1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. zeOx

Posts by zeOx

  • SPLIT: L4D Tools Discussion

    • zeOx
    • May 22, 2009 at 10:04 AM
    Quote from OhSnap

    just leave it hanging and it'll eventually "unfreeze".

    I get an error when compiling maps which reads "Steam validation rejected". anyone have any idea on how to fix this?

    '+sv_lan 1' in console

    works like a charm, thanks

  • SPLIT: L4D Tools Discussion

    • zeOx
    • May 21, 2009 at 4:24 PM
    Quote from FrieChamp

    I've become curious and downloaded the authoring tools, but hammer freezes on loadup for me as well (running on vista64)

    just leave it hanging and it'll eventually "unfreeze".

    I get an error when compiling maps which reads "Steam validation rejected". anyone have any idea on how to fix this?

  • SPLIT: L4D Tools Discussion

    • zeOx
    • May 17, 2009 at 5:34 PM

    I can't get hammer to boot. using Windows 7 if that matters, don't see why it should though since normal hammer works fine

  • WIP in WIP, post your level screenshots!

    • zeOx
    • November 20, 2008 at 3:32 PM
    Quote from Quakis

    What lightmap scale are you using? Nice and sharp shadows there.

    mostly 4 and 1.

    thanks for the comments guys

  • WIP in WIP, post your level screenshots!

    • zeOx
    • November 20, 2008 at 7:06 AM

    wow, it's been a loooooooong time since I've posted here. I haven't really touched Hammer in little over two years, so I decided to pick it up again just in time for Left 4 Dead

    I'm just making myself familiar with the editor and the engine again at this point. Nothing great, but I wanted to share it anyways. (click the shot to get a bigger version)

    [Blocked Image: http://www.themineralpatch.net/img/Mapping/01_small.jpg]

    the lines you see in the ceiling and walls are caused by the texture in use

  • Pyramid Head

    • zeOx
    • September 26, 2007 at 8:05 AM

    looks good so far. the edges on the pyramid looks a little streched though.

    oh, and do you use the same name on steam? if so, I totally healed you like crazy in TF2 last week:)

  • Splinter Cell: Double Agent

    • zeOx
    • February 12, 2007 at 6:16 AM

    It saddens me that DA got such a crappy port, because the other SC games are pretty good on the PC. I hope they take more time with the next one, and show that they care about pc owners as well.

  • The Hows And Whys of Level Design - Released!

    • zeOx
    • January 14, 2007 at 1:03 PM

    I bought the PDF version, and I'm very happy with what I've read so far. I have a feeling that I'm going to learn a lot from this book .

    Thanks Hourences!

  • The Hows And Whys of Level Design - Released!

    • zeOx
    • January 12, 2007 at 8:36 PM

    Since Norway is not a EU country, I have to pay about 25% of customs. And that sucks balls, basically.

    It's the same content in both printed and PDF, so it wouldn't be any other difference that on is on paper and the other is not. Right?

  • The Hows And Whys of Level Design - Released!

    • zeOx
    • January 12, 2007 at 2:48 PM

    I'm really itching to get this book, but if I order it I'll end up paying a shitload of extra for customs and all that crap. Gunning for the PDF version atm

  • The random model thread!

    • zeOx
    • January 10, 2007 at 2:56 PM

    warby, both your colossie look spot on! seems you've hit the style to on the head. good work!

  • congrats Hourences on your upcoming LD book!

    • zeOx
    • November 20, 2006 at 7:49 PM

    From the looks of it, this book is going to be amazing. This is most defidently a must-buy.

    Where can i find this book when it's done?

  • Post Your Desktop 2006~~~

    • zeOx
    • November 12, 2006 at 10:10 AM

    I've always wondered what program that calendar/to do list is

  • The Ricky Gervais Show

    • zeOx
    • January 7, 2006 at 1:01 AM

    Karl is a friggin nutcase. I'd like to have a conversation with him someday.

  • Smoothing Groups in Hammer

    • zeOx
    • January 4, 2006 at 3:14 AM

    I'm trying to use the smoothing groups function in Hammer, but it doesn't seem to work. I choose the faces I want to smooth (in this case the sides on a cylinder), press any given number in the group-window, and compile only to see no result what so ever.

    anyone know what I'm doing wrong?

  • Wish me good luck now!

    • zeOx
    • December 20, 2005 at 6:28 PM

    Good luck man! Hope it goes well

  • !!!! BABY ALARM !!!! CONGRATULATIONS TO KUNGFUSQUIRREL

    • zeOx
    • December 18, 2005 at 6:34 PM

    Congrats man! best of wishes!

  • Name your super heroes

    • zeOx
    • December 18, 2005 at 1:17 PM

    I was very much into spawn back in the day.

    mostly because of the kick-ass artwork though

  • Spike TV Video Game Awards

    • zeOx
    • December 11, 2005 at 8:10 PM

    Did anyone watch this?

    I just finished watching it, and it sucked ass. I always thought that a video game awards show ould be kind of cool, but not like this.

    It was packed with moviestars and the likes, wich has nothing to do with videogames at all.

    The entire thing was just stupid, and i hope they never do it again

    EDIT: oh, and they called Link (zelda) a dwarf. correct me if i'm wrong, but he's never been a dwarf

  • The random model thread!

    • zeOx
    • December 9, 2005 at 2:13 PM

    KungFuSquirrel: a hint of inspiration from Katamari Damacy?

    Insta: looks very good!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™