Quote from KabelenSounds like a great idea.To make it from a combine point of view has already been done as mentioned, but we could do a better job, right?
And how much space does each one get? 512x512 units is a bit small I think.. I'd let everyone joining in have 1024x1024 units, cause then you get room for a little more than just one single room or extremely small outdoor area.
I'm in!
Originally I had just planned on everyone doing a decent size level, so we can get some sort of plot going. If everyone does really small ones, I don't really think it'd play well. I'm not going to put a limit on map size, it should be make whatever size you want to make it. This way people won't shy away from it because they don't have time or want to make a full map, but if someone wants to they can. If we get a handful of rather small levels in a row, we can always combine them into one larger level to cut down on load points.
I'm going to start on the first one soon, tonight or tomorrow probably, I just have to think up a way to start it. Of course I'm always open to suggestions. I was thinking of making you part of an 'elite' squad who's job is to take out key Rebel positions, and such and such happens where your team and transportation is taken out, you're the only guy left. You have to work your way back to a combine base or something. That should leave it open enough for someone else to take it and run with it wherever they feel it should go.
On that note.. I'm not sure if we should go about sharing our ideas too publicly, I'd like to keep it as spontaneous as possible. I only posted my idea since it is the beginning of the 'game', and since this is going to really dictate the general plot, I thought it'd be good to get everyone's opinion on it. That way if someone doesn't like it, has a better idea, or wants to improve on it before it gets started they have the chance to voice their opinion. After all, everyone is making this game so I think everyone should have an input on to what its going to be about.
However.. To keep things moving along nicely, I think the person currently mapping should disclose their little plot to the next mapper, so they can start brewing ideas early and possibly start on it before the previous map is finished. Also, the previous mapper should at least send the next mapper the last bits of his/her level so we don't have to waste time re-mapping the end of the previous level to make it continuous. Either that or we do some cheesy thing like ending in an elevator every time like wolf3d and a zillion other mid-90s shooters. That would kill the whole idea of a continual plot.
I like dissonance's idea too, but I'd rather not discuss that in here, I'd like to keep it on topic... in another thread I'd be happy to talk about it. ![]()
So, do you guys think thats a good basic plot?