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  3. DaanO

Posts by DaanO

  • totally random texture thread

    • DaanO
    • August 24, 2005 at 11:17 AM

    love the style

  • Games Convention Chicks

    • DaanO
    • August 21, 2005 at 2:27 PM

    I was there and E3 wins.

  • Speed mapping

    • DaanO
    • August 20, 2005 at 2:05 AM

    I love the brushwork, hate the lighting. In my most humble opinion, it's just the wrong color. Light is hardly ever orangish brown or whatever. I think that with a few small changes it could be awesome. Besides that, the hl2 textures are awesome, extremely well made, but already overused.

  • Games Convention Chicks

    • DaanO
    • August 19, 2005 at 10:32 PM

    E3 wins?

  • The 'Core Sketch Thread!?

    • DaanO
    • August 19, 2005 at 10:29 PM

    You shouldn't be drawing noses anyway, but merely suggest them with shading. Noses have almost no lines in them, they're a shape. By using lines, things will look weird. Also, st0lve, you're really getting better at this. What might help is to look at some good examples, Da Vinci and Michelangelo did some sketches that you could try to recreate, it's good for practise.

  • Unreal Engine 4 announced

    • DaanO
    • August 17, 2005 at 11:19 PM

    Reno, you make sense.

  • Unreal Engine 4 announced

    • DaanO
    • August 17, 2005 at 11:07 PM

    Not much to discuss really, only a logical next step. This surprises me as much as the making of yet another FIFA 200x game

    Edit: Also, it's not insane. Nobody is just gonna sit down to see what happens in an industry this competitive.

  • totally random texture thread

    • DaanO
    • August 17, 2005 at 11:05 PM

    Oh, i know. But these bricks are those typical 10 cm high bricks. Bigger bricks look different.

  • Half Life 2 Skies

    • DaanO
    • August 17, 2005 at 6:59 PM

    Vue d'Esprit is awesome, but usually i don't want all kinds of funky details on my skyline because those will look weird. And personally, i find that for 'just' skylines, Terragen works better. I wrote a tutorial on Terragen a while ago, let me look it up.

  • Texture creation

    • DaanO
    • August 17, 2005 at 6:57 PM

    A coherent texture set if more important than photo realism anyway, i guess.

  • totally random texture thread

    • DaanO
    • August 17, 2005 at 6:52 PM

    The problem of this texture is not your technical ability, it's well made. However, the scaling is badly chosen. The bricks suggest a certain size of the wall, the door suggest a completely different size. And that's making my brain hurt . I think that if you scale down the bricks, put more rows of them in the texture, that that would help a lot. I really like how the bricks overlap the door on the rightby the way, but you might wanna work a bit on the top. Walls end with bricks usually, people don't put that uh, gray crap (cement? in dutch) at edges.

  • Texture creation

    • DaanO
    • August 16, 2005 at 5:57 PM

    I agree BUT tutorials on drawing can make your progress go faster

  • Half Life 2 Skies

    • DaanO
    • August 16, 2005 at 3:50 PM

    If you're talking about the 2D versions i'd suggest using Terragen in combination with some good old Photoshopping.

  • Just a few drawings :)

    • DaanO
    • August 16, 2005 at 3:48 PM

    Perspective isn't off at all, but they all look like they're shiny as hell which makes it look freaky D:

    Anyway, great, great stuff. I'm with gins here, the hair makes me go

  • Comic Character

    • DaanO
    • August 15, 2005 at 4:49 PM

    The eyes of his shadow scare the hell outta me

    Well, anyway. I like the head, it's got some great character and it seems to be well modelled. The body doesn't really fit the head though. The guy doesn't look like the type that would be super muscular.

  • Everyone Once in a While

    • DaanO
    • August 15, 2005 at 3:21 PM

    Great stuff, i love how these 2 pictures work together

    http://thedd.net/photos/2005/gohiway.jpg

    http://thedd.net/photos/2005/infin.jpg

  • totally random texture thread

    • DaanO
    • August 15, 2005 at 12:08 AM

    KIIIIIIA: I like those textures but on the last one, the depth doesn't convince me at all

  • schoolage

    • DaanO
    • August 14, 2005 at 8:55 PM

    Onnnnnnnn the other hand game design school does allow you to mod at home WHILE working on school projects. It's like, if you'd study math you would have to do your homework and then work on computer games. It's like extra practise time.

    I've had quite a few discussion with Dutch game devs (one with Jesse from Khaeon, Peris and apparently, the best applications they get are from people who have studied something else like architecture, psychology or whatever, and have modded at home.

  • Quake IV MP videos

    • DaanO
    • August 14, 2005 at 5:22 PM

    Gins: I can imagine that a new Physics system can add something new really but most of all i agree with ya. But that's something that could be said about, well, almost any game. Gameplay is not improving that much lately (with a few exceptions that are incredibly new and exciting), only graphics are.

  • WIP in WIP, post your level screenshots!

    • DaanO
    • August 13, 2005 at 10:23 PM

    The first thing was something about the trees, ferret put it to words very well. Besides that it's pretty much awesome, it's pretty but still not destracting from the deathmatch gameplay that's gonna take place. Oh, the rocks on top could be made a bit more interesting as well by the way, in terms of texturing.

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