1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. zeOx

Posts by zeOx

  • F.E.A.R. SP Demo

    • zeOx
    • August 7, 2005 at 8:31 PM

    you know you can enable soft-shadows, right?

  • Battlefield 2 Editor Leaked beta

    • zeOx
    • August 7, 2005 at 4:23 AM

    or, you can download the official editor

  • level/mod project

    • zeOx
    • August 7, 2005 at 4:21 AM

    let me rephrase myself.

    you can apply decals to any model you like, but you will have to do it within the modeling program (3dsmax etc), and not inside of hammer

  • level/mod project

    • zeOx
    • August 7, 2005 at 3:27 AM

    that would be different, because then it would be applied to the model in the modeling package. i think peris is thinking about adding decals to models inside of hammer

  • prey vid

    • zeOx
    • August 6, 2005 at 2:51 PM

    prey looks awesome! i love the way you can walk on the walls and such.

    ultra-mega sized video here: ftp://ftp.planet-multiplayer.de/sites/d ... _e3_hq.mov

    (scream if the link doesn't work, i'll hook you up with a new one)

  • F.E.A.R. SP Demo

    • zeOx
    • August 6, 2005 at 2:43 PM

    oh, avp3 would rock!

    but fear will have to do for now

  • F.E.A.R. SP Demo

    • zeOx
    • August 5, 2005 at 11:48 PM

    yeah, that one was awesome. pretty satisfying when you see a bunch of skeletons lying on the ground after a slow-mo showdown

  • F.E.A.R. SP Demo

    • zeOx
    • August 5, 2005 at 11:15 PM

    fair enough, but i doubt you can make a psychology-horror themed game without scripting it

  • F.E.A.R. SP Demo

    • zeOx
    • August 5, 2005 at 10:52 PM
    Quote from Campaignjunkie

    Some of the horror parts were pretty cool, if not a little cheap (shadows darting across the room, all scripted stuff).

    The horror parts were scripted? no way!?

    /end sarcasm

    i thought the demo was sweet, although i have to agree with mazy on the weapon design.

  • F.E.A.R. SP Demo

    • zeOx
    • August 5, 2005 at 8:46 PM

    i've got about a good half-hour before it finishes. can't wait to play it. been waiting for it for a long time!

  • F.E.A.R. SP Demo

    • zeOx
    • August 5, 2005 at 6:32 PM

    that's right, it's out!

    dlx.gamespot.com

    or

    http://www.filerush.com for the torrent

    (i reccomend the torrent)

  • Half Life 2

    • zeOx
    • August 1, 2005 at 2:19 AM

    have you tried parenting the cable to the object?

    you'll also need a phys_pulleyconstraint in the middle of the cable, and set the proper properties

    I suggest that you read this

  • WIP in WIP, post your level screenshots!

    • zeOx
    • July 30, 2005 at 2:47 AM

    you sure love max payne

  • DOOM Teaser

    • zeOx
    • July 27, 2005 at 4:46 AM

    yeah, it actually looked like a decent movie.

  • Happy burfday peris~~

    • zeOx
    • July 27, 2005 at 1:52 AM

    happy birthday peris!

    :party: :party:

  • dm_snowblind

    • zeOx
    • July 27, 2005 at 1:23 AM

    my oppinion: instead of using a snow texture all over the place, use displacements where the snow would logically be.

  • Anybody have a spare Gmail invite?

    • zeOx
    • July 26, 2005 at 6:53 PM

    i also have 50

  • dm_bast

    • zeOx
    • July 25, 2005 at 5:02 AM

    Looks awesome.

    running through it first thing in the morning!

  • NAMCO is making COUNTER-STRIKE: NEO

    • zeOx
    • July 25, 2005 at 4:12 AM

    Translated version: http://translate.google.com/translate?u ... uage_tools

    It doesn't make sence at all, since the japanese to english translator is BETA.

    I wonder why they didn't bother to make new weapons?

  • de_projects (cs1.6)

    • zeOx
    • July 24, 2005 at 3:12 PM

    http://www.imageshack.us/

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™