1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. twiz

Posts by twiz

  • /!\ OLD SCHOOL CONTEST /!\

    • twiz
    • January 25, 2007 at 4:41 PM

    Just one from me... I'm working on a very large room so its taking a while to get anything that looks like its finished.

    [Blocked Image: http://img474.imageshack.us/img474/9635/testmap00009mv.jpg]

  • A new shark..

    • twiz
    • January 25, 2007 at 4:26 PM
    Quote from insta

    Oh my lord how awesome it would have been if they had indeed found an ichthyosaur. I'd have invested all of my money in a bunker.

    I would have invested all my money in a Hazardous Environment Suit and crowbars

  • Video Game Name Generator

    • twiz
    • January 25, 2007 at 7:58 AM

    This is cool to the third power:

    Heavy Metal Cowboy Espionage

    In Your Face Pony Thieves

    The oxymoronicness of this one is delicious

    Real Circus Fantasy

    A game about gays in the military!

    Battlefield: Rainbow Soldier

    Puppies and mutants, what could be better?

    Colonial Puppy vs The Space Mutants

    This one just sounds HOT

    Hillbilly Makeout 2k

  • Video Game Name Generator

    • twiz
    • January 25, 2007 at 3:30 AM

    Remote Farm Commando

    World of Chess Disaster

    Big Terrorist in Space

    Final Fantasy Vocabulary Girl

    Mary Kate and Ashley's Samurai Jamboree

    Tom Clancy's Florist Football

    Tom Clancy's Spatula Derby

    Morbidly Obese Hobo Sisters

    Maximum Yeti Rave

    Incomprehensible Pony Strike Force!

  • [WIP] Ins_abdallah

    • twiz
    • January 24, 2007 at 9:21 PM

    Looks ripe for liberation! Gogogogo america!

  • Mexico~

    • twiz
    • January 24, 2007 at 8:17 PM

    Very nice pictures! Nice and clear presentation.

    My favorite

    [Blocked Image: http://www.kolumbus.fi/casimir.tuomi/portfolio/photo_7.jpg]

  • Officechair.

    • twiz
    • January 23, 2007 at 5:54 AM

    Very nice spellbinder!! Your skillz are improving quickly. Awesome!

    I'd suggest making just hte wheels bigger, they look kinda puny. But overall, not too far off. Just a bit bigger I guess. It does look comfy

  • Post your pic extravaganza 2007!!!~

    • twiz
    • January 21, 2007 at 4:54 AM
    Quote from Spellbinder

    i dont believe in cool.

    Thats so cool.

  • /!\ OLD SCHOOL CONTEST /!\

    • twiz
    • January 21, 2007 at 3:39 AM

    Best texture ever on the right, followed closely by the one on the left

    [Blocked Image: http://img444.imageshack.us/img444/1899/besttex7cg.jpg]

    BTW lookin good hamm and erratic

  • /!\ OLD SCHOOL CONTEST /!\

    • twiz
    • January 21, 2007 at 1:16 AM
    Quote from JeanPaul

    Soooooooooooooooooooo, what the fuck?

    New name for my map:

    dm_sooo-wtf

  • /!\ OLD SCHOOL CONTEST /!\

    • twiz
    • January 21, 2007 at 12:43 AM

    Hup Hup! More from me. Where's everyone else!?

    [Blocked Image: http://img180.imageshack.us/img180/3227/dmtilt800007iu.jpg]

    [Blocked Image: http://img180.imageshack.us/img180/765/dmtilt800017ps.jpg]

    [Blocked Image: http://img180.imageshack.us/img180/9239/dmtilt800027lx.jpg]

    [Blocked Image: http://img180.imageshack.us/img180/8397/dmtilt800031bb.jpg]

  • /!\ OLD SCHOOL CONTEST /!\

    • twiz
    • January 20, 2007 at 9:40 PM

    Just finished some brushwork, no real lighting done on this area:

    [Blocked Image: http://img152.imageshack.us/img152/442/dmtilt700000jw.jpg]

    [Blocked Image: http://img152.imageshack.us/img152/6180/dmtilt700016xv.jpg]

    [Blocked Image: http://img152.imageshack.us/img152/5615/dmtilt700021fl.jpg]

  • /!\ OLD SCHOOL CONTEST /!\

    • twiz
    • January 20, 2007 at 5:22 PM

    [Blocked Image: http://img171.imageshack.us/img171/7470/dmtilt600006js.jpg]

    [Blocked Image: http://img171.imageshack.us/img171/3075/dmtilt600019gb.jpg]

    [Blocked Image: http://img171.imageshack.us/img171/9421/dmtilt600020hc.jpg]

    [Blocked Image: http://img171.imageshack.us/img171/4546/dmtilt600034yq.jpg]

    4000 wpoly yayyy!

  • Gravely Voices R-Us!

    • twiz
    • January 20, 2007 at 3:27 PM
    Quote from D3ads

    I don't know what she looks like, but I'd surely have sex with her voice!

    [Blocked Image: http://img440.imageshack.us/img440/9104/tribegroupshot2st.jpg]

    All the way on the left.

    Also was a keyboardist/vocalist for the Boston band "Tribe".

  • Gravely Voices R-Us!

    • twiz
    • January 19, 2007 at 11:24 PM

    According to IMDB, max payne 2.

  • /!\ OLD SCHOOL CONTEST /!\

    • twiz
    • January 19, 2007 at 7:07 PM
    Quote from 2d-chris

    Actually most modern hardware still suffers with w_poly so high, the engine was simply not coded with such EXTREME poly counts.I also remember various levels suffering when you used to many prop type models, servers kept freezing for several seconds

    My computer certainly aint "modern hardware" and it doesn't have ANY problem running my map.. Notice FPS is steady at 58fps in all screenshots. I have a Sempron 3400 with a geforce 5200fx card. I'm lucky to average 30fps in CS:S. But I guess we'll see how well it behaves when feb 5th comes

  • Post your pic extravaganza 2007!!!~

    • twiz
    • January 19, 2007 at 4:41 PM

    SNOW! Finally...

    [Blocked Image: http://img331.imageshack.us/img331/2334/ben13kk3.jpg]

  • /!\ OLD SCHOOL CONTEST /!\

    • twiz
    • January 18, 2007 at 11:15 PM
    Quote from skdr

    3600 wpoly. LOL

    Keep in mind right now its a Map-in-a-box, so the w_poly figure is probably misleading. Once I tie up the loose hallways it should drop Before this latest compile it was almost always under 1000. I didn't add a whole lot.. who knows.

  • /!\ OLD SCHOOL CONTEST /!\

    • twiz
    • January 18, 2007 at 10:49 PM

    Good. Mission accomplished

    This is basically a doodle.. I started with one small area and just mapped whatever the heck I felt like at the time and this is where I've ended up. Its kind of empty in that very tall blue/white area, because I just made it... Needs some more ramps

    Its not supposed to be realistic... just going for interesting/different architecture and design, we'll see how it ends up. Needs some filler material.

  • Gravely Voices R-Us!

    • twiz
    • January 18, 2007 at 9:47 PM
    Quote from Bic-B@ll

    plus the classic "thanks for the money, sucka!" line in gta:vc

    Quote from Schmung

    No mention of Vice City?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™