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Posts by JAL

  • If you could choose a role in a gamedev. team...

    • JAL
    • May 2, 2006 at 1:38 PM
    Quote from Hourences

    Your poll doesnt include enough options.There are various of positions cool all with their own positive and negative things.

    I know there are Lead, Senior, Junior etc. names for almost any type of job. However the forum doesn't seem to support the option of infinite poll options, and even if it did, there are just too many different job descriptions to list them all. I tried to make the poll rather simple.

    So if there's a specific job like Senior Level Artist that one would like to be, one can just post it on a reply.

  • If you could choose a role in a gamedev. team...

    • JAL
    • May 2, 2006 at 10:16 AM

    After seeing the "Which game company would you work for?"

    thread I decided to make a slightly similar poll. This time instead of company, you must choose the role you'd want to play in a gamedev. team. Also please explain why you'd choose that particular role

    I know most of the people on mapcore are leveldesign and visual art related, so am I. However If I could choose from any position, I'd choose Lead Designer. Not because they're management related or because they seem to get most of the fame/fortune. Because, as a Lead Game Designer, you get (full) creative freedom to make your own visions and ideas come true.

    Like building a house. Lead Designer is the architect and the artists, programmers, sfx people etc. are the construction workers that make it happen.

  • What does the industry expect of level designers?

    • JAL
    • May 2, 2006 at 8:16 AM

    Mabufo here's a helpful thread

    http://www.mapcore.net/forums/viewtopic.php?t=2339

  • The random model thread!

    • JAL
    • May 1, 2006 at 8:47 PM

    My very first character model is coming along nicely so far.

    It's a selfportrait

    It's around 1200 poly at the moment. I'm 100% sure there are better ways of modelling a human but it's my first try so I used all the sculpting skills I've acquired so far.

    As for the use of the model, I'm most likely not going to use it on any game engine etc. I'll finish the model, make an uvmap for it, texture it.

    I'll then use the model for learning how to rig models and make animations.

    And yes I do not have hair and the shoes are way big

    [Blocked Image: http://www.laakkonen.net/modelling/jal_selfportrait.jpg]

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • JAL
    • April 29, 2006 at 3:23 PM

    this is heading to the dangerous territory

  • Brothers in Arms : Hell's Highway Officially announced.

    • JAL
    • April 29, 2006 at 11:25 AM

    That video blows my mind

  • WIP in WIP, post your level screenshots!

    • JAL
    • April 29, 2006 at 8:52 AM

    hydeph why are there bathroom signs leading to a place that looks like a...stable?

  • Random maps of the net

    • JAL
    • April 28, 2006 at 11:52 AM

    ts_bikini blew me away when it was released. Especially the water texture in the pool and the fact it looked so realistic.

  • Nintendo FTWii

    • JAL
    • April 28, 2006 at 9:25 AM

    -"Let's go play some we"

    -"What?"

    -"You heard right, let's play Super Mario on we"

    -"Huh?"

    -"W-I-I as in WEEEE"

  • Lamest drug you ever taken ?

    • JAL
    • April 28, 2006 at 6:39 AM
    Quote from The Postman

    Banana peels. I got soooooooooo fucked up dawg.

  • The low poly challenge for May!

    • JAL
    • April 27, 2006 at 12:58 PM

    The model looks like the real gun, which is good.

    However, they really made some ugly guns in ww1

  • TES: Oblivion.

    • JAL
    • April 26, 2006 at 1:59 PM
    Quote from Zaphod

    I've tried multiple times to get into this game, but I just cant : /I got to the part where you go through the portal and fight the annoying little demon dudes.

    It's pretty, but it runs like a beast on my 3 ghz 6800GT 2gig ram machine.

    The combat seems absolutely terrible, by the time I click the mouse, sort through the lag, and play through the slow ass swinging animation - I'm already trying to block. It feels like I'm trying to beat someone with a wooden parking block while wearing snowshoes and blocking with a bodyboard. (ie, it's fricken clunky)

    The run speed should be the walk speed and the run speed should be twice as fast.

    The lip synching is pretty lame, and the dialouge is plain and boring.

    but then some other dude I know starts going off about how they are totally addicted to it and I go crazy and try to keep playing feeling like I'm missing out on something but I can't figure out what it is!!! argh!

    Display More

    My thoughts exactly.

  • mapcore numbers?

    • JAL
    • April 25, 2006 at 1:11 PM

    I'm not working in the industry but I'm aiming/hoping to get a job with games

    after I finish my studies

  • The low poly challenge for May!

    • JAL
    • April 25, 2006 at 7:36 AM

    count me in \o/

    btw. what is teh prize? I sugget moderator powers

  • The random model thread!

    • JAL
    • April 24, 2006 at 6:10 PM

    omai that orc is just like in Lotr, good work.

  • WIP in WIP, post your level screenshots!

    • JAL
    • April 24, 2006 at 12:13 PM
    Quote from Tarky

    Really like how there is a contrast of warmth inside, and cold outside.

    Exactly, the scene has a very comfortable mood

  • Old boy & lady vengeance

    • JAL
    • April 23, 2006 at 10:08 AM

    Yep I saw it when it premiered in Finland. I liked it a lot, however it was a truely weird movie.

  • Building my Portfolio (Image heavy) I need a job!

    • JAL
    • April 22, 2006 at 10:23 AM

    The Bunny looks much better now. Less weird and more cute

  • If you could choose a company to work at...

    • JAL
    • April 21, 2006 at 10:06 PM

    Remedy is the Finnish company that made "Max Payne & Max Payne 2". They're currently working on "Alan Wake".

  • The random model thread!

    • JAL
    • April 21, 2006 at 1:04 PM

    st0lve I already have an idea for a mod, however it doesn't involve

    evil toiletpaper or cyanide bottles. It's extremely funny though.

    I'll prolly start making some models for it and post them here as usual.

    Can't tell you what the mod is about though, or else I'd have to give you cyanide

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