1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Zacker

Posts by Zacker

  • The 'Core Sketch Thread!?

    • Zacker
    • April 10, 2005 at 8:02 PM

    Here is another, Michael Jackson wannabe...

    [Blocked Image: http://hjem.tele2adsl.dk/nimajneb/SoW/AIM_Sniper.jpg]

  • The 'Core Sketch Thread!?

    • Zacker
    • April 10, 2005 at 5:30 PM

    This is not by me, but by one of our concept artists:

    [Blocked Image: http://hjem.tele2adsl.dk/nimajneb/SoW/AIM_Guerilla.jpg]

  • Best. Video. Ever.

    • Zacker
    • April 10, 2005 at 1:28 PM
    Quote

    Best. Video. Ever.

    Quoted for truth.

  • Reality engine

    • Zacker
    • April 9, 2005 at 7:13 PM
    Quote from ginsengavenger

    damn those bumps are gritty. well, let's see what people do with it. this is behind metronome yeah?

    Yep.

  • Reality engine

    • Zacker
    • April 9, 2005 at 6:26 PM

    Yeah and it also looks more like too much bump mapping rather than too much detail texturing.

  • Now playing

    • Zacker
    • April 9, 2005 at 6:23 PM

    FarCry, Europa Universalis 2, NS.

  • Reality engine

    • Zacker
    • April 9, 2005 at 5:09 PM

    Unknown and yet sounds pretty cool:

    http://www.artificialstudios.com/

  • Check this out

    • Zacker
    • April 9, 2005 at 4:55 PM

    Unique game indeed. I hope that they are able to get it work fluently.

    It is also worth checking out the engine behind it:

    http://www.artificialstudios.com

  • Some drawings I made last summer

    • Zacker
    • April 8, 2005 at 7:24 PM

    Lol, he don't even have a drawings folder in his stuff folder:P

  • co_serenity

    • Zacker
    • April 8, 2005 at 5:42 PM

    Looks like a fine average NS map with cool lighting - just as all the others. If you still need 40%, then it does for sure have the potential to turn out as one of the better maps.

    Do something here about it, here is an idea:

    Make it a crashed spaceship. This allows for broken parts and steam everywhere.

    Aliens should start outsite, as outdoor areas are really rare.

  • Worst game idea EVER!!

    • Zacker
    • April 8, 2005 at 2:16 PM

    From the Sands-of-War site:

    Quote

    Until now we have not let anything specific out regarding the amazing gameplay in Sands-of-War2. We have just said that it would be different from SoW1, but now we are revealing it all. You will not play as Coalition of Democracy and Allied Independant Monarchies as you did in SoW1. Instead the focus will be on the life of the vortigaunts, the lovely aliens from HL1/2. Everybody will play as a vortigaunt and then tasks will be to perform the usual vortigaunt stuff. Gameplay tasks include:

    - Telepatic communication with other vortigaunts

    - Recharging batteries

    - Powering up televisions

    - Cook headcrabs(It tastes like chicken) and other great food

    - Meditation

    Basicly it will work like Sims, just with vortigaunts. There won't be any action at all, but plenty of hours of buzzing with other vortigaunts.

    The goal is to get a lovely life in peace and harmony. We are sure that this will be able to attract a very broad amount of people. Who haven't dreamed of being a Vortigaunt when they were kids?

    Display More
  • Gearbox Software looking for a few good COGs

    • Zacker
    • April 7, 2005 at 11:25 AM

    I like your COGs program and I would love to apply, just need to be done with my education first.

  • gfm_saintlo

    • Zacker
    • April 6, 2005 at 7:29 PM

    Looks really good! For sure also better than the other one.

    What is up with the line on the ground in this pic?

    http://www.mitglied.lycos.de/ambientbub ... ntlo09.jpg

  • Snarkpit has returned under a new URL

    • Zacker
    • April 6, 2005 at 7:25 PM

    Good to have it back!

  • The sky was nice out there

    • Zacker
    • April 6, 2005 at 5:50 PM

    Some detail textures on the tiles would improve them a lot.

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Zacker
    • April 6, 2005 at 5:14 PM

    Zombies gaining health when eating corpes already appeared in the HL1 mod Vampire Slayer, it is still a nice touch though.

    I once made a clan map for the Evil Inc clan which ErN!E is leading and it was a good experience. They were very nice and supportive throughout the development.

  • Blizzard is recruiting

    • Zacker
    • April 6, 2005 at 5:09 PM

    Yep, there got be something big underway. Starcraft was one of the best games ever, so I am eagerly awaiting the sequel.

  • Blizzard is recruiting

    • Zacker
    • April 5, 2005 at 7:46 PM

    The last months Blizzard has opened quite a bunch of new job offers. Seems like there is at least one position for each area. Be sure to check it out, who don't want to work for Blizzard?

    http://blizzard.com/jobopp/

  • Back in the saddle

    • Zacker
    • April 5, 2005 at 6:30 PM

    Congrats with your new job Zaphod!

    The situation thankfully don't look too bad here in DK. With IO, Media Mobsters, Kongo and others it's cool enough. They just _have_ to recruit people when I am done with my education in 1½ year:D

    CCCP, is that like "Coalition of Communist Crusaders for the Proletariat"?

  • Doom3 : Resurrection of evil

    • Zacker
    • April 5, 2005 at 6:20 PM

    Wow, nice The Postman! I did not even know that this expansion was coming.

    I just knew that you were one of the old regulars on the Cs.net forum but never expected that you had been involved in the development of all thoose top games.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™