1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. redhood

Posts by redhood

  • Scott Miller: Steam should not be a part of valve

    • redhood
    • December 3, 2006 at 1:26 AM

    Strictly from a marketing point, while it may be superficial, the store interface cycles four games in the main banner. At the moment, none of these are Valve games. Even when EP2 launches there will still be three open slots plus the four quarter size banners to advertise alternate games (Although I can see this logic failing because of the Portal/TF2 bundle).

    Then there is the top sellers and top rated tabs. Six of the the eight games are Valve games in the top sellers. Which sounds reasonable considering Valve games rolled out on Steam for the better part of Steam's incarnation and, of course, because it's Valve's network (This is a ratio I don't see changing much even though it may be somewhat unequal). Next is the Top rated games according to metascore. The eight slots are split 50/50 between Valve and other publishers. So, the fair trick to having a stronger presence in this particular area is to create great games (which get great metascores) that are distro'ed on Steam.

    Apart from the conflict of interest issues, the store interface is well weighted as of now. Obviously there is room for improvement to market other publishers but, I guess, this is one of the conflicts; will Valve allow that to happen?

    Miller's concerns are all valid but, I think, most of his public flames towards Steam are because he is bitter because of Triton's failure.

  • Zaphod's new web project: devbump

    • redhood
    • September 8, 2006 at 10:42 PM

    A couple more...

    http://www.gamedev.net/

    http://forums.cgsociety.org/

    Don't limit yourself to just game dev sites, maybe try to shoot an email to Techcrunch or look into pushing it on Squidoo, Delicious, Magnolia and other similar sites.

  • Zaphod's new web project: devbump

    • redhood
    • September 8, 2006 at 11:14 AM

    Zaphod - The what is devbump/FAQ could use a little tweaking. It's sorta overwhelming at the moment with so much to read. And so much that casual surfers won't really want to bother with. I think the most crucial information, selling the idea of devbump, should be the priority and the terms and conditions and license be linked individually at the end of the article or perhaps in a help section.

    You could also follow other pages examples and edit the information making it direct and accessible from the frontpage. I've always liked that form. That way I don't have to snoop around a page to find out what it's all about. I know immediately when I enter. I know Digg uses the learn more which is maybe why you chose to design it that way, but you don't want to be an exact replica do you?

    Here are some examples of popular pages with a direct about on the frontpage just so you know what I mean.

    Odeo - Over one million audio files—from podcasts and all over the web. Listen, download, subscribe...

    Reddit - reddit is a source for what's new and popular online. reddit learns what you like as you vote on existing links or submit your own!

    Flickr - The best way to store, search, sort and share your photos.

    There are plenty more examples but those are just the ones that came to mind. And I think you get the idea. If you don't go for the headliner approach then separating some of the about content would be beneficial. Right now, I think, it makes the page look like a bore.

    I know everything is still undergoing development so I'm sure there will be a lot improved and changed over time. Anyhow everything looks fantastic! I'll definitely be making it a daily stop. Can't wait to see how it takes off and how it evolves.

  • Filter Forge

    • redhood
    • September 6, 2006 at 12:20 PM

    Peri not all the filters have map inputs included but the majority will. Go to Filter > Render Maps - You can choose diffuse, bump, normal, specular strength, specular exponent, metallic and alpha to be rendered.

  • Filter Forge

    • redhood
    • September 6, 2006 at 1:06 AM

    Skdr - Just download the beta then you can use the program from inside Photoshop or independently. Go to download more filters in the top right corner of the window. Then you'll get to browse the expanding library and download official and user submitted filters.

  • Filter Forge

    • redhood
    • September 6, 2006 at 12:33 AM

    I can already hear the majority of folks saying, real men don't use photoshop filters! Well, usually I would agree with you. However, the other day I ran into this new application called Filter Forge. It's a peer updated filter set for photoshop - which means, you can create your own filters and throw them into an online library free for everyone.

    Of course there are sites out there that offer filters, brushes and so on but I thought the concept of this app was unique. Not only that but some of the user submitted filters are actually good and seem like they may come in handy every so often. The program can be downloaded for a 30 day trial but you can also sign on as a beta tester which gives you a couple more months to test it out. Contributing testers are also eligible for a free package, or percentages off when it's released.

    It's definitely not going to replace your years of self taught texture skills, but it looks as though it could come in handy in a lot of circumstances.

    http://www.filterforge.com/

  • Video of Valve's Portal

    • redhood
    • July 19, 2006 at 12:35 AM

    The ceramic white on the portal gun and sentries is sexy.

  • The Ship

    • redhood
    • July 14, 2006 at 2:03 AM

    There is a toggle-able ship map that shows you the floor plan and your location. It also highlights the area your quarry was last seen.

  • My Portfolio that got me a job

    • redhood
    • June 25, 2006 at 2:09 AM

    Damn, is it required that everyone working on Nuclear Dawn must have very well design portfolios? This is the second outside webpage I've seen from the ND folks that has blown me away, both with content, and design.

  • I won!

    • redhood
    • June 16, 2006 at 3:10 AM

    Congratulations skdr! But, seriously, that first place is horrid and the subtitle seems like something ripped from a GoArmy commercial.

  • TEXTURE CONTEST : WALL AND PAINT

    • redhood
    • May 31, 2006 at 5:32 PM

    Thanks guys! You're making me blush. It's not exactly perfect but I wanted to hurry and get it posted because, well, I'm not to sure what the rush was after all this time lurking. Anyhow, glad you like it.

  • TEXTURE CONTEST : WALL AND PAINT

    • redhood
    • May 29, 2006 at 5:55 PM

    [Blocked Image: http://img.photobucket.com/albums/v55/redhood/mapcorewallandpaint.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™