto.

    [Blocked Image: http://img17.imageshack.us/img17/3796/20090403cheetosgiant.jpg]

    Maybe I'm just hungry...

  • Amy Winehouse found dead at her home

    • twiz
    • July 27, 2011 at 5:47 PM

    can we create a KT and Rick_D love thread so they can stop trolling each other in threads discussing people dying? Thanks.

  • terror hits norway in 2 places

    • twiz
    • July 27, 2011 at 2:56 PM

    glenn beck said something fucking stupid? Shocking.

    He is obsessed with Nazism, constantly making correlations between random shit and Nazis.

    Horrible that this happened. And I wish Glenn wasn't around to rub his shit in the wounds.

  • What have you purchased recently?

    • twiz
    • July 26, 2011 at 8:06 PM

    [Blocked Image: http://img40.imageshack.us/img40/8449/sperry2bblack2bkeys2bpo.jpg]

    New poster! Most expensive one I've purchased yet, my addiction is starting to get costly...

  • Drive

    • twiz
    • July 22, 2011 at 9:39 PM

    Looks good.

  • Marc Webb's The Amazing Spider-Man Trailer

    • twiz
    • July 22, 2011 at 4:31 PM
    Quote

    ":2hblx5n0]

    what? lol

    Plot was thin, boring, nonsensical. Acting other than Ledger/Oldman/Caine/Freeman was dreadful (specifically bale/eckhart who were the majority of the movie. gyllenhaal was bad too... but no surprise there.)

    Just nothing made any sense to me, even in a comic book way. Bale and Eckhart were just painful to watch.

    For a two and a half hour movie, a meandering, boring, inane plot is a death sentence for me. No amount of special effects, or "omg so badass" moments, or good acting, or good cinematography can save it from that.

    Again: IMHO. I know everyone else on the planet loves the movie.

    And I really love Batman Begins.

  • Marc Webb's The Amazing Spider-Man Trailer

    • twiz
    • July 22, 2011 at 3:34 PM
    Quote from D3ads

    Looks shit, I can't believe they're rebooting the franchise again.In other news, teaser for The Dark Knight Rises is here;

    http://www.movieweb.com/news/the-dark-k ... es-trailer

    OOOh it says its the "Epic Conclusion". So I'm assuming this is the last one? Ever! YAY!

    Not going to see either one. Was never that interested in spiderman and dark knight was just awful (imho.)

  • hey guyz sentura has a bday!!

    • twiz
    • July 19, 2011 at 2:16 PM

    :chap: older and wiser.

  • XBox360 games running on Win8?

    • twiz
    • July 18, 2011 at 11:42 PM
    Quote from Skjalg

    just for the record, this will not be an issue, at all, for microsoft to make, or for a windows 8 machine to handle at the same time as running the java vm, playing quake, solitaire and pirates of new horizons in internet explorer on 4 different screens. You gotta keep in mind that the xbox 360 hardware is old as fuck, and it wont surprise me if a lot of the xbox 360 can run on windows phones in 3~5 years.

    Considering ps1 games made the leap to handheld devices (PSP) in almost exactly 10 years(1994-2004), and since the 360 is nearly 6 years old now(released nov 2005)... I'd say you're pretty close on that prediction! The biggest issue would be controls. A huge chunk of games are eliminated right off the bat because there is no feasible touchscreen control scheme. Most games nowadays don't scale down like that very well.

    I had a SMB rom on my 1st gen iPhone... and it controlled like shit. Not an issue of hardware capability. It just sucks mashing imaginary buttons that are on top of the screen.

    But on topic, I have no doubt that Microsoft could put a 360 emulator into Win8, and have no issue running on most modern computers.

  • The random model thread!

    • twiz
    • July 18, 2011 at 2:41 AM

    Thanks! That is Solidworks' "polished aluminum" material. Solidworks doesn't have the greatest renderer ever, but it leaps ahead of most other engineering/CAD software. The stock materials are sometimes pretty bad.. If you look at the black bits of the injectors(otherwise green/blue), in the first render it looks like tree bark or something.. The material is supposed to be shiny black rubber according to solidworks, but they have some bizarre normal/spec map on it... It sucks because it looks fine in the preview, and only after I dedicate a few hours for a render that I see it looks like crap! I changed it for all the others to a darkened "matte aluminum".

    I added a throttle body

    [Blocked Image: http://img827.imageshack.us/img827/8976/intakecomplete6copy.jpg]

  • The random model thread!

    • twiz
    • July 17, 2011 at 9:57 PM

    Spent yesterday practicing my Solidworks/engineering skills. It is an intake for a V8 engine (ford 351c). Not including the time for setting up the renders (aka fighting with solidworks), it took about 6 or 7 hours. Click for big!

    [Blocked Image: http://img856.imageshack.us/img856/1889/intakecomplete1.jpg] [Blocked Image: http://img684.imageshack.us/img684/4171/intakecomplete2.jpg]

    [Blocked Image: http://img11.imageshack.us/img11/9288/intakecomplete3.jpg] [Blocked Image: http://img600.imageshack.us/img600/7341/intakecomplete4.jpg]

  • Black Mesa Source

    • twiz
    • July 16, 2011 at 5:18 PM

    Well, DNF got released so BMS is next in line for "OMG ur dev time is so long wtfffff"

  • [Unity WIP] "The City"

    • twiz
    • July 16, 2011 at 5:08 PM
    Quote from Campaignjunkie

    Are the modeled bricks really distracting / a really bad decision that conflicts with lightmaps?

    I don't think the sticking-out-bricks look good. For me they just draw attention to the flatness of the rest of the wall. I think you'd need a much higher density of extruded bricks to make it look realistic/good. I vote to leave the wall flat!

  • Google Chrome forum display issue...

    • twiz
    • July 16, 2011 at 4:31 AM

    Woops, did a full history/cache/cookies clear and its fixed. Delete me :embarrassed:

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