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  3. DaanO

Posts by DaanO

  • Console texture maps

    • DaanO
    • April 7, 2005 at 5:22 PM

    I'd say make textures at a high resolution so you'll be able to use them for years. Scaling down is always possible right?

  • Graves

    • DaanO
    • April 7, 2005 at 3:08 PM
    Quote from FrieChamp

    Well, they are war heroes in their country after all, so maybe it isn't that bad.

    I think it is. A really good photo is more than just a pretty picture. For graves, i'd go for some more humble photos really. Even for war heroes. Death is never something glorious, not even for war heroes. Cemetaries are there for grief, to remember those people.

  • First Unreal 2004 Experience

    • DaanO
    • April 7, 2005 at 1:01 PM
    Quote from TomWithTheWeather

    is that just your map, or are all UT maps like that?

    Depends on the map. I've seen good maps that are nearly 100% smesh and good maps that are nearly 100% brush. Really just depends on what you're going for.

    From what i've seen those abstract deathmatch arena's seem to be more bsp, and the rest is more terrain/ mesh. Like dm_sae (/pets Hourences) was 100% mesh if i remember well.

  • Graves

    • DaanO
    • April 7, 2005 at 12:57 PM

    Pictures are pretty. But i think the graves get something glorious in your pictures (because they're pretty and are in nice colors and all), so they don't portrait the graves well, which they should do.

  • Snarkpit has returned under a new URL

    • DaanO
    • April 7, 2005 at 12:53 PM

    Hmmm ReNo that's kinda ... sucky. Still good to have it back

  • Snarkpit has returned under a new URL

    • DaanO
    • April 6, 2005 at 11:03 PM

    What happened then?

  • Worst game idea EVER!!

    • DaanO
    • April 6, 2005 at 11:03 PM

    ANOTHER game in the FIFA serie. Oh wait....

  • Snarkpit has returned under a new URL

    • DaanO
    • April 6, 2005 at 9:29 PM

    Thank god it's back

  • Gearbox Software looking for a few good COGs

    • DaanO
    • April 6, 2005 at 9:28 PM

    Mojo i'd love to but i'm gonna finish artschool first. Good luck lookin' though

  • April Photos (part one)

    • DaanO
    • April 6, 2005 at 7:02 PM

    Lamp shot is my least favorite actually

    Which doesn't say all that much cause the photos are all very nice

  • gfm_saintlo

    • DaanO
    • April 6, 2005 at 7:00 PM

    Great stuff. Deserves a spotlight!

  • gfm_merderet

    • DaanO
    • April 6, 2005 at 6:59 PM

    Some parts look kinda cliche and beh, but overall good job. It's a bit strange to me by the way that some areas seem to be quite clean and have happy-green bushes and other parts of the map are just as dirty as hell. Anyway, looking forward to your ins maps, that's for sure!

  • Where's your house?

    • DaanO
    • April 6, 2005 at 4:23 PM

    Helsinki?

  • Where's your house?

    • DaanO
    • April 6, 2005 at 5:42 AM

    I tried, but the thing wouldn't let me zoom in on Eindhoven (Holland)

  • Crane

    • DaanO
    • April 5, 2005 at 10:26 PM

    Yes, nice picture. I agree

  • Back in the saddle

    • DaanO
    • April 5, 2005 at 10:26 PM

    It's CCP Games by the way. That EVE:Online looks kinda cool actually ~

  • First Unreal 2004 Experience

    • DaanO
    • April 5, 2005 at 10:13 PM

    i actually really like how that looks,good job!

  • Blizzard is recruiting

    • DaanO
    • April 5, 2005 at 10:06 PM

    Something i'm like oooohhh i want to quit school and just start applying for jobs. Like now.

  • de_toledo

    • DaanO
    • April 5, 2005 at 4:36 PM

    skyline's a bit overdone, map looks kinda cool

  • dm_TheEdge

    • DaanO
    • April 5, 2005 at 4:15 PM

    Soul you've proven you know your mapping well before, now come up with this one super unique enviroment and go map it. I think "too boring" might actually describe it quite well

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