1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. 3D_Mike

Posts by 3D_Mike

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • 3D_Mike
    • January 7, 2005 at 10:15 AM

    Mawibse drop me a mail, I cant login to the CS.net forums since the forums been hacked :/

    Great comments Zacker, thnx

    Some info:

    - The middle tower already originates from the roof.

    - I wont change the lighting, I like it like this, its clean and pretty.

    - Floating rocks is a good idea cause I need something to fill that void

    - I need something clouds under the horizon, thos skyboxes dont have much under the horizon, any suggestions on how to achieve this?

    - I cant make water, f--s fps

    - Weapons r coming and idd in interesting places

    - Ill post some crosssections asap, so yall can see the gameflow on the insides and outsides

    later!

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • 3D_Mike
    • January 6, 2005 at 10:15 AM

    I can do only so much with this source material :/ so Id appreciate any comments yall might have

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • 3D_Mike
    • January 5, 2005 at 3:09 PM

    hoooow? *cries

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • 3D_Mike
    • January 4, 2005 at 3:49 PM

    I feel the same about m rocks but I cant find any better suiting in the sample material :/

    And you guys might be right about gameplay, I dont think I can make that deadline without playtesting it well enough to proper balance it. Im going to finish it for now, sent it to valve and after that finish it without any stress

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • 3D_Mike
    • January 4, 2005 at 10:43 AM

    And yeah Im using smoothing groups. I dont think I can really afford more brushes to make m towers more round :/

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • 3D_Mike
    • January 4, 2005 at 10:42 AM

    Yes. Ill try and post some pics of that asap but I have to setup the lighting for the inside first.

    And I have that same feeling about HL2 maps, they all look like HL-1 maps with hires textures and some prop models put in :/

    Its should be pretty fun to play. The main layout of the mountain is like a spiralling way around the mountain about 3 meters wide. If you falloff you wont die but inmediately respawn from the light at the top. Same goes for props, after a while they too will be dropped on top of the mountain.

    Its really not hard to get to places you would like to go, you only receive 10 damage for dropping down even when you drop from the top to the bottom.

    Weapons are to be found on stick-out places and not just simply lying around like in Lockdown.

    [Blocked Image: http://www.3d-mike.com/game/dm_avalon_001.jpg]

    For instance on the walkways to the 2 small minarets on either side therell be a weapon.

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • 3D_Mike
    • January 3, 2005 at 10:57 PM

    hey thanx for the comments.

    Wouldnt downtuning the lightmap scale on the buildings make the map run slower?

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • 3D_Mike
    • January 3, 2005 at 8:10 PM

    Ive replaced screenshot 1 and 5 with more finished versions and added inside screenshots and some overviews. The overviews screenshots show the map from angles you cannot get to ingame and are just there to illustrate the floating island theme better.

    The map is done now and even though the theme is not exactly HL2 I decided to sent it to Valve contest anyway. The gameplay is (in my opinion) just too interesting. Due to its multi leveled layout amost all firefights turn out both on a horizontal and on a vertical plane. Mouse speed 4 or higher is recommended! (see pic)

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_overview.jpg]

    The map turned out much bigger then I thought itd be and it should be able to support up to 20 players. I realize there are complaints about HL2DM being a bit of a 'physics demo' cause the official maps contain (too) many props so I tried to change that a bit. Inside youll find enough props to toss about but less healthkits and batterys. Ive changed some of the larger props properties so a table cannot be used as a battering ram anymore. You can blast it away but you cannot carry it. Rest assured theres plenty heavy damage props left to toss about Outside is where you can boost your stamina more easily. Outside youll find less props so a more old school DM style should be more appropriate. Off course one can change this by taking more props outside

    The map should be incredibly fast cause you can easily get to the lower parts by jumping down (jumping down up to 4 levels will only give you 10 damage). But you can also easily get back up by jumping over the edge of the map. This will not kill you but teleport you inmediately to the light at the top of the map (Same goes for any prop thats tossed into the void) In time theyll all fall back to the map from the sky (see pic)

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_teleport.jpg]

    The pics: (Images are NOT filtered, sharpened or otherwise manipulated apart from being scaled down to 800x600)

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_001.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_002.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_003.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_004.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_005.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_006.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_007.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_008.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_009.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_010.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_011.jpg]

    [Blocked Image: http://www.lanmaniax.com/maps/pics/pics_avalon/dm_avalon_012.jpg]

    Ill release the map as soon as Valve allows it.

  • Who's in?

    • 3D_Mike
    • January 3, 2005 at 3:58 PM

    Im in too. If I can finish my map this week and scrape some money to actually sent it overseas to make that deadline

  • HL2DM - Scorpius

    • 3D_Mike
    • January 3, 2005 at 12:50 PM

    hey looks nice!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™