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Posts by MJ

  • WIP in WIP, post your level screenshots!

    • MJ
    • February 14, 2006 at 1:01 AM

    yes sir.

  • de_corse

    • MJ
    • February 13, 2006 at 8:07 AM
    Quote from PS_Mouse

    I'm trying to decide who is more awesome, hessi for making the map or bic for doing such thorough testing

    i would think hessi...

    he had to make the map first to test.

  • WIP in WIP, post your level screenshots!

    • MJ
    • February 13, 2006 at 8:01 AM

    so you guys actually finish these maps in here or just post screens?

  • Aftermath: April 24th

    • MJ
    • February 11, 2006 at 8:28 AM

    Aftermath will be episodic

    http://www.gamespot.com/news/6144151.html

  • WIP in WIP, post your level screenshots!

    • MJ
    • February 11, 2006 at 12:27 AM

    nice.... nuclear dawn looking sweet!

  • WIP in WIP, post your level screenshots!

    • MJ
    • February 9, 2006 at 11:57 PM

  • HL2: How I get this damn model to show up in-game

    • MJ
    • February 8, 2006 at 4:10 AM

    dynamic worked thanks...

  • HL2: How I get this damn model to show up in-game

    • MJ
    • February 7, 2006 at 9:12 AM

    combine_door01.mdl

    i tried prop_static and detail and I got nothing in-game. Im using the 'idle open' just incase your wondering. What exactly am i doing wrong?

  • dm_grale (updated on 15-08-09)

    • MJ
    • February 6, 2006 at 10:58 PM

    [Blocked Image: http://img316.imageshack.us/img316/1161/dmgralexx600004cs.jpg]

    Damn im a sucker for castle maps. This is bootyful!

  • Operation_Strike 144 Islands WIP

    • MJ
    • February 3, 2006 at 8:21 PM
    Quote from ReNo

    I agree, but judging by the popularity of killboxes in DM games or aim maps in CS, I guess many others like all the good parts of games to be stripped out

    this is why I hate mapping.

  • WIP in WIP, post your level screenshots!

    • MJ
    • February 3, 2006 at 8:19 PM
    Quote from Quakis

    Yes, several Classic and 32 bit projects underway And thanks for the comments.

    make duke nukem forever while yer at it. :]

  • TimeShift Demo

    • MJ
    • January 31, 2006 at 12:50 AM

    system specs needed?

  • dm_grale (updated on 15-08-09)

    • MJ
    • January 30, 2006 at 11:13 PM

    darrrrrrrrrrrrrk

  • So are video games art?

    • MJ
    • January 30, 2006 at 1:20 AM

    Kojima says no so its NO!

    DONE.

  • pvk_fort map WIP

    • MJ
    • January 30, 2006 at 1:09 AM

    castles rule.

  • Move-In mod is out

    • MJ
    • January 28, 2006 at 5:45 AM

    damn old ati card

    *kicks comp*

  • Move-In mod is out

    • MJ
    • January 28, 2006 at 3:17 AM

    still nothing :/

  • Move-In mod is out

    • MJ
    • January 27, 2006 at 2:27 AM
    Quote from mike-0

    restart the game ~

    you mean restart in console? Still don't work.

  • Move-In mod is out

    • MJ
    • January 27, 2006 at 1:47 AM

    all I see is black..

    Fix this!

  • Speed mapping

    • MJ
    • January 26, 2006 at 3:57 AM
    Quote from KoKo5oVaR

    bah, FF7 was better./me slaps reno around a bit with a large trout

    Never. VS is unique.

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